Game needs Eternals back (and here's why) |Petition|

"
sidtherat wrote:

i think i understand why you want these ethernals back. i took the liberty of checking your characters. one highly decked character and few fluff ones. you play the game differently to what - it seems - was and is the ggg intention. reroling and trying different builds. you want to perfect one build - i wonder if you even play this guy because it must be perfectly boring to roflstomp content without any effort...


You miss one important point though - if you are not intenting to maximize characters, then why have such extremely high end progression that demands months and months of dedicated farming to reach?

Clearly, poe is made to be the endless farming experience. You will see in D2 people who decked out one character in crazy gear moved on, but in poe they linger because drops are so low you can never actually finish one with the items you want.

From that point of view poe is designed to the mastergrindy arpg where you can invest much more time in one character than you could in the older games like D2, whereas they were made to finish chars up and then finish another, even in the same season.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Feb 7, 2016, 4:17:56 AM
"
Crackmonster wrote:
"
sidtherat wrote:

i think i understand why you want these ethernals back. i took the liberty of checking your characters. one highly decked character and few fluff ones. you play the game differently to what - it seems - was and is the ggg intention. reroling and trying different builds. you want to perfect one build - i wonder if you even play this guy because it must be perfectly boring to roflstomp content without any effort...


You miss one important point though - if you are not intenting to maximize characters, then why have such extremely high end progression that demands months and months of dedicated farming to reach?


this is a fallacy. there ARE options but you are not forced nor even suggested to use them. this kind of items this game CAN give you (6T1 perfect) are not needed for anything else than vanity

you can get them, sure. and it is possible even in current system (albeit VERY difficult) so what is the point? envy that some guys have them? because you do not need these items to complete the game (be it uber, double core, speed runs or lvl100)


im more envious about people that have certain legacy items that i cannot obtain for a reasonable price - like Rampage gloves, warband shields (have 2 of each, would like to complete the set) or other fluff items of that kind. these items at least offered something unique, mirrored items are just e-peen, giving more of the same. besides obvious 'superiority' feeling that so many gamers live by


about finishing characters - mathil managed to finish several during last 2 months. he did not deck them in mirrors because.. he didnt need to. it is YOU who define what 'finished' character means and if i can be honest - yours does not make much sense in practical terms but it is your definition and i wish you all the best.
Cute, you almost managed to hurt my pride.

But nah. We aren't epeen seekers or whatever you'd like to think, we simply play to maximize our characters and that is the force that drives us.

If we shall go on with the entitled attitude, well then i can just say that we have no problems continuing to farm beyond the points where someone like you may feel it is pointless and give up - because our drive is to maximize our characters and see how far we can take it - whereas some like a more casual approach and settle for lesser goals. We don't do it for anyone but ourselves, because we love to maximize characters, that is what we want to achieve and how we have fun.

We only lose interest when we actually reach the top and stay there a bit, then we plan another character and do it over again.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Feb 7, 2016, 4:55:35 AM
"
TheAnuhart wrote:
"
Rupenus wrote:
crafting glovs/helmets is very very very easy by the way. go craft with master mods a 5T1 weapon. you'll see the problem there. affix pool of weapons are huge. decreasing that huge affix pool would be also a solution.

in current market, where mirrors exist, when you craft a 5T1 item and hit useless affix as 6. affix, item's price goes to 25-50ex.(unless its a weapon) this crafting system punishes everyone who doesnt have full tabs of exalts. wwith mirrors existing you gotta craft a perfect item, or no item at all. most of the time, you pay much more on crafting your item than the price you can sell in market.

5T1 vaal regalia is like 400-500ex to craft. hit 6. mod as something stupid, then good luck on selling for 200x.



And that's a really good argument why eternals are no longer, and should never have been, in the game alongside mirrors and a blanket no-binding policy. Mirrors are going nowhere, GGG are not about to swallow their pride and use the tools they are outright against, no matter how much their design failures highlight the flaws in their policy. That leaves us conclusively to eternals = dodo.




I wonder if all the pro-eternal people would be happy if eternals were back in the game but the community decided not to hand them to high end crafters for peanuts but rather demanded a value more fitting their rarity, like, say, 50 ex per eternal. Would eternals have fixed crafting for you again?


that would be much better, im only supporting a balanced economy for everyone. eternals should make a comeback but they must have x10 less rarity than they used to have. or! mirrors should be out from the game and eternal drop frequency should be higher than it used to be. i like mirrors to be honest, without mirrors economy should be even worse, whole economy would be controlled by 2-3 players. now, economy is same state, but in order to keep their business going, mirror-economy forces very rich playrs to serve whole community with the items they craft.

as i stated before, end game items- end game goals give economy a flow, a momentum. when economy is in flow, players can achieve the goals they put in the game. now economy is very static and its going nowhere.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Last edited by Rupenus#5905 on Feb 7, 2016, 6:06:12 AM
"
StDrakeX wrote:
"
Theporter wrote:
Standard isn't supposed to have an economy though.


What an ignorant comment to make...


