Evasion melee vs act 4 mobs in maps
GGG, how did you envision this playing out? Is there some trick to surviving that doesn't involve armor?
I am a level 75 melee with 46% evasion, 40% dodge, 30% spell dodge and 22-24% block (depending on tempest shield). I just got utterly destroyed in a level 71 tunnel map with all act 4 mobs. Want to guess what the mods were? Players have EE and unique boss attacks 25% faster. That's it. Eyeball nests are so bad I think I might just ditch any map that has them. Have to destroy them to prevent ranged mobs from hitting me with 15 shots at once (meaning maybe 3 actually damage me). When I get close, not only do they eyeballs start blocking my path, but it starts using a physical spell. This physical spell is nearly impossible to see when it's directly under your feet. Heck, I'd probably be here complaining about the nests even if they didn't spawn the eyes. That's how OP they are against evasion melee. Stygian revenants are pretty annoying too. They come with exclusively hard hitting physical damage mobs and then make them explode after you kill them twice. Not fun for melee or evasion and especially not fun for both. Pocked miners/goliaths/pyromaniacs aren't TOO bad, but maybe that's just in comparison to the others. They still run block you from the ones that actually hurt you while those ones run around like chickens with their heads cut off to avoid you actually killing them before taking care of the cannon fodder. Seriously I'm completely destroying anything that doesn't have act 4 mobs in it. Then the act 4 mobs completely destroy me. This doesn't make any sense, there should be a progression instead of a falling off a cliff difference in these things GGG. So any GGG employee want to share how they expect us to survive as evasion? I'm already using fortify/AA/tempest shield/acro/phase acro. Heck, I even steal endurance charges whenever the enemies have some to steal
Spoiler
act 4 mobs don't
We fight to delay the end because it's the means that matter.
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" Bro, First - you are wasting your time here on Feedback forum as GGG does not read or respond here. This is the ghost town section of the forums. Second, GGG does NOT want you to survive as evasion melee for the end-game. This is why they have: - nerfed Ondar's Guile - then added more ranged monsters for Act 4 - then increase monster physical damage - while giving buffs to armor formula and adding more armor supports like Fortify How are you supposed to survive end game as evasion melee? Simple - you are not supposed to. Evasion melee is dead and with that a lot of builds are no longer viable. Sad, but true. Just build ev+acro bow instead. People are starting to realize it now, but Fortify, AA, ECs, Lightning Coil etc. are NOT meant for pure evasion characters - they are meant for armor builds. You are trying to build mitigation with EV but the damage is so high already that your mitigation is basically useless. You might as well go all-in and build full mitigation as Marauder with higher life pool, 7 ECs, etc. Last edited by Ceryneian#3541 on Jul 19, 2015, 3:28:52 AM
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I want to know why they thought it was a good idea to add more physical spells to the game.
No more physical spells. Stahp it. |
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Eva ranged characters can have problems as well. I'm not sure which monster is dealing so high damage, but I was almost destroyed by them. As a ranger. With evasion.
Anyway, what's about the casters? Before 2.0, you could build high mana pool with manaregen, and uuse AA with MoM. Now, what...? |
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I love how a couple months ago "armor was dead", now "evasion is dead", and ES probably as well. All dead now?
" You can use this stuff for any type of defense, since they provide a flat reduction of damage. So why is it "meant" for armor? 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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" Yeah that's what happened - casual armor users were whining constantly. There was literally a new "buff armor" thread every FKING week. Ofc the evasion casuals were silent. Funny because armor and evasion mechanics had not changed since 2013. Top HC guys were all using armor or MoM. Iron Reflexes etc. Every race season was the same result with HC ladder filled with Marauders and Templars. Those mitigations are synergizing with your armor and stacking with your armor reduction %. There is nothing like this for evasion - there is no mechanic or concept in the game that adds a flat % to your evasion chance, like Fortify or ECs do for armor mitigation %. All of these things like Fortify, Molten Shell, Endurance Charges, Arctic Armor, Taste of Hate, Immortal Call etc. are more effective for armor builds and armor side of tree. They are less effective for evasion. You guys will only realize this when the little mitigation you try and run (AA, 3/4 ECs, etc.) is not keeping you alive with your small life pool. Maybe you won't see this in something like Ledge. But when you get to end maps where some boss is auto-attacking for 4K hits .... well... that's when you realize that going evasion melee is pointless. Evasion is only viable now with range. |
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Evasion is garbage now and even worse if Melee. I hate this expansion.
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I wouldn't full armor or full evasion with melee at all. Full evasion suffers from spiky phys damage and phys spells and full armor (IR for example) suffers from elemental/chaos attacks and crits (meaning, if a monster rolls crit you gonna get crit). Something like hybrid armor/eva with block seems to be the best bet for a melee.
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" Evasion is dead though. The removal of cwdt+ec+ic combo along with the massive increase of monster damage puts evasion back where it was during open beta before the game's release. Cwdt+ec+ic covered evasion's largest weakness, that being physical burst from multiple sources. The increase in monster damage further exacerbates this weakness, as now it takes far, far fewer consecutive hits to annihilate an evasion user. Armor is again popular because you NEED to mitigate damage. If you don't, you are very, very likely to be oneshot, something evasion can't protect against. " These are fairly wrong. Everybody was using MoM and evasion, as they required incredibly little passive investment to make work, allowing you to focus on damage and hp. Armor, on the other hand, requires loads of passive investment to get a respectable amount. As such, this was reflected in the meta where everybody was MoM+flameblast/incinerate/arc or acro+tornadoshot/kb. Dodge is flat evasion. Also, there is a fuckton more life over on the left side of the tree, so it's not a huge surprise to see people gravitating over there now. Armor happens to be the the most prominent secondary source of defense on that side. IGN: WeenieHuttSenior US East Last edited by Caustic2#4821 on Jul 19, 2015, 8:12:38 AM
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The buffed damage means evasion is largely useless... No matter if you evade 99% of the heavy hits, the last 1% would one-shot you...
The base cause is that GGG over-compensated... For some reason, they figured it was more important that high-level players die than it is that more casual players have fun... They then went and adjusted a lot of things towards high-level players dying. Leech, evasion, armour, monster AI, remove player damage, and so on... In this, they ignored that it is usually better to make small incremental changes, than huge 'big-bang' changes. You make a small change, evaluate its effect, then another small change, and so on... The cumulative effect of all their changes in this expansion is to make the game not-fun for a lot of more casual players. If their financial analysis is that they make most of their money from players who like a really hard game, that's fair enough... They'd be the first game I know of though where the more casual players are not in a large majority. If they decided to do this because they themselves like a hard game, then it is a not-so-smart decision... |
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