Evasion melee vs act 4 mobs in maps

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Demonoz wrote:
While at first playthrough one might feel as if Evasion is in a bad place BUT you can have these issues even on a max Block build which i did in Beta! What i have been finding recently is with the Warcrys not working with CODT anymore.... they have actually opened up TONS of other options for CODT that was never even considered before! And as far as evasion goes somthing like CODT+Temp Chains+AB+GMP and then run Abbysal Cry and evasion character can effectively stop enemies from even touching you at all!

Blink Arrow is also your friend! But i would suggest you go test out some of the countless combos available now on your CODT setup! CODT is STILL going to be the go to defense for everyone its just now everyone will not be running the exact same setup any longer but there are certainly ways to deal with any of these issues with the right setup! And dont be afriad to run multiple CODT setups either one low lvl and one high lvl! If you would like to know more feel free to ask me in game!

Evasion is exactly just that... is all about evadeing incoming damage and you cant just rely on the numbers you also have to participate! Meaning you NEED 30% MS boots with ANYTHING else you can get.. Assasins Garb chest.. Phase run... Speaking of killer CODT setups have you even tried running CODT+Phase Run+Inc Duration? If you run a build with blood rage or that stacks frenzy charges and aquire them easily then this is a MUST have setup on any Frenzy charge build! But Evasion is a spec you have to move fast and always be moving so you dont even get hit! Your evasion and dodge stat are just there t protect you for what damage does make it to you!




Counterpoint: This a thread about melee evasion.
We fight to delay the end because it's the means that matter.
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Boem wrote:
Are you guys using stuff like

Cwdt - temp chain - arctic breath - phase run

etc?

Peace,

-Boem-



Can't use temp chain because I NEED elemental weakness to compensate for not being able to use penetration with wild strike. Not using arctic breath because I use EK with blind on a trigger gem. Not using phase run because I don't have anymore gem slots anywhere.

If you read my post you would see that I am using fortify, AA, high evasion, dodge, spell dodge, and moderate block. I would think 6 defensive mechanics should make a build able to survive white unmodified mobs in an area 4 levels lower than the character don't you?

Peace.
We fight to delay the end because it's the means that matter.
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Timewar9 wrote:
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Boem wrote:
Are you guys using stuff like

Cwdt - temp chain - arctic breath - phase run

etc?

Peace,

-Boem-



Can't use temp chain because I NEED elemental weakness to compensate for not being able to use penetration with wild strike. Not using arctic breath because I use EK with blind on a trigger gem. Not using phase run because I don't have anymore gem slots anywhere.

If you read my post you would see that I am using fortify, AA, high evasion, dodge, spell dodge, and moderate block. I would think 6 defensive mechanics should make a build able to survive white unmodified mobs in an area 4 levels lower than the character don't you?

Peace.


You have like 113% life from tree and you can't complain about gem slots when you are using item rarity. Take that off put blind on your ice golem and bam 3 free slots.
I need a signature to look legit
Last edited by Hunt8722#0984 on Jul 19, 2015, 5:24:51 PM
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Hunt8722 wrote:
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Timewar9 wrote:
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Boem wrote:
Are you guys using stuff like

Cwdt - temp chain - arctic breath - phase run

etc?

Peace,

-Boem-



Can't use temp chain because I NEED elemental weakness to compensate for not being able to use penetration with wild strike. Not using arctic breath because I use EK with blind on a trigger gem. Not using phase run because I don't have anymore gem slots anywhere.

If you read my post you would see that I am using fortify, AA, high evasion, dodge, spell dodge, and moderate block. I would think 6 defensive mechanics should make a build able to survive white unmodified mobs in an area 4 levels lower than the character don't you?

Peace.


You have like 113% life from tree and you can't complain about gem slots when you are using item rarity. Take that off put blind on your ice golem and bam 3 free slots.


I have like ALL the life clusters save one within reasonable distance from shadow start without traveling into spell damage territory. Please enlighten me on how to make more life nodes appear from nowhere?