You left out the other half of my statement. However,


is it though? The reality is true with dead hardcore characters and leauge transfers occuring? Its more of a casual leauge IMO. Agressive trade Economies start in the temp leauges, otherwise hardcore were people of streaming skill never seem to die.
"
Rupenus wrote:
that would be much better, im only supporting a balanced economy for everyone. eternals should make a comeback but they must have x10 less rarity than they used to have.


So you propose returning eternals but the drop rate being ~500 times rarer than exalts?

I guess this is still expecting the peons to hand over their lottery win eternal drop to crafters for a fraction of the rarity and use value, only now instead of taking 4 cents in the $, they take 0.4 cents in the $. Or are you really proposing that eternal crafting at 500 ex or even 50 ex per eternal is a thing that would actually be? The 'fair for everyone' master crafting looks a lot better when you remove the ignorant peon factor.
Casually casual.

I agree, eternals were great addition to the game, i think people who understand this are true gamers, sadly there are none apart from Neon in GGG staff. So we can petition and sign what ever we want, you cant make blind person to see.

Only thing i would like to add is that besides eternals back, i would create some kind of endless dungeon, which would be very hard, which would have it's own ladder that wouldn't have ceiling. My opinion is that this game need some new kind of competition, something fun like ladders were when game was released.


Dungeon where people would be able to use their perfect gear, a lot of people would find new goals for them self in both perma and temp leagues.


"
SaiyanZ wrote:
One of the issues regarding the current T1 mirror gear is that the people that own these items are rich, and already have more wealth than they'll ever need. So they don't have to try to make as much as possible and can just up prices more and more because it's not important to them anymore.

Even if I can buy a 20ex weapon that's 80% as good as a mirror weapon which goes for +400ex including mirror fees, they will still charge those insane amounts and the prices keep climbing.

Hell, if you use totems or traps with a 1 alch Chin Sol, you can get higher damage than Brood Twine, ignoring crits. You just have to deal with a 30% less crit chance. Throw in Point Blank as well since you're already using totems and traps and the damage ends up even higher. All for an alch.


perfect chin sol is 273 dps, i included fire damage too. multiply it with 200% it becomes, 546 dps from point blank range. brood twine has 608 pdps, and 38 crit multi, im ignoring crit chance advantage.

its amazing how good chin sol is, but brood twine is insanely better than anything that unique bows can offer.

@anuhart

according to the data mining eternal:Ex drop rate was 33:1. 90:1 sounds better to me because of the new bench crafting gives players big opportunities to craft what they wnat easily. with new bench craft possibilities, as i said getting 5T1 on non weapon item is really easy compared to eternal crafting era. it takes 400-500ex max(including the craft base price). all you need is 3T1 suffix or prefix base. you can find these bases even in temp leagues.

i dont know what you mean with peon factor. but fro mwhat ive understand i can say, im living in denmark, salaries are very high here because we are peons of very big companies, and they pay everyone very well. i dont wanna have a ideological debate here, as you can understand my point is, the problem is not beeing a peon, the problem is how your master treats you/what you get in return from beeing a peon.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Last edited by Rupenus#5905 on Feb 7, 2016, 8:19:56 AM
Wtf are we even talking about now I'm so confused lol
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
No.

Seeing items like that exist makes me sad. I hate how unimpressive they are now that they've been mass produced in standard. They should have existed in imagination, or maybe a badly photoshopped image, but it should never have been possible to craft them in the game. The magic is gone now though. Its like meeting Jesus in real life like yeah he's a cool dude but now that you've seen him in the flesh he isn't so special anymore and you might even stop going to church.
P̯̹̙̥̉̏ͦͯA̠̝̰̣̯͕͚̲̭͈̥̠͑̓̿ͦ̾ͯ̍ͅͅȚ̜̦͕̞̞̠̮͎͔͙͔̺̺͉̟̿̿̏ͬ͛͋̍ͮ̌̚H̹͕͚̟͍̘̤̱̻̬͓̬̮̫̦͖̳̹ͮͨ̒̉ͮ̿̈ͪ̇̿͆ͭ̃ͭ̃ͭ̚ ̲̫̞̤͓̳͑ͬ̾͌ͯ͐͂̿͗ͨ͋͑̍͐͗̾̄O͕̮̻͔̳̠͉͖̳͖͈̻͇͈̣̙̪͈ͨ͐̒̽ͣ̋ͅF̣͎̞̞̯̝ͦ͌̆ͥ̈͐̾ͣ̔ͮ̐̀̏ͪ̚ ̟̩͙̙̩̮̻̼ͬ͑ͥͦ͗̿E̼̭̩̜͕̱̤̭̞͖̳͍̝̤̼͓̗ͩͫ̌ͬ̊̋̄͑͗̽X͕̰̪̱̲̩̙̦͓͓̯̠̤̝̝̯̣̥̀̋̌̍̚Ȉ̖̟͔̩̝̊̿ͪͅL̺͓̻̰̀͋̅ͮͧE͔̼͚͕̮̻̟̩̪̖̫̪̦͙̎̑͆̏ͨͅ

Report Forum Post

Report Account:

Report Type

Additional Info