Deadeye Keystone Nodes should be more generic

There are two stats - pierce chance, and arrow pierce chance.
arrow pierce chance implicitly includes pierce chance, as well as arrow-specific pierce chance. Thus it is always the higher of the two stats.

Spells can already benefit from this, just like they can from Drillneck. It explicitly applies it to "projectile crit chance", not "projectile attack crit chance" or "arrow crit chance". Making it based on arrow pierce chance just means arrow specific pierce chance bonuses can count towards this increase, which is only positive for the player, because that value is always as high or higher than generic pierce chance.
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ScrotieMcB wrote:
Adding the (green bold) word "Projectile" to your suggestion for Powerful Precision is completely unnecessary. Just delete the word "Arrow," no other changes necessary. (Hard to highlight an omitted word, though.)

But really, I disagree with your suggestion for Powerful Precision anyway. There are lots of spells with 100% pierce chance, and although I understand the current thing with Infractem not working with Drillneck and all, I think that's bordering on a bug and at the very least very confusing to players. I'd specifically limit Powerful Precision to arrow pierce chance in order to keep things in line (and change the Infractem interaction so using that bow would give 100% critical chance to projectile spells using Powerful Precision, to make that a quirky option).

I like your first two suggestions, though.


Off topic and all but really? Do they not work together? I have a character that has both. I paid a lot for that Drillneck to.
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Mark_GGG wrote:
There are two stats - pierce chance, and arrow pierce chance.
arrow pierce chance implicitly includes pierce chance, as well as arrow-specific pierce chance. Thus it is always the higher of the two stats.

Spells can already benefit from this, just like they can from Drillneck. It explicitly applies it to "projectile crit chance", not "projectile attack crit chance" or "arrow crit chance". Making it based on arrow pierce chance just means arrow specific pierce chance bonuses can count towards this increase, which is only positive for the player, because that value is always as high or higher than generic pierce chance.


Cool, so Powerful Precision's damage boost will apply to spells! Didn't understand that at first glance.

What about Far Shot, however? It explicitly says Projectile Attacks, but could be made more general by removing the Attacks word and leaving it only Projectiles, as OP mentioned.
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Telzen wrote:
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ScrotieMcB wrote:
Adding the (green bold) word "Projectile" to your suggestion for Powerful Precision is completely unnecessary. Just delete the word "Arrow," no other changes necessary. (Hard to highlight an omitted word, though.)

But really, I disagree with your suggestion for Powerful Precision anyway. There are lots of spells with 100% pierce chance, and although I understand the current thing with Infractem not working with Drillneck and all, I think that's bordering on a bug and at the very least very confusing to players. I'd specifically limit Powerful Precision to arrow pierce chance in order to keep things in line (and change the Infractem interaction so using that bow would give 100% critical chance to projectile spells using Powerful Precision, to make that a quirky option).

I like your first two suggestions, though.


Off topic and all but really? Do they not work together? I have a character that has both. I paid a lot for that Drillneck to.
Infractem's arrow pierce chance does increase projectile damage with Drillneck. Note that that too applies to all projectile damage, not just attacks.

Regarding other nodes, attacks and spells have different kinds of base damage and different scaling. There are aspects where some things have been made attack-specific because attacks need the bonus, but making them generic would lead to the Deadeye being too good for certain spell builds.
It is going to be counter intuitive that a thing called "arrow piercing" also effects projectile spells though.

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It affects it only because you have a special keystone stat (or unique stat in the case of Drillneck) that specifically states it makes it apply to all projectile damage.
It's making spells care about a stat that usually has no effect on spells, just like Iron Will.
Last edited by Mark_GGG#0000 on Nov 22, 2015, 9:47:29 PM
Okay, that was a bit clarifying.

Does that mean that if I am wearing a Drillneck, or more generally a Penetrating Arrow Quiver, which has 10% pierce chance, that that will increase my Projectile Crit Chance (both Arrows and Spells)? It is not just the passive tree?

Now here comes the more tricky question: What if I use a bow skill with a Pierce gem as support? Does that work and increase crit chance as well? Does it only work for that specific skill (would make sense)?

And, even more tricky: If I use Fireball with Pierce support, will skilling Powerful Precision increase the Fireball skill crit chance? Cause it only increases the Fireball pierce chance, but the Pierce gem generally increases pierce chance, so also arrow pierce chance, however, supporting Fireball, it obviously does not increase arrow pierce chance...
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Char from what I am understanding:

1. Yes

2. Only for the skill

3. No

Also a non-arrow skill with inherent pierce like Lightning Strike will not get the benefit.

This is what I can deduce from Mark's replies.

Also using Projectile Weakness curse should apply the bonus for all skills??

Someone correct me if I'm wrong.
Last edited by Ceryneian#3541 on Nov 22, 2015, 11:26:05 PM
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Char1983 wrote:
Does that mean that if I am wearing a Drillneck, or more generally a Penetrating Arrow Quiver, which has 10% pierce chance, that that will increase my Projectile Crit Chance (both Arrows and Spells)? It is not just the passive tree?
Of course.

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Char1983 wrote:
Now here comes the more tricky question: What if I use a bow skill with a Pierce gem as support? Does that work and increase crit chance as well? Does it only work for that specific skill (would make sense)?
That's exactly the same as any other pierce bonus except that it only applies for that skill. It won't modify any other skill.

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Char1983 wrote:
And, even more tricky: If I use Fireball with Pierce support, will skilling Powerful Precision increase the Fireball skill crit chance?
Yes.

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Char1983 wrote:
Cause it only increases the Fireball pierce chance, but the Pierce gem generally increases pierce chance, so also arrow pierce chance, however, supporting Fireball, it obviously does not increase arrow pierce chance...
I'm really not sure what you're trying to say here, but supporting Fireball with the Pierce support does increase the pierce chance, and therefore the arrow pierce chance, of the Fireball skill.
Fireball doesn't usually make any use of the arrow pierce chance, but Drillneck and Powerful Precision let use that stat to affect it.

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