Life Leech 2.0
Funny how you call characters with stripped gear, and broken passives, that haven't been seriously played in OVER a year (clearly, by some names), "glass cannons". Considering, they don't have gear, nor passives... Huh.
Molten Strike with Warlords? Are you kidding me? That's a fucking Cake Walk. You're leeching TWENTY PERCENT of you damage as mana. Reduce your projectiles to ZERO, and only have your MAIN hit leech. Good luck. Mana gained on Hit, leech, mana regen, none of it will help you no matter how much effort you put into ANY of them, nor how much damage you do. Your set-up would be easy even with a 9 or 10 linked item's worth of mana cost. Seriously, do you have any idea how the new Leech Changes work? That would explain everything. Just so you know: Slow hitting, high cost single attacks are INSANELY hard to keep up on single targets now. Medium Cost More hits = 2% Leech Rate per hit. Fast hits = 20% Leech Rate (max) =easy to sustain High Cost Less Hits = 2% Leech Rate Per Hit. Slow Hits = 4/6 Leech Rate Per Hit. =IMPOSSIBLE to sustain without Clarity + Mana Nodes + Mana Leech gear. Last edited by lilmrock4457#7733 on Jul 19, 2015, 4:29:34 AM
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i DO know how the new leech works.
and it works for me. it is you who have problems so let me ask you similar question: do YOU know it? ps. i commented only on 2.0 builds (with 2.0 skills or jewels) ignoring ones that looked 'strange' |
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The life leech changes are fine. Some different node placement however is not.
Leech was never OP'd the thing that used to be OP was immortal call. You needed a granite flask with +% armor if you wanted to facetank stuff like Kole as melee with an armor build. Now it has been made a bit easier for these characters with fortify and arctic armor. The only real complaint I have is about mana leech. It seems that my character which is a melee character is just chugging all the time on mana pots it feels like I'm playing a caster lol. |
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" PrideFullReaper? you took ZERO mana nodes so no wonder it is that way.. GGG should put it somewhere in a bold flashy text: "Mana leech alone WILL NOT sustain your skill". it is as if taking life leech was to be enough without taking +life and %life. increase mana pool (via gear/passives) and get some regen (via gear/passives) + dab of leech and youll be perfectly fine Last edited by sidtherat#1310 on Jul 19, 2015, 4:45:17 AM
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" so take clarity, mana nodes and leech on gear or use cheaper support gems there are so many options but all you want is CHEAP and GOOD. that wont happen in 2.0 btw i can swap molten strike to ice crash without ANY problems whatsoever on that char btw2 isnt Ice Crash garbage for single target? it hits any target only once per strike so what is the point in using it as a single target? Last edited by sidtherat#1310 on Jul 19, 2015, 4:44:44 AM
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I don't want cheap and good. I want one of the three ways to gain mana, to WORK after investing CONSIDERABLY into it.
The fact that it doesn't is a massive design flaw that I knew was going to happen day one of the change. I figured GGG would have enough knowledge about their own game to realize this due to the great changes the weeks before release. Apparently, I was wrong. If they didn't want single target, high damaging attacks with slow attack speed to work, why in the hell didn't they just remove two handed weapons and single target gems? Because they added in the Attack Speed Melee Splash Multistrike meta? They are fine with making boring metas anyways, so removing the Powerhouse game style would be logical to them, at this point. I'm sick of fast attacking AoE characters. That's all this game is now. But no, anything other than the meta, is twice as difficult to get running, with half of the rewards now. Last edited by lilmrock4457#7733 on Jul 19, 2015, 4:54:54 AM
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4 nodes you call CONSIDERABLE investment?
is that a joke? show us the build that you are talking about because none of these listed in the profile fit that description gear/passives |
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" Yes I know that. I think I'm going to put a +90% armor while active or something on my mana flask though because I'm just constantly using 2 mana flasks all the time might as well start playing with near double armor all the time which would be a good thing. Just got to look at it if it'll work, if it can contain a lot of charges I can keep it up for quite a while. And it was nerfed by 90%, max leech went from 20% to 2%. Before in 1.3 you could just get a amulet with lampreys (4-6% life leech I thought, didn't play much) and you could sustain. Sustain was unreliable though for life and in 1.3 oneshots by desync was a much more common problem and thus people build around to avoid that. It is a bit silly that the maximum cap is set at a base of 2% while the passive node ''Warrior's blood'' (next to the starting Marauder HP passives) gives 1.8% regeneration along with +20 strength. It is nearly as much as the leech cap, but it is permanently active unlike leech which is reliant on DPS, making 1 early and easy to get regen node better than life leech. I won't path towards mana leech nodes either because it won't give me more sustain. Though it is still good if you're fighting a large pack and throw a warlord's mark on them. But those aren't the situations you're having problems, the problems arise if you're doing bosses with large HP bars. The changes I would like to make for my character would be to take the entire Scion wheel, remove the +% resistance passives as I gear up and path towards dovtion and chaos % and life%, then take the 2 endurance charges. Not sure about what I'm going to do with jewel slots and the aura nodes. I'll be around 70 before I get to that point. I'll probably later get a 5L with blood magic on it, but I might just use a +% armor during flask duration on a mana flask so I can keep up spending mana for the entire duration and also have the +% increased armor. |
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" Gear should be on the correct character now. Like I said about incomplete characters, throwing things around to see what works, and what I like for possibly serious builds later on. I'd say tri-res, high life, high mana leech rings are absolutely a considerable investment. In a way this would imply buying my way to a working build should work. That is not my intention. My build works perfectly with anything that is attack speed meta. Last edited by lilmrock4457#7733 on Jul 19, 2015, 5:04:43 AM
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sorry to say but this is 'no investment'. 4 nodes + 2*mana leech on gear is pitiful investment.
ice crash is a hybrid skill - cuts leech in half. thats first. you adapt to it or use another skill. second - mana management is not only 'leech' but also 'pool' and 'regen'. if you replace your amulet (but that wont happen - dps goes down, doesnt it?) with something that has 50%+ mana regen and FLAT mana there and there it should be enough. it really is that simple - you bought yourself a ferrari without money to spare on gas/insurance/maintenance etc and now have a car you cannot drive. frustrating i know. but noone forced you to buy a car you - in the end - couldnt afford. btw noone stops you from using warlords (or is it? assassins mark provides more dips so it is not an option, i see) this char is not balanced and thus it is bound to struggle with mana (and survivability but this is another topic) |
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