Content Update 2.1.0: Talisman Challenge Leagues, New Skills and more!
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Patch 2.0 added some interesting new build options for my highest level character. But it also nerfed his survival strategies so hard that it was basically too risky to even attempt high level content. As a result I've largely sat 2.0 out. I've been playing a little bit recently, but I've played less during the 2.0 sequence than any other release since 1.0.
By the sounds, patch 2.1 might just make the new build options for my highest level character viable at high level maps. Essentially, this is going to come down to the Blasphemy support gem. I'll drop herald of ash and run Blasphemy with Assassin's mark instead. Having AssMark as an aura will mean that I won't need PCoC in my flickerstrike setup any more, since I'll get power charges by killing cursed enemies. So I'll replace PCoC with Inc Crit Dmg and that, combined with the AssMark aura putting the curse on enemies, will mean that I'll do enough damage to 1 shot trash mobs and keep my flicker going in higher level maps, which is what has been stopping me from flickering in high level maps, since I need to one shot to maintain frenzy charges. TL;DR: Assuming that the passive tree changes around the shadow crit nodes don't nerf my crit chance into the ground, the blasphemy support gem has me excited enough to possibly start playing regularly again. |
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" Because this is no DIII, Poe shouldn't make the same mistakes this game have done. That's not because there was a bigger fail elsewhere the skills specific items are better. Dangerousness is to suggest a player a jewel with the same name that a skill in its affixes. Just figure a new player finding a jewel with ST damages, why seeking another type of jewel, it is prepared to boost his build! No need to copy any build, just do what the game suggest you without any intelligence. " Support gems are perfect, and this orb would kill orbs of chance system. But I agree for the other points. ;) " +1000, even if vaal orbs can do that. I shall purify you in flame, noob of nightmare!
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Unreal announcement.
I will come back and play again for this new patch update. I keep coming back and back to poe and ggg, what a game! |
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That flask look so cool :D
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" You mean to say this doesn't count as the next major expansion? SWEET! I look forward to this one and the next one! Talismans sound really awesome! Will we get some tool some time to ease upgrading characters to the new skill tree? Like showing what the old tree was. Or comparing the stats of the previous tree to the new tree (before locking in the skill points). A suggested "most similar alternative" would be really awesome! (like a highlighted path showing the build most similar to the build before the skill tree changes). In above cases it would be useful to have a warning explaining other significant changes to the game(For example when Eldritch Battery changed). |
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" You know, you can also make new characters. That's the power of this game. There are so many possibilities to play! So many different characters you could be playing and they all play different! But each has their own playstyle I guess. I should focus more on my existing characters :) |
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" "...German and French will be released alongside the Act Four...", mein Fehler, ich dachte Act 4 wäre schon released, sorry. |
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i have to wonder if you make your curse into aura will you still need "addional curse" if you have 2 of them?
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Chaos dot witch sounds awesome!:D
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Wonder if a dev could answer a Blade Vortex question for us - do the blades deal damage themselves or do they count as the player dealing damage? On the one hand, if they deal damage themselves, that opens up great possibilities with Ancestral Bond. On the other hand, if they count as the player dealing damage, they would have great synergy with Cybil's Paw.
Last edited by rdespair#0892 on Nov 19, 2015, 12:47:07 PM
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