Keystone Brainstorming

Displacement
Halfes the delay on Lightning Warp
Disregard witches, aquire currency.
Last edited by dust7#2748 on Feb 2, 2012, 4:22:23 PM
I don't know if something similar is in here but,

Venom Coating
All melee attacks have a 10% chance of causing a debuff that deals x damage for y seconds. Where x is your current level and y is 10% of your current level.

Something you might not want to get right away...
Insanity is overrated unless you join me in mine.
Sniper
Increases your field of vision while wielding bows by X%, your critical chance by Y%, but reducing your attack speed by Z%.
You feel critical strikes and/or evasion is too dependent of luck to base offence/defense on? Or you like your fair share of RNG?

Tricks of the Trade dex/int I guess
Whenever you crit, your chance to evade gets increased by x%. (stacks up to cap)
Whenever you evade, your chance to crit gets increased by y%. (stacks up to cap)
Buff expires after n (1/2/3?) seconds, if not reapplied.


Let's 'elaborate':
This keystone is supposed to 'snowball' damage and survivability the more one commits to sustained active combat.
Theoretically, if allowed to ramp up more and more to the current respective caps of chance to crit and evade (95%?), it should get increasingly difficult to reapply the buff in time, since monsters get killed ever so fast. Also even a 95% chance to evade does not guarantee no incoming damage (not to mention spells, which cannot be evaded). A/some bad hit/s (especially due to large monster groups) may drive you out of combat long enough for the buff-timer to expire.

Balance
To prevent ES (energy shield) and/or chaos inoculation from getting too powerful in combination with this keystone, a possible drawback could be a stacking %decrease to the amount of ES proportional to the stacks of the buff.
This could also apply to %lifeleech, if necessary.

If a player invests more skillpoints in crit-chance/evasion nodes the respective buffs wouldn't stack up as high (due to getting capped earlier) the penalty on ES or lifeleech would be smaller as well - while the stacks (buff & penalty) could ramp up higher, if the points are spend elsewhere.

Buff mechanics
Additionally the two parts of the keystone could either expand the timer on both parts of the buff or just on the respective other part.
I.e. crits stack evasion but also sustain the crit-duration buff (but do not add any crit-stacks), while evades stack crit and sustain the evade-buff duration (not adding evasion-stacks) - or not.


Edit: Do not call this keystone 'Lucky Strike' - for obvious reasons ;p

Edit2: Renamed 'Lucky Charm' to 'Tricks of the Trade'.
[The Prison] Crawl a text-based dungeon - http://www.pathofexile.com/forum/view-thread/26299
Last edited by Azhubham#4599 on Feb 5, 2012, 10:44:18 AM
Troll's Might
+50 STR
-50 INT
You are immune to cold damage
You take double fire damage

Combo Master[Working title]
If an enemy has taken 6 normal melee hits in a row, without blocking, evading, or damage absorbed by an energy shield, it dies if its health is below 35%

Executor
Don't know how this will work since I haven't play with an axe character
Axe Only
+50% chance to crit
-25% ACC
If an enemy is at 50% or less health, and you hit it with a crit, it dies.

Walking Rampart
Can equip two shields
Would need to find a way to attack with shields

Protect
-33% non-magic damage taken
+25% magic damage taken

Shell
-33% magic damage taken
+25% non-magic damage taken

Wall
-25% non-magic damage taken
-25% magic damage taken

yes you can take all three and use wall to mitigate the first two

Blaze Of Glory
Upon your death, you deal 40% of your life as fire, ice, lightning, and chaos damage in area around your corpse

High Constitution
You are immune to DoT

Fine Honing
Axes, Daggers, Swords and, Claws
Normal attacks only
+33% damage
25% of causing a bleeding debuff that deals 10% of last hits damage taken for 5 seconds.

I AM ANGRY
Gain the ability to throw anything thing equip to arm.
Weapons and Quivers will deal damage as though it was a normal attack
Shield will do damage according to the combined values of Armor, Evasion, and Energy Shield are.
Items will drop where enemy was when hit
5% chance of item breaking upon hit. The attack will still do damage

Sprinter
+30% run speed
Cannot equip boots

Tinkerer
+30% attack speed
Cannot equip gloves

Well Fitting Pants
+30% Charges to Flasks
Cannot equip belts

Insanity is overrated unless you join me in mine.
Last edited by DarkRookie#0643 on Feb 4, 2012, 11:11:01 AM
"
DarkRookie wrote:
Elemental Instability
Upon your death, you deal 40% of your life as fire, ice, lightning, and chaos damage in area around your corpse

I'd call that one Blaze of Glory.
Disregard witches, aquire currency.
"
Qarl wrote:
Of the above ideas, I think two are making it into the 0.9.6 are making it in. More of them are being considered.

Others have provided discussion that has gone into thoughts for skills, and monster abilities (especially the overpowered ideas).

Thanks everyone who has contributed to this thread!


which two?
Death by lag in HC = the most widely told tale to hide the shame of a miscalculated/overzealous death by game :)
Stolen Aura - minion support gem. Cast on unique monster and it's aura properties buff associated frieldly minions for 5 seconds with a 30 second cool down. Or there about wit increases to duration and decreases in cool town of .1 for each level up. This would also remove the buff from enemy units while active. Could also be a passive skill deep in the minion area of the tree. (19)

Frenzied Attack Curse - Enemies receives 10% increased movement and 5% attack speed but lose 30% to armor and evasion and take 15% more damage. (19)

Death by lag in HC = the most widely told tale to hide the shame of a miscalculated/overzealous death by game :)
"
Kendroxide wrote:
Iron Grip
Can wield 2-handed weapons in one hand
-10% accuracy


This please, maybe a bit more of an accuracy penalty due to the innate stats on two-handed swords.
Garrison - Closed beta Elemental Cleave DW Duelist
"
Karakkonor wrote:
"
Kendroxide wrote:
Iron Grip
Can wield 2-handed weapons in one hand
-10% accuracy


This please, maybe a bit more of an accuracy penalty due to the innate stats on two-handed swords.


This as a skill in the tree would be awesome.
Death by lag in HC = the most widely told tale to hide the shame of a miscalculated/overzealous death by game :)

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