Is this the end of POE?

I got the northern lights firework from the free gift and I though it was completely hilarious that using it in town reduced my and every-one around mes FPS to 2.
I really hope they did that on purpose as the irony of a free gift making the game unplayable is massively funny.
"Blue warrior shot the food"
OMG DEAD GAME !!! That is why it have 30 pages people discussing this.
All game have a end one day.
Last edited by Elf_97#7231 on Dec 27, 2015, 10:28:32 AM
 Anyone who is heavily invested financially will have to say PoE is not dieing and the best is yet to come. It is always a possibility but as of the end of 2015 we have gotten rid of desync (hurray for Lockstep) but now have an awful Act 4 to run through twice and a half to get to maps. More linear maps and tiny or empty boss battle arenas are killing this arpg but GGG seams hellbent on making more of them. I guess that is their down under view of what a "hardcore" arpg is supposed to be. I guess my northern hemisphere views on this are opposite from those south of the equator. One, two, three... oops... shot dead before I can count to 3 (and no, not all my builds are crappy but perfect builds shouldn't be necessary either for this arpg to be labeled "hardcore"). Sigh!

 Is very high single shot damage the end-all be-all to making a "hardcore" arpg? Can "hardcore fun" be had without learning a very complicated set of rules to make a viable build? Are the top of the ladder elites who do leverage a build to the max pushing/forcing GGG to make for more one-shot of death bosses? Has GGG lost it's edge or are we all just burned out with every league requiring us to respec all our old builds (and come up with less endgame viability)? Can GGG ever recapture the magic from CB/OB (excluding desync)? I say yes to all but GGG must deliver very soon (by the next major patch) on several issues, a new and much easier way to trade, bigger more wide opened to exploration maps, real ways to craft over time and less RNG gambling with our crafting orbs, less stuttering at HD resolution with less than top of the line video hardware (my HD 6870 is getting old but shouldn't be this bad... runs D3 and TL2 plus tons of FPS games like Elder Scrolls, Bioshock Infinite, Fallout New Vegas and 4 perfectly so why not PoE?) or else it will be the end for most of us. We've surfed the main PoE wave (tsunami) and it's smaller after-waves but the clock is ticking and time is running out for GGG if they want us to be here past 2016.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
"
CharanJaydemyr wrote:


As for true investors, they'd be the first people to want the truth from GGG regarding the game's longevity and financial fruitfulness. I doubt any of them even look at this forum, any more than I as an investor in a bank read the periodical newsletters about banal company operations -- as long as those returns come in, who gives a fuck about the details? It's once they start to significantly falter that an investor will typically be concerned. Then and only then. The whole point to sound investing is to achieve a fire and forget state where returns can be expected for little to no involvement or worry. And no one can say I'm not deeply involved in or worried about PoE at a fairly basic level.


As a real investor you would want to see some kind of a long term plan though, because it is inevitable that this will die down and GGG will need to be putting their resources into something else; there is a tipping point at some stage when pouring money and work hours into it becomes negative net and flogging a dead horse.

Only GGG know the reality of all this though, and I would imagine they already have plans for a sequel, if they do not they are crazy because a bigger, better, cleaner more attractive looking POE is $$$$$ in the bank and potentially put their brand up there historically.
Last edited by ZeroHate#6619 on Dec 29, 2015, 1:27:46 AM
"
Arrowneous wrote:
 
Spoiler
More linear maps and tiny or empty boss battle arenas are killing this arpg but GGG seams hellbent on making more of them. I guess that is their down under view of what a "hardcore" arpg is supposed to be. I guess my northern hemisphere views on this are opposite from those south of the equator. One, two, three... oops... shot dead before I can count to 3 (and no, not all my builds are crappy but perfect builds shouldn't be necessary either for this arpg to be labeled "hardcore"). Sigh!

 Is very high single shot damage the end-all be-all to making a "hardcore" arpg? Can "hardcore fun" be had without learning a very complicated set of rules to make a viable build? Are the top of the ladder elites who do leverage a build to the max pushing/forcing GGG to make for more one-shot of death bosses? Has GGG lost it's edge or are we all just burned out with every league requiring us to respec all our old builds (and come up with less endgame viability)? Can GGG ever recapture the magic from CB/OB (excluding desync)? I say yes to all but GGG must deliver very soon (by the next major patch) on several issues, a new and much easier way to trade, bigger more wide opened to exploration maps, real ways to craft over time and less RNG gambling with our crafting orbs, less stuttering at HD resolution with less than top of the line video hardware (my HD 6870 is getting old but shouldn't be this bad... runs D3 and TL2 plus tons of FPS games like Elder Scrolls, Bioshock Infinite, Fallout New Vegas and 4 perfectly so why not PoE?) or else it will be the end for most of us. We've surfed the main PoE wave (tsunami) and it's smaller after-waves but the clock is ticking and time is running out for GGG if they want us to be here past 2016.


Nailed it
Don't forget to drink your milk 👌
"
Arrowneous wrote:
 Anyone who is heavily invested financially will have to say PoE is not dieing and the best is yet to come.


I've always looked at my contributions as payment for the entertainment already received, not as an investment that needs to pay off in the future, so there is no compulsion or temptation to express views that aren't genuine. There's not always an agenda, just a difference in opinion.

I'm not actually strongly in favor of sequels, at least not in this MMO-esque kind of game. To me, the relative persistence of the game is a plus. I like that I can take a break for half a year, come back, and continue playing. I guess I liken PoE more to a MMORPG than a single-player game that you play through and then move on. The open-endedness of PoE is something I enjoy about it.

So given the choice, I'd much rather see continued development of the game as it is, with steady content and technical improvements. This may well include large changes such as an engine upgrade or a graphical overhaul, or even alterations in game design on a more fundamental level, though from a resource-perspective that's closer already to what a sequel would take.
End of POE? This is just the beginning... Chris is probably thinking he just got started, lol.

POE is not ending anytime soon, and probably not even in my lifetime.

Unless, ofcourse Diablo 3 add's an economy. (i'm being facetious)
"Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym
Last edited by monkuar#2123 on Dec 29, 2015, 5:12:53 AM
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Arrowneous wrote:
 Anyone who is heavily invested financially will have to say PoE is not dieing and the best is yet to come.


I spent for what they did. I reserve the right to not spend in the future if I don't like the present. If the game shut down in March, I'd be disappointed but at peace. If they added magic find boosts in a cash shop or an auction house, I have quite the backlog of games to play.
"
CharanJaydemyr wrote:
From what I can tell, the costs involved in starting a sequel are quite prohibitive compared to 'milking' PoE1 to its core. This game has at least a year left in it. At least.

And yeah, long term plans are good for investors; transparency is very relevant. I know GGG have one of those. But that doesn't really contradict what I said.


Do we know what prohibitive means in real $$ terms? I would have thought given the success of this game it would not be hard for GGG to find serious investment for a sequel, on top of whatever assets and resources they already have for start up.

I only say this because in my mind I fantasize that GGG already have these perfect master plans laid out for a sequel that far exceeds the current game, that is going to be so popular and massive it turns them into a player in the industry. Total delusion?
Last edited by ZeroHate#6619 on Jan 2, 2016, 12:39:24 AM

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