Why does GGG hate auction houses?

"
Sickness wrote:
"
Fluffy_Puppies wrote:

No they wouldn't.


Ofcourse they would. Faster trading = higher inflation. Economics 101.


More like economics alpfa version 0.1 stone age pre-release. Next time to sound credible at least read a bit on the subject or ask ask google why such progressive enconomics like Japans or EUs are strugling to reach minimum inflation numbers instead at being in hyperinflation state (there aren't many countries/unions on earth where trading goes that fast).

Also inflation is when prices are rising so how does that correspond with lowering items drop rates if their cost will keep increasing whille currency drops won't?

One thing ppls don't understand is that currency in poe is at the same time crafting material so whille in D3 ppls were stockpilling it without any aviable sink thus cosing inflation, in poe it's constantly used in crafting and any amount of viable currency sinks can be introduced (new mod tiers, specific master mods, recipes etc.).

Yet atm there're ppls sitting on hundreds exaulteds, dozens of mirrors whille gear prices are steadily going down. That's called deflation and the couse of that is supply increasing or staying the same whille demand droping. The reasons for that is either everybody's being geared or playerbase droping/staying the same (my bet is combination of both).

The wholle deflation problem is being remedied through new leagues and fresh start isn't everybodies cup of tea. It would be way smarter to fix it through more frequent upgrades to crafting mods and also increasing their quantity through imprlicit mods (like your zombies stink dealing X dmg/sec) promoting crafting for specific bulds.

Atm mirrored item appear and stay their for eternity cousing next cycle: save for mirror - save for fee - hand currency to dude who won't do anything with it since he already have BIS item and won't craft becouse there're already BIS items for every slot on market. He accumulate enough currency to craft new BIS when new mods are released and cycle starts again.

But that's offtopic AH isn't related to. Ppls want proper trading tool for convinience and absurd claims related to RL economy (even wrong claims) have nothing to do with it, especially when there're third part web pages that do almost the same.


The notion that trading does not affect drop rates is absurd.
A lot of people seem to worry that an AH will lead to abysmal drop rates. If that's the worry, then we should prevent trading altogether. Instead, GGG just makes trading obnoxious. So drop rates are still adjusted to account for the trading we do, and the trading we do is inefficient and prone to rip offs and time wasted. It's literally the worst of both worlds.

One thing I'm looking forward to, if there ever will be an AH (and I'm not holding my breath), is an auction fee. How nice would it be if that idiot who spams trade chat 5 times a minute, advertising his 30ex dual res 20 ms boots, actually had to spend currency to advertise his nonsense?
Last edited by flounder#0811 on Dec 17, 2015, 2:48:44 PM
"
flounder wrote:
A lot of people seem to worry that an AH will lead to abysmal drop rates. If that's the worry, then we should prevent trading altogether. Instead, GGG just makes trading obnoxious. So drop rates are still adjusted to account for the trading we do, and the trading we do is inefficient and prone to rip offs and time wasted. It's literally the worst of both worlds.


It's not a binary thing.
"
deathflower wrote:
"
Fluffy_Puppies wrote:


Arguing in favor of inconvenience for fear that items will devalued, when devalued items are a good thing for buyers. They won't ever become truly worthless either, because then they wouldn't get posted on an AH to begin with.


I will have to disagree here. Devalued items are a good thing for buyers but a bad thing for sellers. I think it is overall beneficial because of the net saving in time to both party. The creation of an AH would exacerbate the existing problem of oversupply that I mention.

"
His argument that items should be found is also fallacious on multiple levels. First off the self-found playstyle is not how PoE is designed to be played AH or not. Second off you can't just buy any item from an AH just how you can't buy any item off of poe.trade now. You farm items, sell said items, and use the currency to buy other items you actually need. That is how PoE is designed to be played. There being an AH or not doesn't change that.


POE is design with trading in mind however it isn't designed with an AH in mind. GGG delay or avoid having to deal with that oversupply problem by creating temporary leagues. It kinda work. I can't tell whether it is an ingenious or foolish decision.

"
Sickness wrote:
GGG hate acution house because if there was an auction house the drop rates would have to be lowered even further, ruining the game for self found players.


You can have an auction house and higher drop rate. I don't see why they are mutually exclusive.


