Controlled Destruction/Void Manipulation downsides should be a less multiplier

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ScrotieMcB wrote:
Okay, so essentially full gear and passive tree commitment. I feel at that point one deserves to overcome the penalty.

What about if the penalty was 100% reduced critical strike chance and 33% reduced critical strike multiplier? I think that would fit the theme of the support better than a less penalty, while still making it hard to fit into traditional spell crit builds.

Void Manipulation needs a more severe drawback because all you need to do is add Poison and the support is double-dipping. Thus, it represents a much greater percentage.



I still feel the drawback should be bigger, but this shows improvement compare to the current Controlled Destruction support gem.


Having a lot of spell damage plus a very high chance to crit and a very good amount of crit multiplier easily makes scaling damage as ridiculous (these type of builds usually deal damage on an exponential level) as the double dip from void manipulation and poison support gem interaction. I am not even factoring what elemental status ailments brings to the table when it involves with very heavy spell crit builds.





Edit: I think a very good drawback, and so far, Scrotie brought up a good one, but it still need a bigger push. Not enough to kill the idea of even trying to add the support, but it enough to say, will this be worth it?

In that case, the drawback from Controlled Destruction should be enough to make Increased Critical Strikes and Increased Critical Damage support gem be at 25% effectiveness. It will hurt the crit build even more if they do not include those two support gems, and if Controlled Destruction is linked to the spell.


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Last edited by JohnNamikaze#6516 on Dec 28, 2015, 7:04:21 PM
Agreed on both. I'm inclined to think Rapid Decay should have 'less duration' as well, but with the 'more damage over time' being pumped up a bit.
I do not agree with void manipulation needing to be a less modifier.

Even at 20%, it would reduce the gem to be only a 11.2% more multiplier at level 20, basically it would never get used for conversions. I would not want to completely kill the gem for conversion to chaos builds, and pretty much anything would be a better option at that point.

By this logic, should weapon elemental damage say 25% less physical damage so we can make it suck for conversions from physical too?

If poison double dipping is too strong, then poison need to change, not everything around it.
Last edited by Gravethought#3018 on Dec 28, 2015, 10:23:13 PM
Most spells have 5-6% base crit chance, so a ~50% spell crit build is going to use Controlled Destruction and get 44% more spell damage in exchange for their crit chance being reduced to ~45%.
You basically get a final reduction equal to your base crit chance. Downside not strong enough imo (130% MM too if we start comparing against Conc Effect).
I haven't play-tested it enough yet though so I was reserving judgement.

Nice post Goeztjam +1.
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
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Gravethought wrote:
By this logic, should weapon elemental damage say 25% less physical damage so we can make it suck for conversions from physical too?
I actually like that idea. Well, not the 25% part, but maybe 10%?
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Why? Players figuring out how to make gem combinations work should be rewarded, not punished before new players even discover them.

While poison does do a shitload of damage, I don't want it to be nerfed unless other crap like cast on crit, or really any crit build gets nerfed too.

It has been true for a while now that the top end damage capacity of players is too damn highm but hell I'm just relieved that for once in POE's history the key to successful damage isn't ONLY stack crit and crit multiplier to high hell. (Baring silly cases like incinerate, or worse incinerate scold's bridle)
Last edited by Gravethought#3018 on Dec 28, 2015, 10:48:15 PM
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Ashen_Shugar_IV wrote:
Most spells have 5-6% base crit chance, so a ~50% spell crit build is going to use Controlled Destruction and get 44% more spell damage in exchange for their crit chance being reduced to ~45%.
You basically get a final reduction equal to your base crit chance. Downside not strong enough imo (130% MM too if we start comparing against Conc Effect).
I haven't play-tested it enough yet though so I was reserving judgement.

Nice post Goeztjam +1.
I'm not Goetztjam tho... FeelsBadMan :)
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Gravethought wrote:
I do not agree with void manipulation needing to be a less modifier.

Even at 20%, it would reduce the gem to be only a 11.2% more multiplier at level 20, basically it would never get used for conversions. I would not want to completely kill the gem for conversion to chaos builds, and pretty much anything would be a better option at that point.

By this logic, should weapon elemental damage say 25% less physical damage so we can make it suck for conversions from physical too?

If poison double dipping is too strong, then poison need to change, not everything around it.
well the exact numbers can be worked on...the point is the existing downside might as well be removed...that's how insignificant it is.

Obviously GGG wanted to have some downside for this gem, unlike WED. Thing about WED is that ele damage has been inferior to physical since like the release. WED is an old timer. VM is a newcomer.

VM double dipping poison is just a cherry on top. Even without scaling poison the gem is a no-brainer. It really sucks to have no-brainer gems imo.
Sorry!
I was reading another post he made which was well written. My bad.
I meant what I said pertaining to the OP. +1
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
I had thought the point of CD was to turn every spell into essentially Incinerate: no crits but more damage. Wouldn't it be a more interesting support if it did just that?
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