And yes I do have IR on my golem. That seems reasonable right? I mean one gem for IR and 8! for defense?
We fight to delay the end because it's the means that matter.
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Timewar9 wrote:

I have like ALL the life clusters save one within reasonable distance from shadow start without traveling into spell damage territory. Please enlighten me on how to make more life nodes appear from nowhere?


"I have like ALL the life clusters" lets count ALL that only take 1 node of travel or less to get there

Revenge of the Hunted 1 travel node

Hired Killer 1 travel node

Heart of Oak 1 travel node

Start of Ranger 0 travel nodes

Profane Chemistry 0 travel nodes

You can call me a magician because I make life nodes appear out of nowhere.
I need a signature to look legit
Last edited by Hunt8722#0984 on Jul 19, 2015, 6:11:21 PM
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Hunt8722 wrote:
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Timewar9 wrote:

I have like ALL the life clusters save one within reasonable distance from shadow start without traveling into spell damage territory. Please enlighten me on how to make more life nodes appear from nowhere?


"I have like ALL the life clusters" lets count ALL that only take 1 node of travel or less to get there

Revenge of the Hunted 1 travel node

Hired Killer 1 travel node

Heart of Oak 1 travel node

Start of Ranger 0 travel nodes

Profane Chemistry 0 travel nodes

You can call me a magician because I make life nodes appear out of nowhere.


Ok, so I missed Revenge of the hunted and the ranger start ones. I still stand by my build being less than 1/5th damage oriented nodes (not including path forming ones).
We fight to delay the end because it's the means that matter.
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Hunt8722 wrote:
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Timewar9 wrote:

I have like ALL the life clusters save one within reasonable distance from shadow start without traveling into spell damage territory. Please enlighten me on how to make more life nodes appear from nowhere?


"I have like ALL the life clusters" lets count ALL that only take 1 node of travel or less to get there

Revenge of the Hunted 1 travel node

Hired Killer 1 travel node

Heart of Oak 1 travel node

Start of Ranger 0 travel nodes

Profane Chemistry 0 travel nodes

You can call me a magician because I make life nodes appear out of nowhere.


If you're playing melee you need 200% in endgame scenarios. Even with the extra nodes still not enough.
I think it works fine as long as you have enough HP to tank two hit in a row and healing to get back to 100%. It just got more expensive. T1 life all gear type thing.

Seems to me this patch is more about layering than ever. Have decent mit. Some form of miss (dodge, block, evasion), some LL, some good HP, and quick on the flasks.
Git R Dun!
Last edited by Aim_Deep#3474 on Jul 19, 2015, 8:32:25 PM
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Caustic2 wrote:


These are fairly wrong.

Everybody was using MoM and evasion, as they required incredibly little passive investment to make work, allowing you to focus on damage and hp. Armor, on the other hand, requires loads of passive investment to get a respectable amount. As such, this was reflected in the meta where everybody was MoM+flameblast/incinerate/arc or acro+tornadoshot/kb.

Dodge is flat evasion.



Also, there is a fuckton more life over on the left side of the tree, so it's not a huge surprise to see people gravitating over there now. Armor happens to be the the most prominent secondary source of defense on that side.


I refer to you GGG's own infographic for races, where Iron Reflexes is BY FAR the most used keystone in the entire game.

http://webcdn.pathofexile.com/public/chris/PathOfExileOneWeekRaceInfographic.jpg

http://webcdn.pathofexile.com/public/chris/two-week-infographic.jpg

http://webcdn.pathofexile.com/public/chris/AugustInfographic.jpg

And these are only the ones I could find, there should be more.
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He is already using all that - he has mitigation, dodge, and some blocks. Sure maybe he can grab a few extra life nodes which I doubt will make a difference for one-shots.

Having to get 200% life on the Ranger side to survive is absurd, I guess it is Path of Life nodes all over again.

CWDT Temp Chains is not going to save you from one-shots, as it only procs AFTER you have taken damage. This is the big problem with CWDT which again is not that effective for evasion builds.

Not everyone is going to able to find T1 life on gear, yet alone afford it on trade.

OP, there is not much you can do really. Just switch to range to reduce incoming damage.

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