Unpopular Idea: Revive Hardcore Players
I know I'm only posting this because I'm salty right now. I died some days ago and I'm still upset over it. I'm super upset because I'm fairly certain my death was due to no wrongdoing of my own.
Death-Rant
Video
Teeburn is the newest addition to Standard. I DC'd. That much is obvious. I'd never experienced lag like that before, and this whole thing was being streamed through Xsplit to Twitch, and the one person watching (I was doing an Atziri run for him) never saw a blip in the service. It's hard to tell where this particular DC came from, mostly because it's not a field I'm experienced in, but to me all signs are pointing to a server-side problem. Let's look at how it played out. About one second prior to my death, you can see that I cast Immortal Call with 8 endurance charges up. That leaves me with 4+ seconds of physical damage immunity. It's an RF build, and all you can really do is trust my numbers (or watch previous parts of the video) to see that my regen was ~300hp/s while burning. Add onto it a life pool of 9k+ and 88% fire damage resistance. Physical rain boss is dead, and I'm headed away from her chaos goop on the ground. Oh, and CWDT enfeebles them right beofre it all plays out. So the only forms of damage that can possibly come in are fire and chaos at this point (spinny-guy's chaos trail). Spinny-guy had just used his cyclone and wasn't likely to use it again for some time. Tentacle miscreations are firing rapidly, doing only fire damage for the next 4 seconds. Scissorhands boss as well is only doing fire damage with his attacks with a decent chance to ignite. Chances are likely that for the next 4 seconds, the only damage I was going to take was going to be fire, which would be minimal-to-negligible. Screen freezes. It's about one second before I panic-pop my bleed ruby and Rumi's. By the end of the next second I had clicked log out (with 4 seconds of IC still up). According to GGG, all it takes is clicking that button to be disconnected from their servers and taken to safety. Fast forward about 20 seconds and you can probably feel my heart sink when I see that I'm now in hell--er, Standard. According to GGG, that's 1 full second of being vulnerable during that lagtime that I might have died. Barring every single unit critting me with every single shot all at once (which I still don't think would have outright killed me thanks to IC) there is no reasonable explanation as to why I died. My only guess is that the desync was caused by an actual disconnect to their servers which caused them to believe I was still alive and playing. tl;dr of rant: I was tanky as fuck. If there's a way I could have died in the 1 second it took to log out, I don't know it. Sob story. Boo-hoo, I died, get over it, sure. But let's not talk about just me here. Let's talk about the people who die to bugs like Abyssal Cry on the new rogue. Let's talk about Ziggy portal-ing in somewhere to a black screen and having to end the process on his computer (likely a local issue, still likely caused by PoE itself instead of the computer). People die a lot, it happens. I'm talking about those who die due to no wrongdoing of their own. So what's my suggestion?
Suggestion
Remove (change) that disclaimer. I would really like to see GGG start to take some initiative into an issue like this. It's such a free and easy thing to just slap on a big warning label and let every single player enter at their own risk. And sure, that was likely the most efficient/effective way to do things when they were a young, burgeoning company with a really neat little toy to show to the world. Now? They're one of the best free games out there. With a title like that comes some assumption of responsibility for these kinds of issues, at least if they want to keep said title.
"You just said it yourself; free. Don't like it? Uninstall and go play another game." Good point. Path of Exile is not just free to play, it's not even pay to win. They do gaming right in so many aspects, it's astounding. That's why I do choose to spend money on them. Of course the cool MTX's I get are a wonderful bonus. But when I see that money drain from my account, it's one of the few red blips I enjoy. GGG rock. Path of Exile Rocks. I'm not the only one who thinks so either. I'm sure I'm not the only one here right now who's spent money on a supporter pack, or even just some points. Which means they've got money. Granted, this is entirely an assumption on my part, but I'm willing to bet that GGG is in a very comfortable place. This issue right here can and should be something they divert some of those resources to. It just hurts me so much that I want so bad to play this game, and challenge myself with hardcore, and I'm literally shown a big 'get-out-of-everything-free card' each time I click that 'Create' button because they just don't/can't find another way around a one-size-fits-all solution. I'm not asking that they literally look at every whiny case of 'i lagd pls' and every raging teenager who swears up and down that getting mobbed by a pack of blue devourers isn't his/her fault. I'm asking that for high-level players who obviously show devotion of time and dedication to their character and this game that they actually do show a little effort in looking into a possible issue on their end. Use a ticket system. I've worked in the video game support system before, if it's a full-time dedication you can pump those tickets out by the dozens every hour (difficult cases not-withstanding). They do so, so much data-mining that there's bound to be heaps of information available regarding the circumstances around one particular death--or, in my own (and others') case, video evidence of the unlikeliness of an issue on the user's end. They moved the character to Standard, they can move it back. Hell, I'll take the 10% EXP hit even though the death wasn't any fault of my own. I'm not asking for a rollback here. For the record; I'm not asking that they move this particular character back over. He's dead. I get that. I'm asking for a change that allows me to enjoy hardcore without fear of being punished for something I can't control. tl;dr: GGG is growing. They can use some of those resources to fund a program/department that looks into the wrongful deaths of hardcore characters. With great popularity comes great responsibility. With as much dedication as they have from their fanbase now, it's almost a slap in the face to see that disclaimer basically stating they're not willing to worry about all of the underlying issues of possible character revivals. Give us a support system that repairs damage caused by issues nobody could have avoided (network/server issues). 1/12 11:03AM: A lot of what I see is still the same response of "a change like this brings on too many problems to tackle." I guess what I might try is rephrasing the suggestion into a question: At what point (with GGG as a company or PoE as a game) do we/they decide that it's time to try tackling all of the problems that come with restoring characters? When can we say that those problems are now worth tackling, if ever? Last edited by ToBeSomebody#7557 on Jan 12, 2016, 1:03:15 PM
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Here's why not:
" Why would wrongful HC death be more important than wrongful standard death? If HC gets to fix their "wrongful" deaths, I want the same fucking treatment in standard. And you can guess twice whether I'd be the only one. [s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead... |
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" An issue to look into as well. Not sure why you feel the need to be so brash about it. The way I see it, a single-character rollback doesn't seem to be as easy as a single-character server transfer. That 10% exp could possibly be refunded in different ways, but as I clearly stated (assuming you read it and didn't simply come here to post about your standard characters) I'm not asking for a rollback, and the 10% exp deduction being non-refundable would be an acceptable first-step in this process. |
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" +99999999999999 I also want special treatment whenever I die wrongfully... lol Bethesda is known for having good ideas and terrible realization of them. GGG is a Bethesda subsidiary or what?
