I know its Hardcore - but perma-death?
I'm not a pro or a vet or very experienced at the game (despite two years of playing...) so I'm coming from a n00b perspective on this - isn't Hardcore a little TOO hardcore? I mean - why perma-death? I don't get why your character has to be kicked out of the league completely upon ONE death. I get it's called "hardcore" - but why isn't difficulty enough? I could see losing (a lot of) xp or other penalties - perhaps a certain amount of deaths - but ONE DEATH and your booted? It feels hardcore even for hardcore.
I think at least as you level up you should gain "extra life" - it wouldn't be infinite like the standard league, but at least your character - whom you may have been playing for months - doesn't get wiped out because you make one mistake - or the game makes a mistake (like off-screen Bloodless / Reflect mobs wiping you out because you CANT SEE THEM). There are enough things that can go wrong in the game that are totally not the player's fault, that having a permanent league that boots you out due to one death (that may not even be fault of the player) feels a bit unfair. if the mechanics were tighter, so that so many things that were not due to player error were not factors, then I could see the one death thing - but right now its just too easy to die without trying or messing up at all, because of instabilities and game balance issues (well it is a beta, so...). I'm not here to force my opinion, just stating what I have observed in my little time here. maybe more knowledgeable people can offer another perspective - or expand on what I say, depending on what you guys know and feel about it? This thread has been automatically archived. Replies are disabled.
|
![]() |
Errr nothing wrong with it?
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
![]() |
Hardcore in pretty much any ARPG ever is "only one death"
I think PoE players are lucky enough there characters and items aren't completely removed upon death, they just go to standard, where they can rest or be used for testing purposes or other builds if you so choose (every major patch that has tree changes gets character resets) You won't convince pretty much anyone from GGG that hardcore shouldn't just be one life. I'd like to see 1 shot random mechanics tuned back, but the fights that should be scary remain such (like high level map bosses) I died in tempest at level 94 in a 78 to a 1 shot volatile blood mob that flickered on top of me and instantly died to my incinerate damage. There simply wasn't a play I could have made there. Had 7.5k or more life too. No scary map mods or anything to make that mob 1 shot me, had other players go into the map to check out and nothing out of the ordinary. Would love a combat log though. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
![]() |
Not likely. I'd still delete on death. The reason that HC exists is to keep the trade pool free of items which people lost by death. That would change.
|
![]() |
The only difference between standard and hardcore is perma-death... everything else is the same thing (at least in permanent)
What's the point in hc when you char can't die... that's exactly what I like about hardcore :o Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart Last edited by ScrotieMcB on February 30, 2016 0:61 PM Help Charan color the board - use [u color] to make your posts shine. |
![]() |
I sure would not mind a way to loot a corpse like in D2. (granted in d2, charms were a big deal and you DID lose all of those)
At least that way you could rebuild instead of the 'all or nothing' situation we have now. Maybe even something like having a HC Master who could allow HC players to mark their gear so that it stays in HC if they die? - so that way at low levels he could only help you save one item, but at level 8 you could reserve everything from going to standard. |
![]() |
" Saving items in HC would be a mistake, that would leave the only thing left that makes it hardcore is whatever level you were which just takes whatever amount of time. I dislike the notion of saving gear in HC as the whole reason why HC is good IMO is the economy is better because items DO get removed. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
![]() |
" So like on softcore then? You can delete your char manually after 3 deaths to tune the challenge to your liking and ignore deaths that were "out of your control" (99% of them amirite). Fun is what YOU make it! Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus |
![]() |
" Almost everyone quits the season when their high level HC dies. It's one thing to lose everything when you are level 65 or something, even if you lose perfect leveling gear, its replaceable. but once you get up to lv 85 or so, as a HC player you really need to invest everything you have into getting that character geared as best as you can. Once you have done this, and that character RIP's, you are pretty much done for the season. you cant recover without heavy grinding, you cant even do your master missions for a long while. anyway, if there was a way to save just ONE item, I think it would make a big difference in keeping HC leagues more active. |
![]() |
" If someone can't handle the fact losing everything when he dies he/she shouldn't play hardcore in the first place. As said, this is THE ONLY DIFFERNCE to softcore. Can't agree with the rest of your statement either oO If you invest everything in only one char, without any backup... that's a risk you have to take ... but no experienced hc player would do this. Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart Last edited by ScrotieMcB on February 30, 2016 0:61 PM Help Charan color the board - use [u color] to make your posts shine. |
![]() |