A Very Unpleasent Experience

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Pwnther wrote:
No thank you OP!

Thank you for being so thoughtful for the rest of us. Thanks for letting GGG know, that making the game more balanced and increase the amount of viable build choices is utterly horrific for all of us. How hard can it be to understand; that all we want is to let the game stay exactly the same for the rest of time so that we don’t have to worry about our single charter being nerfed in between our sporadic ventures with the game, once every few months. Forcing us to come up with new strategies and maybe even... *shudders* have to REROLL!


there is no ROLLING involved in character creation for FUCK's sake, every lvl 1 char of a class is EXACLTY the same!!! stop spouting that NONSENSE
since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
Last edited by LMTR14#6725 on Jul 22, 2015, 11:51:41 AM
RTFM
seriously the mentality of the OP is everything I find wrong with this community. Whine whine whine "omgz you changed something in the game". Arrrhghghghg I have adapt. Oh noes the game has changed over the 5 MONTHS I WENT AFK... seriously.

Get over yourself. Stop whining. https://www.youtube.com/watch?v=WZnsHvEYEZI
Mate first of all stop whining especially since you can be more powerful than EVER now being that Freeze pulse is a projectile.

Read this post and apply it to your spell
https://www.pathofexile.com/forum/view-thread/1291120

Is UBER good enough? Bet you couldnt do that before.

Second you have most powerful staff in game at your disposal

here is a 3L in mericless with like lvl 14 FP
https://www.youtube.com/watch?v=qLrQs06wzdk
Git R Dun!
Last edited by Aim_Deep#3474 on Jul 22, 2015, 4:09:55 PM
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Shagsbeard wrote:
You made a character that exploited just about everything that a character could exploit. You'll do it again, just as soon as someone tells you what's worth exploiting. And you'll complain again when that build gets changed.

The circle of life.


I have to take issue with this argument. Players will take advantage of the tools we have available to us. Now you're blaming OP for just doing the best he could? I don't understand that at all - it seems like a 20/20 hindsight argument after things have already been changed to say "well you shouldn't have used the stuff that was going to change in the first place."

Simply because the player made a build that was powerful doesn't make him guilty of "exploiting" the game, and it's not really fair to just assume he must have been following some cookie cutter recipe. Also, if cookie cutter recipes for success exist, people will use them - it's totally purposeless to be angry at them for trying to follow the least frustrating path to accomplishing the goals of a videogame.

If someone is using a bug to their advantage, that's an exploit. Using a good build is not an exploit, it's playing properly.

Back on topic, I think it's overall a good thing that GGG is constantly trying to seek balance and makes the changes necessary to accomplish this. Rather than QQing about lost builds, my major concern now is I really don't think the latest changes were good for build diversity. Armor/life regen/fortify/end charges/AA are by far the best defensive options now, to the expense of everything else. I guess that will be seen retroactively as an "exploit" once the metagame shifts again.
We're all in this leaky boat together, people.
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demon9675 wrote:
Armor/life regen/fortify/end charges/AA are by far the best defensive options now, to the expense of everything else.

True, but you can also combine most of those defensive strategies with things like evasion, dodge, block, Enfeeble, and Frost Wall. The best mix for each character will depend on your build.
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demon9675 wrote:
"
Shagsbeard wrote:
You made a character that exploited just about everything that a character could exploit. You'll do it again, just as soon as someone tells you what's worth exploiting. And you'll complain again when that build gets changed.

The circle of life.


I have to take issue with this argument. Players will take advantage of the tools we have available to us. Now you're blaming OP for just doing the best he could? I don't understand that at all - it seems like a 20/20 hindsight argument after things have already been changed to say "well you shouldn't have used the stuff that was going to change in the first place."

Simply because the player made a build that was powerful doesn't make him guilty of "exploiting" the game, and it's not really fair to just assume he must have been following some cookie cutter recipe. Also, if cookie cutter recipes for success exist, people will use them - it's totally purposeless to be angry at them for trying to follow the least frustrating path to accomplishing the goals of a videogame.