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It's just not going to happen.
Even if they somehow retract their philosophy on the matter (which is: no revives, ever, no matter what), this would create a support nightmare. They'd be flooded with requests, and it would take silly amounts of time to investigate and make a ruling of each death reported. Those resources simply aren't there, and won't be in a long, long time - if ever. | |
" There was that one time with the Carrion Queen damage bug. But yeah, it won't happen. That's just hc for you. We tested it extensively
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" That's the part I'd like to see change. The accepted norm is that we can come to expect issues to occur and that you or someone you know may just be the victim of such of an issue. We've accepted that we just have to live with it, and that's that. GGG have come a long way. They're a lot more innovative with their changes, they've got more team members working for them, they've got a bigger cash flow funding all of these things. When is the time to re-evaluate what we accept as a given negative to an otherwise amazing game and work toward a higher standard of gameplay for people who enjoy the game? Start small. Start simple. "Check Time of Death --> Did it occur during any known server outages? --> No --> Deny request." It's not something that has to be tackled as one lump-sum project of righting every previous wrong. Make it a process. The resources are available, even if they aren't there. When do they (GGG) decide to invest into them, rather than allowing us to continue with this notion of 'welp that's HC for ya'? Last edited by ToBeSomebody#7557 on Jan 12, 2016, 4:15:23 AM
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Dat screen freeze death. Welcome to PoE 2.x :>
We all play the same hc mode... some people die to shitty situations like yours, rant, start over 1 minute later... others start threads and want hc being... pseudo hc. I play hc too... died to lags, freezes, blue screen x.X, my own stupidity etc. but that's part of the game and excitement. I enjoy to play the game... virtual property? Whatever! Reroll and go again... let's see how long it takes this time. They should use their time fixing bugs instead of investing if any (hc) death was users or servers/games fault and restoring which was lost. And for you: Play any std. league... if you die legit: delete your chars on your own, if not... treat your chars as if nothing has happend. You now have your own "hc" and you don't need any GGG support. Probleme solved. Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart Last edited by ScrotieMcB on February 30, 2016 0:61 PM Help Charan color the board - use [u color] to make your posts shine. |
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" Only if your connection to the server is actually intact. If you are lagging, data packets get lost and need to be resent, or your connection drops, the server won't know that you clicked that button or that you disconnected. That is not an issue on GGG's part. If anything, PoE reacts faster to timeouts than most other games or online services (where you may remain "online" and supposedly connected for much longer). Unfortunately, this stuff happens when you play HC in an online game. I lost characters to that in Diablo 2, more than once, and I lost characters to it in PoE, too. For a while the "stress" of the possibility (especially since Skype started working so poorly for me with it randomly clogging my connection) prevented me from playing any HC in PoE, but of course, once you've licked blood it's hard to find softcore equally as enjoyable. HC in PoE is already implemented in a way that is considerate of the player. Your stuff isn't deleted, so you can either keep playing in softcore or, at least, trade away your stuff and use the currency to buy things, if you trade (I don't). You are allowed to use AutoHotkey macros for fast exits (most games won't permit it), you can open portals any time when your ping goes south, and so on. Anyway, losing characters to stuff like this sucks. Try to look at it as fate in a game that is otherwise relatively deterministic (in this context). Playing backgammon and getting better at it helped me some with that: it doesn't matter how well you play, if your opponent rolls 6/6 a few times, you'll lose even if they are a beginner and even if you had a major lead. It's fate. But in the long run, over a series of match games, the better player will always win. Likewise, even though you lost your character to an in incident beyond your control, and you did everything you could have done, most players won't have your skill, passion, knowledge, and determination to get a HC character to the level yours was at. You can do it again, they can't. I find it impressive whenever someone in HC manages to kill Atziri or even get to 90 and beyond. I've only managed 80 in HC so far. Restoring characters would open too many cans of worms. The one time they did that (when the carrion queens one-shot everyone after a patch), it caused quite some backlash and various issues. Mourn the character for a bit, then start the journey of its successor! May it be luckier. | |
And so what about the one guy who doesn't claim his death wasn't wrongful? What does he get?
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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