Point Blank with RoA and Blast Rain

Since #Rory revealed the actual mechanics of PB, i've been testing things out and found something interesting. And i'm not sure if this is intended or not.

It's not game changing, but i thought its worth mentioning. Since I always thought PB uses the distance an projectile flew, but apparently not for Blast Rain alike skills.



For RoA or Blast rain, or any projectile attack with a delay(if there's any), the range is calculated when the attack hits. To be more Specific, the initial location of the arrow doesnt not really matter, its the range between you and the hit.

So does this make any difference?
Well, you see, since our skill has a delay, when we fire a shot targeting the edge of the screen, which is clearly out of PB's range, if we get close to location fast enough, you still get PB's bonus.

So yeah, with enough movement speed and "slow enough" attack speed, we can still trigger PB while shooting afar!!

There's one Important note though: Since i do not have access to a stable testing environment like Rory did, the way i tested this is to equip Chin Sol. So when the mob gets knocked back, i assume PB worked as well.
I've tested this with white, blue, rares, and unique mobs, results are all the same, except white mobs. Because they all die in one shot so i cant really test if they are knocked back or not.....




Edit:
It will be great if an Dev can confirm on this.
Because when i try to dig into threads, i got two completely different answers.

Mark_GGG said : "is always calculated based on the distance from where it was fired to the enemy hit." in
"https://www.pathofexile.com/forum/view-thread/13726/page/16#p4812155"

while Daniel_GGG said : "The distance used is the distance between the user of the skill and each target hit."
in "https://www.pathofexile.com/forum/view-thread/744729#p6444711"
Last edited by NomuraSho#7930 on Jan 6, 2016, 2:13:21 AM
Last bumped on May 14, 2018, 6:10:37 PM
Now I'm wondering if something like this works:
RoA + Slower Proj
Blink Arrow + Faster Proj

Fire ahead of time once or twice, then blink in before the RoAs land.

I mean, still way way way slower than just split chaining everything to death, but flashy as hell.
Unfortunately, Slower projectile wont work. Because the Landing speed is actually based on your "attack speed". That is, the first wave will land when you shot the second wave.
Time to praise for Dev's holly attendance

"
pneuma wrote:
Now I'm wondering if something like this works:
RoA + Slower Proj
Blink Arrow + Faster Proj

Fire ahead of time once or twice, then blink in before the RoAs land.

I mean, still way way way slower than just split chaining everything to death, but flashy as hell.


YET i foud your theory interesting and made a experiment.


If you have Faster Attack + Blink Arrow + faster projectile.
And just normal Blast Rain +PPAD (which slows the attack), it works like a Charm LMAO.
Its just for the fun though, because Blink arrow has a massive Cool down, which made this combo not as practicle *sad*
Last edited by NomuraSho#7930 on Jan 6, 2016, 3:18:22 AM
I can never remember if aspd or proj speed (or both) affect the "lobbing" arrow attacks (blink/mirror, rain, blast).

I could have sworn it was proj speed dependent and aspd independent, but that may also just be old memories.
"
pneuma wrote:
I can never remember if aspd or proj speed (or both) affect the "lobbing" arrow attacks (blink/mirror, rain, blast).

I could have sworn it was proj speed dependent and aspd independent, but that may also just be old memories.


If my info and testing is correct.
RoA and Blast Rain are aspd variant, while Blink is both aspd and proj speed.
Both Rain of Arrows and Blast Rain are totally Projectile Speed related.
Not only have i played several Rain of Arrows characters over the years, i am currently playing one on THC. It is extremely noticable with increased Projectile Speed, and often mandatory.

http://pathofexile.gamepedia.com/Rain_of_Arrows
Taken from this wiki site.
Delay: Rain of Arrows will impact after a delay equal to the attack time, so the first attack will land as the second is being launched. Projectile Speed modifiers affect the delay.


Build guide from early Tempest on a Rain of Arrows Bowrauder.
Note that i write that you have to be close to enemies for PB to work with RoA, actually very surprised so few people knew.
https://www.pathofexile.com/forum/view-thread/1387765
Build of the week / Burning Arrow Trapper : https://www.pathofexile.com/forum/view-thread/1036602 [Build nerfed to oblivion]
Fall of Arrows / RoA, Lioneyes Fall : https://www.pathofexile.com/forum/view-thread/1387765 [Updated as of 2.0] [Viable as of 2.1]
"
Havrd wrote:
Both Rain of Arrows and Blast Rain are totally Projectile Speed related.
Not only have i played several Rain of Arrows characters over the years, i am currently playing one on THC. It is extremely noticable with increased Projectile Speed, and often mandatory.

http://pathofexile.gamepedia.com/Rain_of_Arrows
Taken from this wiki site.
Delay: Rain of Arrows will impact after a delay equal to the attack time, so the first attack will land as the second is being launched. Projectile Speed modifiers affect the delay.