Devalued items are a good thing for everyone. Unless you're selling your items just to stockpile currency and enjoy how it looks in your inventory, you usually sell things to have currency to later buy something. Everyone is a buyer - not everyone is a seller - so at some point, you'll want to buy something, and viola, it costs less.

You sell something for 5 ex instead of 50 ex, and you're super pissed, then you check what you can buy, and that 50 ex item you wanted is now 5 ex because all items went down (hyperbole).

"
RegulusX wrote:
"
deathflower wrote:
"
Fluffy_Puppies wrote:
Arguing in favor of inconvenience for fear that items will devalued, when devalued items are a good thing for buyers. They won't ever become truly worthless either, because then they wouldn't get posted on an AH to begin with.
I will have to disagree here. Devalued items are a good thing for buyers but a bad thing for sellers. I think it is overall beneficial because of the net saving in time to both party. The creation of an AH would exacerbate the existing problem of oversupply that I mention.


Devalued items are a good thing for everyone. Unless you're selling your items just to stockpile currency and enjoy how it looks in your inventory, you usually sell things to have currency to later buy something. Everyone is a buyer - not everyone is a seller - so at some point, you'll want to buy something, and viola, it costs less.

You sell something for 5 ex instead of 50 ex, and you're super pissed, then you check what you can buy, and that 50 ex item you wanted is now 5 ex because all items went down (hyperbole).
I haven't commented on this before, but I should step in now to say: a more effective trading system will not universally devalue items. Some types of items will be devalued, others will increase in value.

Here's why: Easier trade means the population of traders increases. However, we need to break that down by category. Do all populations of traders increase at the same rate, or do certain groups (elite traders, casuals, etc) increase at a higher or lower rate than other groups as a result of easier trade?

Let's imagine an item which is relatively low on the power curve, currently worth a small handful of chaos. Let's say right now there is one people interested in this item and four people selling it. If you double the amount of economic participants, there would be two people interested and eight selling it. This leads to increased competition between the sellers, because there are more losers. The price goes down.

Now let's imagine an item very high on the power curve, currently worth a small fortune. Let's say there are four people interested in this item, and only one available; if you implement a better trading system, there are eight interested and... probably still just one available, because if it's really GG the person would probably have traded it even under the old system. This leads to increased competition between the buyers, because there are more losers. The price goes up.

So what happens when you implement a better trading system is: there exists some equilibrium point on the power curve, where gear at that level of supply-demand ratio will not change in price. Everything above that point (the really good gear people grind for) will increase in price. Everything below that point (the mediocre gear which makes up the vast majority of shop space) will decrease in price, with some of it downgraded all the way to vendor trash.

This isn't binary. You can make things a little easier, you get a little bit of this effect. You can make things a lot easier, and have a real grind in store for people.

Finally, it's important to note that this is assuming trading is flat-out easier. I'm pretty sure that earlier in this thread (or maybe the AH Fears thread in GD) I went over why tedium is a bad kind of challenge, and meaningful choice in PvP trade decisions is the right kind of difficulty. I think there's a lot that can be done to make trading more skill-intensive and challenging in that aspect, instead of only "challenging" from the perspective of dealing with inconvenience. Trade skill should involve metagame knowledge and careful, deliberate pricing, not having the most eye-popping trade chat copypasta and the willingness to always be online so poe.trade searchers can whisper you.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Dec 17, 2015, 9:53:49 PM
"
ScrotieMcB wrote:
Finally, it's important to note that this is assuming trading is flat-out easier. I'm pretty sure that earlier in this thread (or maybe the AH Fears thread in GD) I went over why tedium is a bad kind of challenge, and meaningful choice in PvP trade decisions is the right kind of difficulty. I think there's a lot that can be done to make trading more skill-intensive and challenging in that aspect, instead of only "challenging" from the perspective of dealing with inconvenience. Trade skill should involve metagame knowledge and careful, deliberate pricing, not having the most eye-popping trade chat copypasta and the willingness to always be online so poe.trade searchers can whisper you.


