GGG, hates Marauders & melee? Juggernaut sucks, Berserker is retarded; now Chieftain is a totem
Two weeks ago:
" This made my day :-)... Last edited by LanPirot#0141 on Feb 19, 2016, 5:53:01 AM
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All I want is smoother GFX!
Buck all this QQ and WHINING! 100% more PERFORMANCE PLS! GGG QoL Feature of the Year! SKILLTREE AND FRIENDS SEARCH!
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Berserker with todays update actually turned into a solid IW based caster option. If you want to go fire spells and/or RF go for Chieftain; if you want to go cold/lightning you go Berserker.
If you do the numbers: If you can inlcude RF into a Berserker without sacrificing too much defenses and can cope with the "10% increased damage taken" - Berserker will always be the better choice for an Iron Will caster damage-wise. |
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Berserker as IW caster is a neat combo however it means one node is pretty much wasted (first from the 40% more damage chain) and remaining nodes are not really substantial for IW casters
The chieftain looks fun. It might turn out pretty bonkers with auto-damaging-totems. Bonus to fire damage and fire leech sounds pretty great for FaceBreakers or Avatar of fire builds (10% fire pen - tasty) I would not dis this class too early. It fits nicely with melee (infernal blow, molten strike, Oro's), totems (well.. totems, both offensively and defensively), RF-damage and RF-caster/totems and maybe Detonate Dead ill try out facebreaker / infernal blow / damaging totems (with whack-a-mole totem if it works with unarmed) + chance to ignite (the node names are really weird to pronounce) |
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" Exactly, any marauder class absolutely better as ranged or caster or even totems, but not as melee. Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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so a supposed big black powerful brute is now turned into a fairy / masochist / crazy mystic / whackjob / turtle ?
the almighty barbarian is rolling in his grave.. Dark_Chicken - lvl 100 Marauder Divine_Chicken - lvl 100 Duelist Last edited by Dark_Chicken#5481 on Feb 19, 2016, 6:42:10 PM
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"FTFY This isn't really a Marauder issue, so much as a global melee issue. And to be perfectly honest, if you're expecting Marauder-specific buffs to single-handedly fix melee, then you're either short-sighted or selfish. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Feb 19, 2016, 6:42:56 PM
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" Ramen. |
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melee should have a "deal x more damage, deal no elemental damage" buff.
offline
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" That's problem, global "melee" and melee related sucks and will do later, until GGG grow some balls to do something with it, maybe make them REAL tanky and most safe class in game (for real), or gave highest possible AOE in game, or highest possible skyrocket movement speed (base or by node, or anyhow), maybe something else that would be insane strong (same or even more broken than brokenfall and CoC now). Else we never see any decent melee. Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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