How come Blashemy has 35% reservation?
"Also, it's not supporting Blasphemy. It's supporting the curse, as is Blasphemy. Guild Leader The Amazon Basin <BASIN> Play Nice and Show Some Class www.theamazonbasin.com Last edited by mark1030#3643 on Dec 12, 2015, 6:10:24 PM
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"It's supposed to. The aura effect nodes would not help however. Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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The aoe nodes were also nerfed, 15% for each cluster compared to 20 before, you would need to invest 3 points ino hex master, grab the 2 big aoe clusters and reduced mana reservation to make a multi curse build work
that amount of investment compared to just rolling AA or discipline or a purity and self curing or cure on stun/cwdt is ridiculous, a cwdt golem with curse on hit is probably better lol |
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The low range is fucking retarded. People are sick of herald of thunder and curse on hit. And no one wants to gimp their DPS wasting 2 gem slots on a curse and curse on hit with their attack.
This is not an issue for tanks and bulky melee builds. They can use CWDT and curses all day and all night. Glass cannons can't rely on that bullshit. Melee have had enough ass kissing. |
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If the IAoE support gem isn't working, could somebody that's tried it post in the bug report forum? Me posting a bug report on hearsay makes no sense when people have actual experience with the bug. I haven't seen it reported so ggg probably doesn't know about it.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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With the reduced reverse wheels "34%" excluding the bottom that most people don't bother trying to reach it almost curses the whole screen, takes a lvl20 gem and the top curse wheel for that extra 20% to hit the entire screen.
On reservation cost I think 35% is too harsh considering: 1) Can only use one without picking up passive, items, corruption, etc etc to be able to run more than one. 2) No curse mobs 3) No curse map mods 4) Reduced effectiveness against bosses 5) Not party friendly, you want you're curses, party members want theirs, causes issues...would love to see a time come where curses are reworked so everyone can use their own...not sure if it's possible though! Only way I can think is whoever tosses out the curse only gets the benefit from said curse. 6) With so many things reserving resources, it already has a downside...I highly doubt 2 curses surpass 2 heralds, or a herald and hatred, yada-yada |
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Had to calm myself down after trying out blasphemy.
Was ready to fully blow out some rage steam... This has got to be a fucking joke. Compare it to hot/hoi + curse on hit: 1) reserves only 25% 2) full screen range! 3) a 6L item can apply 4 curses!! With only 25% reserved!!! And now you give us this piece of bullshitphemy?? No range... Reserve 35% for EACH CURSE?! Holy fucking shit... I didn't know aprils fool was this early, GGG! Here's how you fix it: -Make it reserve 10-15% per curse -Increase range to at least 75% of a screen "Im smartest. Your stoped. Dael wiht it."
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" cry cry cry... jesus. How about *gasp* casting your curses yourself? They've got very fast cast speed and can EASILY be used manually from a distance if you just stop being so bloody lazy and entitled. Melees legitimately have a tough time manually cursing in the middle of combat... between having enemies on all sides and being at riskier positioning when new, uncursed enemies present themselves, it's a pain in the ass to use curses safely and effectively as a close-range character. But for ranged characters? It's pretty freaking easy... enemies tend to be grouped on one side of you, making for easy cursing of packs all at once, and with the distance away it's easy to curse while not exposing yourself to any real risk. I run manual curses all the time on both casters and archers/wanders, and I've got no problem at all with it. It feels fluid, practical, and effective. But for melees? It's quite the opposite... it's clunky, risky, and frequently difficult to use properly; HoT cursing solves that, but only if you can actually shock in the first place. Blasphemy was supposed to be the solution for those that can't shock, and while the default range is very appropriate, the cost is what's a little off for just making curses reasonably usable. Last edited by Shppy#6163 on Dec 12, 2015, 10:01:44 PM
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I'm just disappointed that a Triple-Curse-Blasphemy Doedre themed build won't be viable currently.
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" 35% reservation makes it not really useful for melee. If it was 25%, you could choose to drop AA or Herald, but now, there's just no reason. It's a shame. Blasphemy was the thing I was most excited about in 2.1, and I'm not even gonna bother now. DOA. 177
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