Golems sucks hard, especially Flame Golem
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That fire golem is only good as passive dmg boost. Mine got 16k hp, 51% all resist and still dies like in 0,00001 sec on many boss fights.
I suggest add "passive follow" mode to him, because he is standing in all shit and trying dmg ( uber pathetic and slow dmg ). If he will be passive and following, he can live much much longer. That will be great help on boss fights, when now you got one more headache for you crap "friend". PoE2 = Patch of Slog
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" all i see is someone who had a free slot open and thought of nothing better to fill it with. you are correct it is a personal preference. I already made it very clear that it entirely depends on how much you value your slots , in your particular case you have found a build that is able to afford a slot that can be burned on the chaos golem. when i say chaos golem is crap i mean as a main skill. After all i routinely call the animate guardian shit and rightly so. but that does nto stop me from having him as a zero link somewhere on my summoner. i cant stress this difference enough. i think the golems are shit not because they are unviable garbage. but because they are not viable enough to be a main skill which can have a build created around them or even partially created around them. all the people like you on this thread. the best you have come up with is that you use the golems as a distraction or for their rather small passive bonus. that is fine but i am sure you can see how i am disappointed by the potential that was not lived up to by these golems. again your view is perfectly reasonable. but please dont confuse a golem that doesn't die as a game changing minion. you can technically get the same result by using montreguls grasp on zombies . but that wont stop that item from being possibly the weakest summoner item in the game outside of sidd. Last edited by Saltychipmunk#1430 on Jul 16, 2015, 7:35:48 AM
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" Golems are a little weak but ok in general. Usually a golem stays for the whole map if you use them together with minion life & minion and totem elemental resistance. The chaos golem can use fortify too and really is kind of tanky then. As I said before their buffs are a little weak but they don't suck. German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
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They are not meant as a primary skill, but a supportive one. I know that some Summoners builts are filled to the brink to optimize around Spectres, Zombies to the brink of having 2 unset rings, but it doesn't have to be that way. It is a choice, that you don't find viable to change.
I have not yet played summoner post 2.0, but have both played standard summoner and SRS. This means that I have a weaker version of Golems, and I have no problems with them, in fact feel they are just how they should be. Do I need to recast? Yes. Am I greedy and have more active gems, than slots? Yes. I keep my golem available to recast, and it often survive but the toughest fights, which means a recast, just like as if it was a totem, which as a totem master you also need to do. It's way easier than losing a specific spectre in the middle of fights. As an extra survival tool, I can't see why not add a Golem to the arsenal, as summoner, but of course you need to sacrifice in relation to the past. Let it be known, I just sacrifice a single slot for it, and is quite happy with that sacrifice. I feel you have just misunderstood the nature of them, and saw/hoped for a wicked fighter minion, better than the ones you had. It is complementary. It is restricted to one only, until we get items that add n number of them, if ever. Last edited by Dracolich70#0542 on Jul 16, 2015, 7:55:05 AM
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" well in order vaal haste vaal lightning trap bone offering rejuvenation totem animate guardian lightningwarp utility aura utility warcry the summoner has no shortage of utility skills that can have a greater impact than a golem , they are what the golem is competing with. by picking a golem you are also accepting the reality that you may no longer be able to fit something else. now i would imagine if you already have a full skill bar then more active utility skills do you no good. Last edited by Saltychipmunk#1430 on Jul 16, 2015, 7:51:44 AM
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I guess I would prefer it over a Vaal Lightning trap (or even the rejuvenation totem), which would fill your Vaal haste more often, but that is your choice. If you are happy with your choices, than there is no room. We all have to make them, regardless of builts. My current build need to drop Phase, and often Blood rage, as I am greedy and out of UI slots. My golem is key to me, and so is a war cry, but those are just my priorities, just like yours are yours, and something got to give.
I just noticed you have Guardian, which you feel is useless. Not sure why you have it. A Golem buffs you, a Guardian is just another meat shield, which you complain that some see Golem as. It is not just that. I will probably never understand your need for another Vaal gem, that with its limited uptime, that furtherly gimps the other one with delays, over a minion which is your forté and that you have most likely invested passives into. Last edited by Dracolich70#0542 on Jul 16, 2015, 9:24:40 AM
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indeed.
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Try saying it now ( ͡° ͜ʖ ͡°)
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