All of your post is quite enlightening, but particularly on this I feel I must voice my support. THere's more than one aspect of the game where GGG's chosen to make it intolerably bad so that people won't do it. When it comes to trade, I look at this and remember the only reason I don't participate in it is because it's so painstakingly bad. What keeps me isn't that I'm not interested, but the whole endeavour POINTLESSLY tedious.
"
Sickness wrote:
"
Fluffy_Puppies wrote:

No they wouldn't.


Ofcourse they would. Faster trading = higher inflation. Economics 101.


That is a non-sequitur. GGG doesn't have to act to keep prices as they are now...

Please at least try to think next time.
Keep PoE2 Difficult.
"
Crizisrf wrote:
"
Sickness wrote:
"
Fluffy_Puppies wrote:

No they wouldn't.


Ofcourse they would. Faster trading = higher inflation. Economics 101.


More like economics alpfa version 0.1 stone age pre-release. Next time to sound credible at least read a bit on the subject or ask ask google why such progressive enconomics like Japans or EUs are strugling to reach minimum inflation numbers instead at being in hyperinflation state (there aren't many countries/unions on earth where trading goes that fast).

Also inflation is when prices are rising so how does that correspond with lowering items drop rates if their cost will keep increasing whille currency drops won't?

One thing ppls don't understand is that currency in poe is at the same time crafting material so whille in D3 ppls were stockpilling it without any aviable sink thus cosing inflation, in poe it's constantly used in crafting and any amount of viable currency sinks can be introduced (new mod tiers, specific master mods, recipes etc.).

Yet atm there're ppls sitting on hundreds exaulteds, dozens of mirrors whille gear prices are steadily going down. That's called deflation and the couse of that is supply increasing or staying the same whille demand droping. The reasons for that is either everybody's being geared or playerbase droping/staying the same (my bet is combination of both).

The wholle deflation problem is being remedied through new leagues and fresh start isn't everybodies cup of tea. It would be way smarter to fix it through more frequent upgrades to crafting mods and also increasing their quantity through imprlicit mods (like your zombies stink dealing X dmg/sec) promoting crafting for specific bulds.

Atm mirrored item appear and stay their for eternity cousing next cycle: save for mirror - save for fee - hand currency to dude who won't do anything with it since he already have BIS item and won't craft becouse there're already BIS items for every slot on market. He accumulate enough currency to craft new BIS when new mods are released and cycle starts again.

But that's offtopic AH isn't related to. Ppls want proper trading tool for convinience and absurd claims related to RL economy (even wrong claims) have nothing to do with it, especially when there're third part web pages that do almost the same.



As with the other person, please at least try to think.

If the person had said "GGG would need to reduce drop rates to keep aggregate supply the same if they introduced an AH." They would be correct.

But that isn't what was said. The only thing that was said is "If there was an AH, GGG would need to reduce the drop rates." Not only is that not true, it is as I said a non-sequitur.

The option is perfectly open to have prices fall across the board...

So again, please try to think before posting. I know it is hard for you fearful chicken little types though.
Keep PoE2 Difficult.
"
RegulusX wrote:


Devalued items are a good thing for everyone. Unless you're selling your items just to stockpile currency and enjoy how it looks in your inventory, you usually sell things to have currency to later buy something. Everyone is a buyer - not everyone is a seller - so at some point, you'll want to buy something, and viola, it costs less.

You sell something for 5 ex instead of 50 ex, and you're super pissed, then you check what you can buy, and that 50 ex item you wanted is now 5 ex because all items went down (hyperbole).



Yep...

It is mind boggling why people don't understand that.

The only people lower prices would hurt are the Axns and Ventors of PoE. Sorry if I don't give a shit what happens to the profits of the top .0001% of PoE.

Even someone like me who has a shop and much more wealth than most people playing the game can see that it is beneficial to the majority of players, and especially new players.

Even just moving poe.trade into an interface in the game client would fix so many problems. Like no longer having to catch each other online, and more importantly the end of trading bots.

Anyone with a shop knows that there are people out there that run programs to shift through poe.trade and then send automated messages to sellers offering items at below a predetermined price threshold asking the seller to contact the buyer in game.

Currently that isn't bannable. But if a script like that was running in the game itself? These people could be removed from PoE.
Keep PoE2 Difficult.
Last edited by Fluffy_Puppies#3904 on Dec 18, 2015, 2:46:43 AM

Report Forum Post

Report Account:

Report Type

Additional Info