just add gold and be done
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Spoiler
![]() "What can be asserted without proof can be dismissed without proof."
-Christopher Hitchens |
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" Get a economics-101 textbook and read up on consumer rationality and consumer choice. |
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@Sickness: I'll read that book. you read mine, I just got it published, it's called "stop pretending like video games are actually represenative of the real world."
"the premier Action RPG for hardcore gamers." -GGG Happy hunting/fishing Last edited by Wittgenstein#0994 on Dec 25, 2011, 5:49:23 PM
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" Virtual economies are different from real-world economies, but consumer choice doesn't change. http://www.gamestudies.org/0302/castronova/ " " Last edited by Strill#1101 on Dec 25, 2011, 6:41:14 PM
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OMG, people are linking things, so they must be right.
Fact: people trade in PoE without a uniform currency and set values. The sky isn't falling, the system isn't dysfunctional, and people are getting what they want from trades. Where's the broken part in this? Being sub-optimal isn't the same as being inoperable. "I may not have explained correctly: In a system with 1 currency and set exchange rates via NPC's, you won't get a better profit than what the vendor will offer. No one is going to trade with a player when they can get it cheaper at the vendor. This dictates trades and removes freedom of choice from the players, along with the social interaction involved in bartering and negotiating a price. "I'm not arguing anything dealing with lack of currency. I'm arguing that having a uniform currency and dictated exchange rates via vendors removes freedom from the players to make their own decisions. "STILL MISSING THE POINT. THERE ARE NO SET EXCHANGE RATES, SO YOU CAN'T POSSIBLY KNOW FOR SURE THAT X IS ALWAYS WORTH MORE THAN Y. All of your arguments are based on there being set exchange rates, but they simply don't exist. There are relative drop rates, but they still leave a lot of flexibility in supply. There are individually-chosen utility values for each player. You can't possibly have set exchange rates with such a system, and that's the entire point. "Not true. If the devs had said "PoE doesn't have currency," and the orbs functioned just as they currently do, what would happen? Players would use orbs as currency because of their stacking property, their relative rarities, and their inherent utility. Just like what happened in D2 and other games where the main currency was useless, players will always use similar items as currency. Closed Beta/Alpha Tester back after a 10-year hiatus. First in the credits! Last edited by WhiteBoy#6717 on Dec 25, 2011, 8:33:44 PM
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" I guess we'd just rather have a "optimal" system than settling for a suboptimal... " You are still wrong about this. They will have relative prices. Just as an alchemy orb is worth more than an transmutation orb. It's supply and demand. Every players demand will not be COMPLETELY different as you seem to believe. The orbs all have the same effects for everyone. Some are better than others, some you statiscically need more of than others. The relative supply of the orbs will is fixed. " What I was getting at is that they are just as much of a currency as runes are in D2. Some/one of the orbs will be used as currency, but no one would say "currency items" and mean all orbs. |
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why gold, why always gold, in wow its functional, in mythos is alright, why cant we get here, copper, silver, gold, platinum, and we can use the so called currency items, to boost our items, i think, that without this, cant be an auction house, without that, i just simply wont get new items, cause i dont like to haggle around, and trade some items for another and so on, i like to buy things plain and simple, i like this axe in AH oh its only 1 silver and 10 copper, not bad, i buy, i use im happy, axe got weaker, going to sell, dont need to shout all the way in chat, hey i have an axe to sell, simply put in AH, for lets say the same price, then the next day id get my money back, buy something new, or just keep on killing stuff, picking up the good stuff, letting the junk rot and getting to sell all the valuable items in AH, if there were any AH, but there wont be, and i must shout like an ass, to get something sold, but i wont, and i will keep using the items i find, itll be that much harder, but maybe that much more fun, to get along the game and punishing the mobs, with my hardly earned items, but then again if there was an AH, where i could buy me a new set of armor, if i cant find any, and i dont need to shout half a day to get from someone a response what im waitin for, NO THIS SYSTEM IS NOT GOOD, ITS JUST SIMPLY ISNT, U CAN MAKE good trade deal also with normal currency, like mentioned above, u dont need these currency items (yes is something new, something other then in some games, BUT I DONT CARE, cause some new things, like the skill gems,ARE GREAT, and like them pretty much) but this the currency i dont like a bit, but it seems that GGG is made up their minds, so we must trade like in OLD days, we will open shops and shout away, what we have for sale, discounts and so on, then the whole camp will be full of players offering their goods, no one will play just trade, because they wont just let rot the good items lay there and filling up precious space in our stash no, man this cannot work, i hope when the games goes live, there wont be this system anywhere, the currency items may stay, but for example we can use them as currency for PRETTY valuable stuff, not the so called rare items which u can pretty much make by urself, but for really valuable items, unique ones, or maybe later sets, if theres going to be any at all i dont know, and for the other stuff we can use plain and simple GOLD, SILVER, COPPER, PLATINUM, i think itd be a good compromise
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"No... I will explain in detail why I'm not wrong, and you are. You're implying (as you were also in the other thread) that orbs will have fixed exchange rates, meaning Orb A is always worth 2 Orb B's, Orb B is always worth 2 Orb C's, etc. You're also saying that no one should trade at rates other than these imaginary rates that don't actually exist. They don't exist because each player may have a different value per item, making it impossible to set fixed rates. Sure, an Alchemy is always going to be considered more valuable than a Transmutation, but there is no defined rate of how much more it is worth. The point I'm trying to push (that I've been saying for months) is that orb trade rates are determined conditionally and flexibly by the players, and are not strictly adhered to all the time. I'm saying that the orbs do not have fixed values determined by the game. Orb A can be about 3 times rarer than Orb B, but that doesn't mean it is fixed at a 3:1 trade ratio, nor should it be. Players should have the freedom to trade as they wish and negotiate as they wish, not be forced to adhere to values set by the game for no reason other than to be set. It's an issue of freedom of choice. It's more fun to reach terms on a trade as individuals than to be forced to take what the game says you should get. Sure, there are loose ratios agreed upon by most of the community, but that doesn't mean you should make them strict and remove all freedom. Closed Beta/Alpha Tester back after a 10-year hiatus. First in the credits! Last edited by WhiteBoy#6717 on Dec 25, 2011, 10:23:01 PM
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" They could not have fixed exchange value now, because pretty much every week there is a patch and most of them are changing way that orbs are gained/used. Drops, difficulty and so on. It won't work like that after the release. So ppl will get to know what ratios between orbs are (or should be in their opinion). Basically it's rarity minus usability -> amount of certain orbs in circulation. Both could be estimated given enough data and/or time. If there's 4 times more of certain orbs in circulation comparing to other type of orbs then ratio will be close to 4:1. Supply and demand. Last edited by ness#1383 on Dec 25, 2011, 10:35:05 PM
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I just wish the forum moderators did their jobs and merged repetitive threads covering the same topic into ONE THREAD. Or locked threads where the subject matter just kept going in circles. How hard is it to sticky a "I wants me precious gold" thread in the beta general discussion section & then merge/lock all subsequent threads on the subject? Seriously, this is getting ridiculous.
"What can be asserted without proof can be dismissed without proof."
-Christopher Hitchens |
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