[3.15] Highwind's LOOTFILTER (UNSUPPORTED)

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livejamie wrote:
Can you publish your filters like other authors are doing?

https://www.pathofexile.com/account/view-profile/StupidFatHobbit/item-filters

https://www.pathofexile.com/account/view-profile/Muldini/item-filters

https://www.pathofexile.com/account/view-profile/NeverSink/item-filters

https://www.pathofexile.com/account/view-profile/Alex728GT/item-filters

etc
https://www.pathofexile.com/account/view-profile/ffhighwind/item-filters

Done. Thanks!
Loot Filter -- https://www.pathofexile.com/forum/view-thread/1490867
Filter Parser -- https://github.com/ffhighwind/Path-of-Exile-Filter-Parser
Can this be used for leveling in a new league?

After testing the strict one for an evening in maps i came to the conclusion it works pretty well. I think you have done a great job.

The only things that bothered me was that there was no drop sound for fusings and alchemy and some divination cards like the calling made too much noise. Almost sounded like an exalt dropped. And that card is trash and should be hidden in my humble opinion.

I really like that this filter can be used on maps with sextants that make items drop identified. It will actually highlight those items with good rolls.
Not many filters have this feature.
Last edited by kompaniet on Mar 8, 2020, 11:06:37 AM
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kompaniet wrote:
Can this be used for leveling in a new league?

After testing the strict one for an evening in maps i came to the conclusion it works pretty well. I think you have done a great job.

The only things that bothered me was that there was no drop sound for fusings and alchemy and some divination cards like the calling made too much noise. Almost sounded like an exalt dropped. And that card is trash and should be hidden in my humble opinion.

I really like that this filter can be used on maps with sextants that make items drop identified. It will actually highlight those items with good rolls.
Not many filters have this feature.

Thanks for the feedback. I may be stating the obvious but there's a filter for leveling.

The sounds of uniques, divination cards, and helmet enchants are based on poe.ninja values, which is inconsistent on low value items. I also take into account hardcore values to a small extent and values will also fluctuate over time, so don't expect every item to be priced perfectly. I agree that The Calling is a trash card, which either means poe.ninja is giving a false value or it's worth a lot more in hardcore. I will consider reworking the divination card values and sounds and lowering the volume of mid tier divination cards. If this doesn't fix the issue then I will hardcode the value of this card like I do with other cards.

As for sounds on alchemy/fusing orbs... these do make sound in the mapping filter but not the strict filters. If you're in a group and you heard a drop sound behind you would it be worth going backwards and miss losing out on exp for an alch that might not even be yours? I admit most people do not play in groups but this was the original intent for the strict filters. If I was to do this kind of change I would probably need to manage another couple filters, which would require a lot of work. I will consider adding semi-strict and uber-strict variants of the filter, but I wouldn't expect them very soon.
Loot Filter -- https://www.pathofexile.com/forum/view-thread/1490867
Filter Parser -- https://github.com/ffhighwind/Path-of-Exile-Filter-Parser
Last edited by ffhighwind on Mar 10, 2020, 2:58:44 AM
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ffhighwind wrote:
"
kompaniet wrote:
Can this be used for leveling in a new league?

After testing the strict one for an evening in maps i came to the conclusion it works pretty well. I think you have done a great job.

The only things that bothered me was that there was no drop sound for fusings and alchemy and some divination cards like the calling made too much noise. Almost sounded like an exalt dropped. And that card is trash and should be hidden in my humble opinion.

I really like that this filter can be used on maps with sextants that make items drop identified. It will actually highlight those items with good rolls.
Not many filters have this feature.

Thanks for the feedback. I may be stating the obvious but there's a filter for leveling.

The sounds of uniques, divination cards, and helmet enchants are based on poe.ninja values, which is inconsistent on low value items. I also take into account hardcore values to a small extent and values will also fluctuate over time, so don't expect every item to be priced perfectly. I agree that The Calling is a trash card, which either means poe.ninja is giving a false value or it's worth a lot more in hardcore. I will consider reworking the divination card values and sounds and lowering the volume of mid tier divination cards. If this doesn't fix the issue then I will hardcode the value of this card like I do with other cards.

