Unpopular Idea: Revive Hardcore Players

I'm not opposed to second/third chance for hardcore as long as the penalty is severe enough

Some idea for revival penalty on hardcore:
1) Player lose 20 levels
2) Player permanently lose 20% HP, Evasion Rating, Armor and ES
3) Player permanently lose all equipped items
4) Player permanently lose all inventory items
5) Player permanently lose 20% max resistance
6) Player permanently lose 20% max magic find
7) Player permanently lose 20% max movement speed
8) Player permanently lose 20 passive skill points
etc
There's already an available option for players who are unable to cope with a character only having one life.

True HC players know that the one guaranteed thing about HC is that eventually your character WILL perish. Embrace the death and begin again, knowing that your character will BS-die AGAIN!

I don't want any of my support resources going to a death investigation committee. Good lord, man. Relax. It's a video game.
"
grant_m wrote:
There's already an available option for players who are unable to cope with a character only having one life.

True HC players know that the one guaranteed thing about HC is that eventually your character WILL perish. Embrace the death and begin again, knowing that your character will BS-die AGAIN!

I don't want any of my support resources going to a death investigation committee. Good lord, man. Relax. It's a video game.


Basically this.


Shit happens you have to remember its a video game, to me playing hardcore isn't about keeping a character alive forever its about dealing with the death when it inevitably comes.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
What ? ... No.

Shit happens. Deal with it. This suggestion would bring a whole chain of problems with it.

This is just one example:
"
And so what about the one guy who doesn't claim his death wasn't wrongful? What does he get?


It would also not be affordable by GGG if they want to continue improving the game itself at the current pace.
You essentially stated the reason why I don't (usually) play Hardcore.

However, I see the problem. The answer to this problem is certainly NOT to revive Hardcore characters. Ever. They just stay dead. The solution is to prevent the deaths that are not your fault as well as possible (both on HC and on SC, btw).

Most likely, you disconnected, and then the game waited for about six seconds until it threw you out. I have proposed a solution to this before: A configurable logout timer. A way to access the constant of "six seconds" (which is IMHO too long anyways) and set it to whatever you want. Most likely, if that constant was two seconds, your character would still be alive.
Remove Horticrafting station storage limit.
There's only one way to play hardcore.

And that's in offline mode.
Never underestimate what the mod community can do for PoE if you sell an offline client.
"
Vhlad wrote:
There's only one way to play hardcore.

And that's in offline mode.


Like what?


Offline mode removes the system that actually checks if you are cheating or not.


care to support that statement with anything?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
A lot of what I see is still the same response of "a change like this brings on too many problems to tackle."

I guess what I might try is rephrasing the suggestion into a question: At what point (with GGG as a company or PoE as a game) do we/they decide that it's time to try tackling all of the problems that come with restoring characters? When can we say that those problems are now worth tackling, if ever?

I'm also seeing a lot of agreement that this is, in fact, the spirit of hardcore, wrongful deaths and all. It's a good point. I'm not even really sure I have a fair rebuttal to it. Perhaps that's just something that I'm not able/willing to accept, at least while still tasting the salt of my most recent death. Perhaps that means I'd be better off in standard, although as was pointed out earlier, I've already tasted blood. Standard just isn't the game for me anymore.

I do understand (and have said before to friends) that if you play this game, your character is going to die. That goes for standard and hardcore. The only way to stay alive for sure is to just not play. This is a fact I accept, or at least I thought I did when I was under the assumption I was eventually going to die of my own stupidity/hubris. I just find it so hard to accept that death by server disconnect (or some other uncontrollable issue) is just a part of the game, and I had figured others would share my sentiment. It just seems like such a terrible thing to accept as a given. "Our game may not function correctly and we're sorry but there's nothing we can do to help you when this happens." Call me spoiled, I probably am.

I did title this as an unpopular idea, and I suppose I wasn't incorrect.
Last edited by ToBeSomebody#7557 on Jan 12, 2016, 1:02:51 PM
"
goetzjam wrote:
"
Vhlad wrote:
There's only one way to play hardcore.

And that's in offline mode.


Like what?


Offline mode removes the system that actually checks if you are cheating or not.


care to support that statement with anything?



Some people do not care about whether others cheat. Whether you cheat yourself, you can decide that for yourself.
Remove Horticrafting station storage limit.
And how do you prove it was a wrongful death?

Chris said that the QA for having linux support would cost like $30k per year and they didn't think that was worth it (not even counting the cost to make it linux compatible in the first place). How much is an acceptable amount of money to spend per year to have a team dedicated to investigating every submitted hardcore death to make a judgement whether the death happened while the player had control of the character or not? They'd surely get as many false claims as real claims because people don't like losing their characters. So, how much money should they spend on these investigations?

Unless they start offering a subscription cost for hardcore players who want this protection, any money spent investigating deaths is money taken from making the game better.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Last edited by mark1030#3643 on Jan 12, 2016, 1:10:27 PM

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