Build guide from early Tempest on a Rain of Arrows Bowrauder.
Note that i write that you have to be close to enemies for PB to work with RoA, actually very surprised so few people knew.
https://www.pathofexile.com/forum/view-thread/1387765


well, there were an misconception that RoA are calculated based on the center or something( not really sure).

And Since Rory from GGG actual made a post about RoA with PB, everyone should know that now.

Yet the question now is, as for the purpose of this post, does running up towards your landing location gonna trigger PB as well? Cause from my testing, Chin Sol worked. So i'd assume PB will work as well.

There's one argument on Reddit that says :
"
SchiferlED wrote:
Chin Sol and Point Blank are not the same, thus your testing is flawed.
Point blank is a modifier calculated based on how far the projectile has traveled. Chin sol is a yes/no check based on how close you are to the target.
If you fired a projectile that flew to the edge of the screen and came back to hit a mob near you, PB would cause it to do less damage but chin sol would cause it to do more.
Likewise if you fire a slow projectile, run along with it, and hit something far from your starting point, PB will do less and Chin Sol will do more.



Yet, i've tested his theory and its not working.

"
And i can confirm that your theory is different from my results. I just tested your "Knock Back Calculated differently" by using tornado shot. I stand by a Rare mob and shooting toward the "opposite" half screen direction in hope for it to bounce back.
And the result is: "no"

Although hitting the rare multiple times already, she did not suffers from one single knock back.So unless there's something special about Tornado shot, your theory doesn't stand strong. And dont forget, we are originally talking about RoA and Blast Rain, which as Mark_GGG specifically stated works differently from other flying projectiles.




And thanks for your info on projectile speed, i totally misread that xD
And yeah, tested with slower projectile support the slow in noticeable.

So for @pneuma 's idea. RoA + Slower Proj (no faster attack) with Blink +faster + faster proj work well xD
Last edited by NomuraSho#7930 on Jan 6, 2016, 4:34:58 AM
"
NomuraSho wrote:
"
Havrd wrote:
Both Rain of Arrows and Blast Rain are totally Projectile Speed related.
Not only have i played several Rain of Arrows characters over the years, i am currently playing one on THC. It is extremely noticable with increased Projectile Speed, and often mandatory.

http://pathofexile.gamepedia.com/Rain_of_Arrows
Taken from this wiki site.
Delay: Rain of Arrows will impact after a delay equal to the attack time, so the first attack will land as the second is being launched. Projectile Speed modifiers affect the delay.


Build guide from early Tempest on a Rain of Arrows Bowrauder.
Note that i write that you have to be close to enemies for PB to work with RoA, actually very surprised so few people knew.
https://www.pathofexile.com/forum/view-thread/1387765


well, there were an misconception that RoA are calculated based on the center or something( not really sure).

And Since Rory from GGG actual made a post about RoA with PB, everyone should know that now.

Yet the question now is, as for the purpose of this post, does running up towards your landing location gonna trigger PB as well? Cause from my testing, Chin Sol worked. So i'd assume PB will work as well.

There's one argument on Reddit that says :
"
SchiferlED wrote:
Chin Sol and Point Blank are not the same, thus your testing is flawed.
Point blank is a modifier calculated based on how far the projectile has traveled. Chin sol is a yes/no check based on how close you are to the target.
If you fired a projectile that flew to the edge of the screen and came back to hit a mob near you, PB would cause it to do less damage but chin sol would cause it to do more.
Likewise if you fire a slow projectile, run along with it, and hit something far from your starting point, PB will do less and Chin Sol will do more.



Yeah so what i think is happening is that this is snap shotting of damage, just like a Skeleton Roah already in its charge, will still hit for its full damage even when cursed with enfeeble while charging. This would explain the difference between Chin Sol and PB.

But my original point, although not pointing it out, was that it is already fully possible to use them both together, just be tanky. Remember that Blink arrow has a cooldown aswell, so the application you guys are talking about (although cool) would be more inconsistant and annoying than it seems at first. Not to mention you might need that blink arrow to get away from alot of things, there is a reason you don't Blink Arrow into packs already. One notable danger would be Flame/Frost/Storm Bearer Bloodline mobs.


Build of the week / Burning Arrow Trapper : https://www.pathofexile.com/forum/view-thread/1036602 [Build nerfed to oblivion]
Fall of Arrows / RoA, Lioneyes Fall : https://www.pathofexile.com/forum/view-thread/1387765 [Updated as of 2.0] [Viable as of 2.1]
Last edited by Havrd#6506 on Jan 6, 2016, 4:51:32 AM

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