Similar to FF7 skills/spells?

Now that you make me notice this is very similar to FF7 skills, this game has a lot of good ideas from other games :D It will be fantastic
more known as: Elanif
Yeep look a loot like ff7 ... and thats a good thing loved that system :D
Girl gamer's unite
Yeah first thing that came to my mind was 'Materia System'.
And the passive skills tree reminds me of the ff10 sphere grid.
Got beta key on 15/11/2011, thanks dave01
Everybody here is comparing the skill system here to FF7 and FFX. Very nice indeed. But this pops up an alert to me!

These 2 games had all skills available to all characters (if I am not mistaken). Is the same here too?

If positive, surely this is a minus.
Last edited by madsurgery#4150 on Oct 24, 2011, 10:22:14 AM
"
madsurgery wrote:
Everybody here is comparing the skill system here to FF7 and FFX. Very nice indeed. But this pops up an alert to me!

These 2 games had all skills available to all characters (if I am not mistaken). Is the same here too?

If positive, surely this is a minus.


I prefer a fully customizable character than a preset one.
Death is blind.
It comes for all souls, regardless of their worth (or lack thereof).
"
If multiple copies of the same skill gem exist in different groups, then all supports in those groups will be applied to the overall skill. For example, if you have Ice Nova linked with “Increased Area Of Effect” in one linked socket pair, and Ice Nova linked with “Multiple Casts” in another socket pair, then your Ice Nova skill will cast multiple large novas when used. This is equivalent to linking all three of these gems together in a group of three sockets.


^^The Skill Page still states that when it should state:

"
Changed the gem-support system so that only Support Gems in the same physical group as a Skill Gem connect to it. If you have two groups with the same skill, you get two bindable skills. This is done so that supports can be made more impactful and so that players can have multiple variations of the same skill in their build.
"
xxBandymaNxx wrote:
I think a neat idea would possibly be a way to duplicate the gems or maybe upon highest level of one gem it creates a new gem of the next tier?


terrible idea. gems lose their uniqueness and copying them takes away from any potential trade system. everyone would basically have every gem ever found in the game. challenge gone
How many arrows does it take to steal the sun?
What I thought first when I saw the skill-system---Final Fantasy 7 and 10.
Its really nice to see such a promising skill upgrade system in a new game
I'm a huge FF7 fan, one of my all time favourite games! You're right! the skill gems levelling remind me of the Materia levelling system a little bit. Its all looking great, I am very excited with the look of the passive skill tree also, as stated above ~ its reminiscent of the 'sphere grid' in FFX. I cannot wait to get that beta key and try it out.
Peace!
Last edited by SirDan88#5407 on May 31, 2012, 3:22:17 AM
But the question remains,

Can I use Knights of the Round with Quadra Magic?

Report Forum Post

Report Account:

Report Type

Additional Info