Bye bye Poe... Game is dead now.

1. Trade improvements are slated, but if your looking for a solution in which you will get rewarded without putting forth at least some effort, that won't happen. Utilizing poe.trade and acquisition will put you further ahead in terms of trying to sell something then almost anything else.

2. Party play is rewarding, some QoL stuff should happen, but to say it isn't rewarding is just incorrect.

3. Possible, but not likely going to happen.

4. Ever indication we've gotten (which hasn't been for a while) is that while the temp leagues are active they have the majority of the players AND the most amount of hours played. What incentive do you have as a player to continue to play a character that basically has the best gear they can get reasonably?

5. ilevel of items matters a lot, go to poeaffix.net and see what ilevel restrictions are on what pieces for "best" rolls.
"

"unavailability to sell the items"


In standard where the economy is basically just legacy items and "close to perfect" stuff.

"
I have 40 ex and it was just not possible for me to buy weapon upgrade in my case a wand not because they were expensive but there were no variety which led me to believe the player base is just fleeing from the game.


Or in standard finding an upgrade to whatever weapon you are using might be 100ex or more.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Standard is not important.
Deal with it.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
TEMP LEAGUES ARE ALL THAT IS MAN
Saying the game is dead because you quit is a little egotistical, wouldn't you say? If the game is dead, what have I been doing all this time? Dreaming that I've been playing?
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
So it's that time of the league were the "game is dead" threads are popping up?

Probably a bad idea for them to announce a major update which is coming so soon after the league. I know personally I'm stopping my build because I know I'm going to reroll with the new shit when it comes out and I don't want to burn out.

There's always a surge when new shit comes out though.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
"
CharanJaydemyr wrote:
This is why they announced Ascendancy at the same time as Talisman. So that the so-called 'last third of the league dropoff resulting from a sense of pointlessness due to upcoming changes' wouldn't happen. Instead we've been playing/enjoying Talisman with the upcoming changes of Ascendancy broadly laid out and there for consideration but not really subject to critical analysis.

Maybe it worked. Maybe not.


From what I've noticed leagues start to really drop off after the 3rd to 5th week. By that time most of the new toys have been flushed out, the dozen or so unique builds have been taken to the high 90s and polished nicely. If they announced something around that time it might get people to keep an eye on POE. But I know a few of my friends have been talking about what they want to build in ascendancy, and like I said, I'm holding back so I'm not burnt out for it as well.

I like that there's going to be a shorter gap, the in between league stuff was annoying as I have no interest in playing standard anymore but at the same time knowing new shininess is on the way makes me less excited to play what we have now because I know I'm going to have to start over in a few weeks anyways.

A recent example I enjoyed was what bliz did with hearthstone. They released a new card expansion and around the time it was starting to die off, suddenly we have a new adventure mode later that week. Personally if I got the ascendancy announcement like 1-3 weeks from now I would have probably played during that time out of ignorance and needing to have something to do then started getting pumped for the new stuff. ...then taking some time off to not get burnt.

It's just hard to do the same shit endlessly for months on end and expect interest to stay high. I don't think a game like this will ever keep a large player base for more than 1 month at a time, the content just gets chewed up much faster than they could ever produce it. I think the fact that we all come back is a great testament for how interesting they've kept the game though. The 2nd most played games for me is FF series, which if I put in over 500 hours into any individual one I'd be surprised. I have to be well over 5k hours into POE by this point, I mean shit, what 3 years and for over 2 of it I was averaging over 6 hours a day.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
Very few times I say bliz did something right, but their release on that stuff really felt good. If they kept it up I might have kept interested. I can't imagine it's easy to pump out new content in the scale that comes with new cards every 2 1/2 months though. Just like I don't think POE can. I mean it took us weeks to adjust to a new act, no way they can get a similar amount of content every 2-3 to keep us entertained.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
"
Alphadan wrote:

I have 40 ex
Cya.


Gimme

seriously some decent feedback especially 4 and 5 point but I wouldn't care if no one played. I still would.
Git R Dun!
Last edited by Aim_Deep#3474 on Jan 29, 2016, 11:41:35 PM
"
Alphadan wrote:

4- You put all your efforts in temporary leagues, lets be clear the great majority of the player base finds quite boring to start a character to then start another in 2/3 months that's is just plain dumb IMO.

5- End Game has ZERO incentive, higher maps were a pain in the ass to get and the drop quality is just a number which says the item lvl because the rolls are the same crap from a lvl 70 map.

I brought to this game around 6 friends which were slowing quitting after reaching end game their complains were "unavailability to sell the items"

I have 40 ex and it was just not possible for me to buy weapon upgrade in my case a wand not because they were expensive but there were no variety which led me to believe the player base is just fleeing from the game.

You can notice as a player when you tune the rolls to be better or worse we are not stupid also calculated the chances to get those rare mirrored items with perfect mods and also almost perfect rolls and i suspect GGG is selling items under the hood not my reason to quit but it kinda makes the game very frustrating for us the players that do not use bots or buy server crafted items.
Cya.


A) The majority of players actually play the temporary leagues. There has been a lot of debate on how long they should be. So far it has landed on 3 months but 1 month leagues are also hugely popular. So what you are stating is just flat out wrong.

B) Endgame gives better gear (ilvl matters), better xp per hour and Über Atziri has a huge incentive :)

C) 40ex and no upgrade? Are you playing standard league? If then... eeeehh duh? The game is not (and should not) be balanced around standard league. The league exists mainly for casual players, as a training yard for trying out silly stuff or making those "lolololol 10 x mirror gear" characters. The league is dead. Always has been. Always will be. And that is a good thing.

D) Lol at your tinfoil-hat conspiracy theory. Just lol.
"
Frankenberry wrote:
C) 40ex and no upgrade? Are you playing standard league? If then... eeeehh duh? The game is not (and should not) be balanced around standard league. The league exists mainly for casual players, as a training yard for trying out silly stuff or making those "lolololol 10 x mirror gear" characters. The league is dead. Always has been. Always will be. And that is a good thing.


Temporary leagues work with bribes. First subtly, with league-only uniques, now more blatantly, with MTX. Standard does not get these bribes, so naturally, fewer people play there. Are you really surprised that more people play where there is a) new content and where they b) get special stuff for participating?

It's the focus on the treadmill leagues that harms the game quite a bit. Standard isn't a "training yard", nor is it dead. It's for people who can't, or don't want to, play so many hours a day, and who have a little appreciation for their time. And people who don't want to trade and be exposed to the filth that plagues that aspect of the game.

The temporary leagues are certainly "fun", but if you look at it objectively, it's such a colossal waste of time to repeat everything over and over, and really not making any actual progress because you just reset everything over and over again. This is even more pronounced now that the leagues are shorter. Masters also emphasized it.

At one point early in Talisman it struck me how pathetic that is at the core, and how much an indicator of addiction and an unfulfilled life to not mind it. Games are intended to be wastes of time, within reason, and that's fine, but when you add the hamster wheel and the resets, it becomes something rather obsessive and mentally unhealthy, particular if you basically have to play on a schedule -- way past the point where you are having fun and are actually playing, not working or enduring.

But people enjoy different things and have different expectations. I like the game, but I think it fosters unhealthy behavior.
Last edited by Mivo#2486 on Jan 30, 2016, 1:46:37 AM

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