Golems sucks hard, especially Flame Golem
" Agreed. Ugh effort
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I'm a little disappointed that you can only have 1. Summoner nodes should have included +1 to golem or at least just 1 of them.
I was hyped about building a summoner around them instead of the same ugly zombies. The bonuses are useless for a pure summoner anyway so having another wouldn't be OP. And I wish they would finally add mouse wheel support to skills! I can't have an easy hotkey for a golem on some of the characters with the rest already occupied. Last edited by Ghoulz666#5566 on Jul 14, 2015, 11:10:17 AM
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Well, although I don't like many changes in the game and the new leagues, I think golems serve their purpose just fine. They are meant to tank and give you a bit of bonus. The only annoying thing is recasting them in the early game but once you actually get to the end game and maps golem will usually last at least 1-2 maps coz he will have like 15k hp
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In my experience, Ice golem works really well with my Ranger when linked to minion life/minion damage (damage might seem pointless, but this is also linked to Vaal Skellies who actually do decent damage). I use Ice Golem and Vaal Skellies without any minion nodes, and they're perfectly fine as decoys/supplementary damage when I'm in a tight spot. Not to mention I love the crit chance boost from Ice Golem (don't need the accuracy, but it's still nice).
Basically, the golem life seems fine when it's linked to minion life. I'm talking maps level 76-78. Yeah, they die from bosses and you have to resummon them every once in a while, but that's not a big deal. I'm glad its possible to use certain minions this way, because summoning is fun and shouldn't be restricted to those who specialize! We're all in this leaky boat together, people. Last edited by demon9675#2961 on Jul 14, 2015, 12:57:16 PM
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Another option is just to put it on cwdt. You may get more uptime on it in boss fights than supporting it and manually casting it.
Flame golem in general wil always be in somewhat of a bad spot I feel. It is str/int so it is the most attractive golem to use for lots of heavily str using melee characters. But since it only casts it hardly has any good supports that aren't pure int. If you have lots of int and want a tanky golem you'd run chaos anyways. When I kill a man he stays dead.
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Chaos golem are really nice they tank for you, also like that non summoner build can have a an ally fighting with them.
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My chaos golem usually stays alive the whole area / map, fortify and minion health help :p
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
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" It takes quite long to cast, takes up a lot of mana, slows clearing speed because after nearly every pack you have to resummon. |
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I feel like they should reduce the buffs (15% damage in particular seems extremely strong to expect to have up all the time) and significantly increase the tankiness of golems.
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" My templar raises his arm. And it costs 44 mana (i get that back in less than 2 seconds). And my golem usually survives more than half a zone. IDK, none of the replies here justifies the branding "sucks hard". https://www.pathofexile.com/forum/view-thread/1552460 - my drop solution
Specs: CPU - i5 9600k, geforce 2060, 32 gb ram, ssd, 2133/2333 mz.----- EXILES EVERYWHERE, PLEASE?!?!?! |
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