Unique Item List — Old Thread, New One Linked Inside

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Janustradamus wrote:

@NNf4E: 0 < 6000, therefore you get a bonus of a whopping 0% :L



but there is no evasion, virtual 0, actual "null", no evasion line at the stats ; so that is something we need to test, or support will have the answer?
Yeah, but no matter how you put it, nothing is less than something.
It was iirc also mentioned in one of the item creation threads.
Anyone knows how Abberath's Fury work with flicker strike? I assume you're not moving so it won't trigger?
Last edited by Griide#2127 on Dec 6, 2016, 8:52:58 AM
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Janustradamus wrote:
Yeah, but no matter how you put it, nothing is less than something.
It was iirc also mentioned in one of the item creation threads.


yes, they discused it, but never got an answer... maybe now that some people have them, they can test it and tell us
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NNF4E wrote:
but there is no evasion, virtual 0, actual "null"

No, it's not nulled. Otherwise, it wouldn't be able to apply to Armour Rating. Just because a value is unlisted doesn't mean it does not exist. With Iron Reflexes, enemies still make an Accuracy versus Evasion check against you. They still have a 5% Chance to Miss, against your zero Evasion Rating.

Perseverance checks your Evasion Rating and Armour Rating.
If you don't have any Evasion Rating, that is your lowest value, and it is zero.

There is no question here. We already know what happens.
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Vipermagi wrote:

In a perfect storm it can be "good". Not even Ventor's is that random.


Really though? Assuming all keystones are equally weighted, you have a 1 out of 23 chance to get exactly what you want. Maybe it's because when you mention the randomness of Ventor's, I'm thinking of a perfect roll, but there's higher variability even within a single stat on Ventor's (0-60 life = 61 possibilities; -25-50% resist = 76 possibilities). Assuming you could tolerate distance-from-perfect of 15 Life, 3 quantity, 10 rarity, 50 all resist, that's still...

16/61 * 4/21 * 11/81 * 51/76 * 51/76 * 51/76 = 0.00205 chance to get a "decent" magic find out of Ventor's

(final stats, +45 life, +7% quantity, +30% rarity, no resists, or better)

while 1 out of 23 is 0.04348, or just under 1 out of 20, or just over 1 out of 25.

1 out of 25? I like those odds!!! Could even be build-enabling if you're greedy on passives and want a Keystone that's across the tree (Ghost Reaver Berserkers, anyone?)

EDIT: Even if you skip the life bonus and become agnostic about resist penalties:

4/21*11/81 = 0.0259, which is still about 40% less likely than a perfect Keystone pick on Skin.
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Last edited by adghar#1824 on Dec 6, 2016, 11:57:27 AM
It's not just the Keystone. You do realise the socket colours are entirely random as well, right? You don't get any choice in the matter.

From a strictly technical standpoint it could be build-enabling. However, the odds of getting the exact Keystone and the exact socket colours? That blows chunks. On top of that, if you ever want a different Support, better hope it still fits...
And then every Gem has to be corrupted to boot, which sucks.
Last edited by Vipermagi#0984 on Dec 6, 2016, 12:26:52 PM
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adghar wrote:
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Vipermagi wrote:

In a perfect storm it can be "good". Not even Ventor's is that random.


Really though? Assuming all keystones are equally weighted, you have a 1 out of 23 chance to get exactly what you want.


The problem isn't the keystone so much as getting your hands on a Skin of the Loyal with the colors you want (unlikely to be very numerous, and virtually impossible to get if you're netdecking a meta build) and THEN blessing it for a keystone that doesn't wreck your hard-won shirt.

Having to use corrupted gems isn't a big deal in comparison to that.
[img]http://image.prntscr.com/image/2e57fcaba2ea48cc9832fecc55c6d0d6.png[/img]
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Commoble wrote:
(unlikely to be very numerous, and virtually impossible to get if you're netdecking a meta build) and THEN blessing it for a keystone that doesn't wreck your hard-won shirt.

Having to use corrupted gems isn't a big deal in comparison to that.


(emphasis mine)

aha, that's probably the issue. I like to think I build more flexibly, which means if I dropped a Skin, my first thought process would be "What kind of gem setup could I use from now on to take max advantage of this Skin?", not "But does it fit what I was already building?", as I suppose most players would.

BTW, I think you mean Divine - Bless only works on implicits :O

(Also can you even Divine a Skin of the Lords? The one posted earlier was Corrupted, and I'm not sure it works as a "variable stat" but rather a "type with multiple variants" a la Doryani's Invitation :o)

EDIT: Also, what would you guys consider the least build-able 6L socket colour combination? I'd like to try cracking that egg :)
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Last edited by adghar#1824 on Dec 6, 2016, 12:31:34 PM
Blue-only with Ancestral Bond. Enjoy.

(Blessing refers to the Breach Unique "upgrade" mechanic here)
Last edited by Vipermagi#0984 on Dec 6, 2016, 12:32:41 PM

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