If someone is using a bug to their advantage, that's an exploit. Using a good build is not an exploit, it's playing properly.


I agree that 'exploit' has the wrong connotations. He makes a fair point though. If you are doing say, 4 of the most powerful 10 things you can do in the game and you think over half a year not one of those things is going to get touched by the nerf hammer, you are delusional. And OP does sound like the kind of person that, if he keeps playing, will gravitate directly to the most powerful build in the game.

Spoiler
pro tip - that will get nerfed too


You don't need 20/20 hindsight to know that something like what Frankenberry linked will have aspects of it nerfed. Yes you need ridiculous (and now much more rare) items to make it work, but if it trivializes content, they will nerf it. Period. Call me prescient or omniscient when parts of that build get nerfed - most likely the EB MoM interaction.
I'll agree with the OP somewhat on the leech change, it was nerfed to hard. I would like to say that I agree 100% with GGG's reasoning for the change. Leech shouldn't be good enough to trivialize content, especially bosses. But at the moment it doesn't do a goddamn thing, making it pretty much pointless. Speaking single target here, where it's actually needed.

I also think it was silly to replace Reduced Mana with Enlighten like they did. If Reduced Mana is a problem - which I don't think it was, but I don't think the game is worse without it either - then remove it or nerf it like everything else. Making a less-effective replacement that takes forever to level is rather asinine IMO.

Other than those two points I can't think of anything else GGG's done that I particularly disagree with.
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Nobake wrote:
I'll agree with the OP somewhat on the leech change, it was nerfed to hard. I would like to say that I agree 100% with GGG's reasoning for the change. Leech shouldn't be good enough to trivialize content, especially bosses. But at the moment it doesn't do a goddamn thing, making it pretty much pointless. Speaking single target here, where it's actually needed.

I also think it was silly to replace Reduced Mana with Enlighten like they did. If Reduced Mana is a problem - which I don't think it was, but I don't think the game is worse without it either - then remove it or nerf it like everything else. Making a less-effective replacement that takes forever to level is rather asinine IMO.

Other than those two points I can't think of anything else GGG's done that I particularly disagree with.


Removing reduced mana's function with auras was probably because not a single damn person ever didn't use it if they had an aura in their build. It was mandatory and just took up links that could be used for other things. Moving it's effect on to another gem that almost no one ever used was for the people who still needed it for their builds to fully work like aura bots mass ele builds etc. The only real thing that changed is if you want to use a lot of auras as a caster you have to go for ZO EB and never have mana issues again.

My main point is Enlighten is not a replacement cause most builds only ran 2-3 auras the only ones that NEED it are not the same builds, and the reserve cost is lower at the base so you can run just as many auras if you plan your tree right.

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Blizzard wrote:
GMP Frozen Pulse witch. It was just about enough to be useful. I had to now scrap it off completely because it leeched about 20 ES per pulse which is ridiculous, and I'm doing 125k DPS (25k per pulse * 5)


Try switching that GMP for a life leech gem.

If your read around a bit you'd know that shotgunning was removed in almost every case.

Welcome back to a game with an ever changing meta.
Last edited by BokkoTheBunny#6135 on Jul 22, 2015, 5:17:30 PM
The point of this thread is this: the OP had a build, wanted to play it again (maybe just to experience the new act, the new story, who cares)... and he can't.

The truth of the matter is that the new changes have been drastic, no two ways about it. EB stacking gone, Ondar's gone, leech gone, multiauras gone to name a few... And builds don't consist just of the skill tree. There's a lot of gear, and leveled gems, and links, and pain and sweat going into a build. When a passive tree reset isn't enough to save a build, when the gear you had just doesn't work with with the new mechanics, it's normal for players to get annoyed. I don't want to sound melodramatic, but after two weeks of trying to salvage my own build, I realized that it's probably impossible and just gave up.

Will this do more harm than good for the returning players? Who knows. Time will tell. But I believe the OPs feedback is justified and doesn't deserve the snarky remarks he's been getting.
Last edited by JohnWeps#0698 on Jul 23, 2015, 1:08:18 PM

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