[3.15] Highwind's LOOTFILTER (UNSUPPORTED)

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kompaniet wrote:

I have subscribed to your filters and i was able to select the regular one in game fine.

Not sure if i understand filterblast settings right but it seemed like three links were only visible up to area level twenty. Maybe i am wrong there.

3-links should only start being hidden after level 25. The Pre-Filter hides normal/magic items with 1-2 sockets after level 6 and 1-2 links after level 20. 3-4 link armor is highlighted with a blue border early on. I am going to change magic 1-2 sockets to be hidden after level 11 for more transmutes early on.
Loot Filter -- https://www.pathofexile.com/forum/view-thread/1490867
Filter Parser -- https://github.com/ffhighwind/Path-of-Exile-Filter-Parser
Last edited by ffhighwind#6187 on Mar 13, 2020, 8:09:31 PM
sorry i dunno how to search in this topic only.. but is there support for animate weapons(with spirit guards) to show white wands and bows ?
at the moment i add it myself. but it would be nice if we can have a option for it

Spoiler
Show # Animate Weapons (ranged)
Class "Wands" "Bows"
SetFontSize 40
SetTextColor 255 0 175 230
SetBorderColor 255 0 175 230
SetBackgroundColor 255 0 175 230
DisableDropSound
Rarity = Normal
Last edited by iAmHot#7218 on Mar 20, 2020, 12:09:26 AM
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iAmHot wrote:
sorry i dunno how to search in this topic only.. but is there support for animate weapons(with spirit guards) to show white wands and bows ?
at the moment i add it myself. but it would be nice if we can have a option for it
That's a pretty niche request. I'll make a note to add it to FilterBlast as a disabled filter that can be enabled, but the fact that it's only ranged weapons means it's probably not going to be updated in the profile.
Loot Filter -- https://www.pathofexile.com/forum/view-thread/1490867
Filter Parser -- https://github.com/ffhighwind/Path-of-Exile-Filter-Parser
some clarification about the skill:
Animate Weapon can use identified white or blue weapons.
with spirit guards it works for ranged weapons too.

with Cloak of Tawm'r Isley weapons are identified on drop

good example:
https://www.filterblade.xyz/ have a good customization under -> customize -> Optional filter modules

thanks for adding it in a future version...
im very happy with ur filter sice 3 leagues :D
Last edited by iAmHot#7218 on Mar 20, 2020, 10:10:19 AM
Added support for animate weapon. It's just above the Pre-Filter and can be enabled in FilterBlast. Let me know if the coloring or text size should be adjusted.
Loot Filter -- https://www.pathofexile.com/forum/view-thread/1490867
Filter Parser -- https://github.com/ffhighwind/Path-of-Exile-Filter-Parser
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ffhighwind wrote:
Added support for animate weapon. It's just above the Pre-Filter and can be enabled in FilterBlast. Let me know if the coloring or text size should be adjusted.
its hard to read on maps with delirium (grey on grey(.. and actually i have to click on all of them it should be more visible. Maybe a pink border and a bigger size would help. I didn't hat too much time yet. But i will do some testing and will tell u what worked good
I have made a very large number of changes to the filter in the past week. Most of these changes only affected the organization of the filter. Some of these fix major issues with determining the value of items. The main visual change relates to 60+ rare items. I think most people will prefer the new coloring, but if you don't then please message me and I will take suggestions into consideration.

I have not pushed these updates but they are available in the zip file and on FilterBlast. I did not want to push this update yet because it needs more testing, and I have not had time to play much this league. If you find issues you can message, leave a comment, or post an issue in the repository as one person has done.

My next goal is to add a Semi-Strict variant of the filter. I think this is going to be the same as the mapping filter but with less rare items and very low quality gems and flasks removed.
Loot Filter -- https://www.pathofexile.com/forum/view-thread/1490867
Filter Parser -- https://github.com/ffhighwind/Path-of-Exile-Filter-Parser
Last edited by ffhighwind#6187 on Apr 3, 2020, 3:40:22 AM
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ffhighwind wrote:
I have made a very large number of changes to the filter in the past week. Most of these changes only affected the organization of the filter. Some of these fix major issues with determining the value of items. The main visual change relates to 60+ rare items. I think most people will prefer the new coloring, but if you don't then please message me and I will take suggestions into consideration.

I have not pushed these updates but they are available in the zip file and on FilterBlast. I did not want to push this update yet because it needs more testing, and I have not had time to play much this league. If you find issues you can message, leave a comment, or post an issue in the repository as one person has done.

My next goal is to add a Semi-Strict variant of the filter. I think this is going to be the same as the mapping filter but with less rare items and very low quality gems and flasks removed.


I have been using your filters since the start of the league, leveling with my league starter up to lvl 94 where i am now.

It seemed to work fine for leveling. Nothing that i can remember caught my eye of being out of place.

In endgame i have been frowning slightly at drops for example certain divination cards making too much noise and having too big labels for what they do and are worth.

I can write a better list of feedback when i have been using your newest update more. A semi strict version with less rare items would be welcome.

Edit: I downloaded filter.zip from github and turned on strict to test in a t15 lair map.

Two things i noticed first map:

It shows wolf's shadow divination card with a big label and sound. These cards aren't worth anything. The item hyaon's fury is 1 alch.
And there are more of these cards. It is just an example.

It's questionable if this should even be displayed in the regular version. The only time you would use them is if you play self found. I would hide all these cards and make a ssf filter version if i wanted them.

The other thing i noticed is that alchs have the purple more valuable label and alteration orb has the default less valuable label. Alts are more valuable than alchs so it should be the other way around but i think it would be better to simply give alts the same outfit as alchs.

It's mostly things like that. Other than that it's all good i think.
Last edited by kompaniet#2874 on Apr 3, 2020, 9:57:55 AM
This is actually the first league that Alterations are worth as much as they are. They have always been 1/10 chaos value. I am playing SSF or I might have noticed this.

The Wolf's Shadow is listed as <2c in my filter. I will adjust the values and remove the sound/map icon for <2c divination cards in the strict filter after I add a Semi-Strict filter.
Loot Filter -- https://www.pathofexile.com/forum/view-thread/1490867
Filter Parser -- https://github.com/ffhighwind/Path-of-Exile-Filter-Parser
I've been using your loot filter for leagues and love it. I edit it quite heavily to what I need, but it's great along with the updater.

One request I could make is to have a section for Veiled items. Once I am done learning all the boot veiled recipes, I want to hide the boots for example. Not sure how to do this.

Thanks Highwind!!

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