just add gold and be done
"Except it's all an illusion and turns to piles of bones after you break her spell. The thing about those screenshots is that all the items are about the same value overall... They're all low-level junk. Of course they should sell dirt-cheap so a level 1-3 player can buy and use them. If that 5% quality made a big difference (like raising the price in the smallest way possible by going from 1 to 2 Scrolls of Wisdom, a double in value), imagine the exorbitant cost of high-level magics. You'd be looking at 5-6 Divine Orbs if everything scaled that minutely. We should be glad the vendors sell so cheap usually, so we can actually afford to buy things semi-regularly. Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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" Gold and the current currency items are not mutually exclusive. You can say gold is "boring" all you want, but just wait until you try to buy something expensive and you'll see how boring it is to find someone to trade with. Last edited by Strill#1101 on Dec 24, 2011, 5:44:59 AM
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currency items are not newbie friendly.
heck i leveled a few chars to lvl25 or so and i got zero knowledge about value of items in this game. yes i want to know whats valuable, no i dont want to spend hours watching the pretty shitty chat interface to know whats good and whats not while i could be actually playing the damn game instead. currency items... lol... before this patch i had like shitload of them in my stash. i kept them just, because i knew they are used as currency. thats all. no idea why would anyone need them, when it would be benefitial to actually use them myself (item improvement items always seemed useful only in very high level in pretty much every game i played) etc. so yeah its interesting for those who examined the whole system and absolutely boring and even pointless for everyone else. look at the real world example... there is a reason why trading goods is gone and we have money. oh and the EURO thing as well. i dont see why we should go a few hundred years back in a video game. its not like we are roleplaying mount and blade or smth diablo 2... if there was an auction house of some kind and the gold drops were much more scarce... it would be a good system. also given how easy it was to get to bosses over and over again and then kill them just as easily (sorc lol)... well it kinda promoted just killing the best mob that is out there. PoE doesnt have system to fix this. tbh economy-wise diablo 3 has much more thought out system so far. Last edited by fartloud#6410 on Dec 24, 2011, 6:33:34 AM
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" Diablo 2's problem was that it tried to institute a price ceiling. Due to the inflating value of gold, the value of rare items exceeded this price ceiling, so players had to resort to pseudo-currencies to get around it. Last edited by Strill#1101 on Dec 24, 2011, 7:34:37 AM
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This thread suffers from people who are unable to use their brains.
The currency system that is in place is based on a free market. You pay what you want for a certain item. You don't need mommy and daddy pricing everything for you. This item costs 2 wisdom scrolls, will you pay that or not? This item costs 1 alteration orb, will you pay that or not? Earlier yesterday I traded an Alchemy Orb for a Chaos Orb. Even though a Chaos Orb is worth much more, and harder to find the guy I traded with DIDNT CARE because he DIDNT NEED IT and wanted the other orb! Free market people! It's not that complicated. Just collect the currency items and buy shit with it. People did it this way for thousands of years before the current stupid money as debt financial headache that is the current credit based monster that exists in real life. This currency system is one if not my favorite aspect of POE and it will bring lots of fun opportunities in the future. |
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Add gold and make it easier for gold farmers to be gold farmers - then again, once PoE becomes more popular people will start buying and selling items for real money whether or not the devs will support it.
Anyway currency items are more interesting. |
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I am in favor of a system of universal currency with discretion.
People are often thinking of gold (or a universal currency) as a problem because of previous situations where it's been a problem, such as lack of gold sinks, inflation (supply) problems, limited storage space, or limited trade quantities. What's just been listed were the actual problems. Weather you have 20 different currency items or 1 currency item, the issue still arises. If augmentation orbs suck compared to their rarity, it will inflate and become useless. Gold would not be a problem if it could purchase any of these functions the current currency items provide, while still ensuring it doesn't drop too frequently. The only problem might be with conveying large values of money (mirror of kalandra level) while still giving gold drops to monsters as something that lets say drops 1 gold in at least 1/5 monsters on the lowest level area. Overall, I don't think that would be a huge issue though. All this said, I'm not really against the current system, but I do still have a beef with the stack size of the currency items. Storage is an especially annoying thing now that additional fragment pieces exist which take up additional storage space for even less value. Who in their right mind would keep scroll fragments? seems like such a waste of space. "You don't really make any valid point. Sure it's a free market — same with virtually any other game that uses gold or other universal currency. The problem is that you are not distinguishing how multiple different currencies with effects are different from one which can purchase such effects. In games with gold people get bargains, and they get ripped off — it's no different than without a unitary currency. The only difference is that you have an easier way to valuate things so that people don't get ripped off as often. For instance, with a universal currency you can have auctions, something that simply does not work with multiple currencies of conflicting value. "I'd say he speaks for a large chunk, if not majority, of players. It's not the biggest problem, but it is one that can be avoided which makes it still important. Fresh cakes for all occasions. Delivery in 30 eons or less Call 1-800-DOMINUS Remember - 'Dominus Delivers' Last edited by Xapti#6455 on Dec 25, 2011, 1:10:37 AM
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" Yeah I do that sometimes. I like to ramble and then not tie up my thoughts. It's this thing you gotta try sometime. Last edited by Vvemoth#6889 on Dec 25, 2011, 3:23:02 AM
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According to the dev diary, the devs want a system where people don't know how much money they have, where trade varies so much that exchange rates cannot form, which is so complicated that people cannot write a bot to manage it, and where players use up items and remove them from the game.
The problem I have is not necessarily this goal, but the fact that the first three goals cannot be met because as in any economy, middle-men will buy up disparately priced items and bring prices into equilibrium while making trade more efficient. There's also the high chance that a single standard currency will form to better facilitate trade. Also, it's extremely naive to think that bots will not be able to manage the inventory. In the end the developers don't meet their goals and players get a convoluted trade system where it's extremely time consuming to use. No one wins. Last edited by Strill#1101 on Dec 25, 2011, 4:33:48 AM
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" Deal with it. Disregard witches, aquire currency.
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