As for sounds on alchemy/fusing orbs... these do make sound in the mapping filter but not the strict filters. If you're in a group and you heard a drop sound behind you would it be worth going backwards and miss losing out on exp for an alch that might not even be yours? I admit most people do not play in groups but this was the original intent for the strict filters. If I was to do this kind of change I would probably need to manage another couple filters, which would require a lot of work. I will consider adding semi-strict and uber-strict variants of the filter, but I wouldn't expect them very soon.


I noticed that alchs and fusings had drop sounds in the mapping filter and lower after i wrote that post. Sounds good to me.

There is a filter for leveling? Which one is that? The one called regular?
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kompaniet wrote:
I noticed that alchs and fusings had drop sounds in the mapping filter and lower after i wrote that post. Sounds good to me.

There is a filter for leveling? Which one is that? The one called regular?
Yes. The regular is the leveling filter. Sorry, I thought it was named leveling. I called it the "normal" filter in the details section and "leveling" in the changelog.
Loot Filter -- https://www.pathofexile.com/forum/view-thread/1490867
Filter Parser -- https://github.com/ffhighwind/Path-of-Exile-Filter-Parser
Last edited by ffhighwind on Mar 12, 2020, 7:17:28 PM
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ffhighwind wrote:
"
kompaniet wrote:
I noticed that alchs and fusings had drop sounds in the mapping filter and lower after i wrote that post. Sounds good to me.

There is a filter for leveling? Which one is that? The one called regular?
Yes. The regular is the leveling filter. Sorry, I thought it was named leveling. I called it the "normal" filter in the details section and "leveling" in the changelog.


Leveling here, regular on filterblast and normal inside the filter file :)
EDIT: The profile filters have been updated for Delirium.
Loot Filter -- https://www.pathofexile.com/forum/view-thread/1490867
Filter Parser -- https://github.com/ffhighwind/Path-of-Exile-Filter-Parser
Last edited by ffhighwind on Mar 13, 2020, 2:37:26 PM
Maybe add some highlightning for three and four linked items early on as those can be very useful for league starters to contain the main skill and supports.

I think three linked items should overlap slightly at area level 25 when four links start dropping. Maybe a few additional area levels so 28 or lower for three links.

What do you think?
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kompaniet wrote:
Maybe add some highlightning for three and four linked items early on as those can be very useful for league starters to contain the main skill and supports.

I think three linked items should overlap slightly at area level 25 when four links start dropping. Maybe a few additional area levels so 28 or lower for three links.

What do you think?
There is a slight blue highlight 3-4 link items very early on. I could increase the level that this occurs a bit. I also could increase the levels that blue items are shown by a few levels.

One thing I did notice that I couldn't load my filter from the profile in the first 20 minutes or so. I had to download the zip manually.
Loot Filter -- https://www.pathofexile.com/forum/view-thread/1490867
Filter Parser -- https://github.com/ffhighwind/Path-of-Exile-Filter-Parser
"
ffhighwind wrote:
"
kompaniet wrote:
Maybe add some highlightning for three and four linked items early on as those can be very useful for league starters to contain the main skill and supports.

I think three linked items should overlap slightly at area level 25 when four links start dropping. Maybe a few additional area levels so 28 or lower for three links.

What do you think?
There is a slight blue highlight 3-4 link items very early on. I could increase the level that this occurs a bit. I also could increase the levels that blue items are shown by a few levels.

One thing I did notice that I couldn't load my filter from the profile in the first 20 minutes or so. I had to download the zip manually.


I have subscribed to your filters and i was able to select the regular one in game fine.

Not sure if i understand filterblast settings right but it seemed like three links were only visible up to area level twenty. Maybe i am wrong there.

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