Srs question, when did people start calling a single, individual monster a "mob"?

And did this start with POE?

It's goddamned fascinating. I'm not one of those people that gets bent out of shape when somebody misuses their/they're/there and other such things, in fact I could care less (...lul) but I actually am really curious how this started. "Mob" seems to be a word that could easily be in the "Top 10 words it's impossible to not know the definition of*" list.

*Don't end a sentence in a preposition.
"Dude he fucking said hotdog racist.

Like I can't even make this shit up." - gj

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No, it did not start with PoE. I first heard 'mob' used this way all the way back in 2005 in WoW.
IGN: Ironmallet
The term "mob" is short for "mobile, which was used by Richard Bartle for objects that were self-mobile in MUD1. The term as it exists in MMORPGs is derived from the MUD usage. (Source code in DikuMUD uses the term "mob" to refer to a generic NPC; DikuMUD was a heavy influence on EverQuest.) The term is properly an abbreviation rather than an acronym, but backronyms for "MOB" such as "monster or beast," "mere ordinary beast" and "mean old bastard" have also been coined.

2005? Try 1978 - 1984.
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Last edited by AmityXIII#4838 on Aug 2, 2015, 1:02:44 AM
I shared your pain. Back when I was little and played D2 LoD, people used it a lot. Every time, I was confused, because until then, my definition of 'Mob' was a group of some sort.
Eventually I asked someone why they were calling single monster's 'mob's. It's just something people use nowadays. What Amity said SOUNDS all well and good, and I certainly don't have the knowledge to say otherwise. I would say some people who have very believable reasons such as his sometimes are just essentially making it up. What he said, to me, is half believable and half far-fetched, but again, I certainly wouldn't say that I have anywhere near the required knowledge to say otherwise.

But yeah, I know what you mean, them dang-dern mobs.

~Az

Edit: The only part I would say I know for 100% is that it is short for mobile, referring to any general unit NPC. All that technical stuff, ta hell if I know! :p
Last edited by AnimatedGamer#0473 on Aug 2, 2015, 1:04:41 AM
"
AmityXIII wrote:
lifted straight from wikipedia

And to think I was going to give you credit for such a deep and insightful response... ;-P
"We were going to monitor the situation but it was in the wrong aspect ratio."
"
Garr0t wrote:
"
AmityXIII wrote:
lifted straight from wikipedia

And to think I was going to give you credit for such a deep and insightful response... ;-P


Credit? You think I am worried about credit? Sorry, my objective was to provide accurate information. (Yeah yeah, Wiki isn't accurate) Well in this case it is. Sue me, I didn't feel like exhausting my time to pinpoint the information I originally obtained from the following...

http://www.amazon.co.uk/Designing-Virtual-Worlds-Richard-Bartle/dp/0131018167

Spoiler
"Designing Virtual Worlds is the most comprehensive treatment of virtual world design to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary, economic, sociological, psychological, physical, technological, and ethical underpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Designing Virtual Worlds brings a rich, well-developed approach to the design concepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the present-day MMORPG games mentioned above. It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games. There is no other design book on the market in the area of online games and virtual worlds that provides the rich detail, historical context, and conceptual depth of Designing Virtual Worlds"


Feel free to indulge yourself. ;)
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Last edited by AmityXIII#4838 on Aug 2, 2015, 1:26:55 AM
Funny, i was just thinking about adapting a MUD to duplicate PoE without graphics.

Ive coded MUDs before, and i can assure everyone, the term MOB does indeed derive from them. Indeed most all of modern gaming owes to deep roots in MUDs.
For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
The usage of mob for single enemies used to irk me, too.
Then I found out what Amity posted above, so now it doesn't bother me that much anymore.

It's a bloody stupid abbreviation, though, since there's a word that looks the same and means more or less the opposite.
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From Wikipedia:

Mob (video gaming)
From Wikipedia, the free encyclopedia
A mob, mobile or monster is a computer-controlled non-player character (NPC) in a computer game such as an MMORPG[1] or MUD.[2][3] Depending on context, every and any such characters in a game may be considered to be a "mob,"[4][2] or usage may be limited to hostile NPCs and/or NPCs vulnerable to attack.[1] Common usage refers to either a single character or a multitude of characters in a group as a mob. In most modern graphical games, "mob" may be used to specifically refer to generic monstrous NPCs that the player is expected to hunt and kill, excluding NPCs that engage in dialog or sell items or who cannot be attacked.[1] "Named mobs" are distinguished by having a proper name rather than being referred to by a general type ("a goblin," "a citizen," etc.).[5] "Dumb mobs" are those capable of no complex behaviors beyond attacking or moving around.[4]

Purpose of mobs[edit]
Defeating mobs may be required to gather experience points,[6] money,[7] items,[8] or to complete quests.[9] Combat between player characters (PCs) and mobs is called player versus environment (PvE).[10] PCs may also attack mobs because they aggressively attack PCs.[4] Monster versus monster (MvM) battles also take place in some games.[11]

A game world might contain hundreds of different kinds of mobs, but if players spend a certain amount of time playing, they might become well aware of the characteristics presented by each kind and its related hazard. This knowledge might dull the game to some extent.[12]

Origin of the term[edit]
The term "mob" is short for "mobile,"[2][4][3][13] which was used by Richard Bartle for objects that were self-mobile in MUD1.[2] The term as it exists in MMORPGs is derived from the MUD usage.[1][2] (Source code in DikuMUD uses the term "mob" to refer to a generic NPC; DikuMUD was a heavy influence on EverQuest.)[14][15] The term is properly an abbreviation rather than an acronym,[4][2] but backronyms for "MOB" such as "monster or beast," "mere ordinary beast" and "mean old bastard" have also been coined.
Last edited by d1ck_richard#6350 on Aug 2, 2015, 2:03:23 AM
Yep, mob means "mobile". I assume because originally there were monsters that didn't move. It's one of my favourite gaming slang terms.

My other favs are:

Grognard - a hardcore wargame player, and

Nub - an overgrown nub.

Got any other good ones?

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