Item Affix Changes

bb650427 wrote:
1.3 249% VS 2.0 258% LOL
2.5% more damage. such gambreaking.
bb650427 wrote:
cant see any sense here except something we dont know
Just like Incinerate going to 10%. Something we didn't know. And the Rustic recipe nerf. That one we just learned in this thread. Patience.

And there is something we know. Max monster level just jumped a few levels and everything has more life.

Seems we're living in interesting times.
Great work, I love these
Don't forget to drink your milk 👌
ok, this confirms it: i quit.
SilentSymphony: "Apparently using the term warlock can be offensive to those irl whom call themselves witches"

GusTheCrocodile: "Uh, there are witches all over the world."
So, harder to make T1 items but easier to divine, I like it.
Designing Cospri's Will:
Designing Cospri's Malice:
Iron Heart & Iron Fortress too!
Qarl wrote:
  • Runic - 75 to 79% (one handed), 111 to 115% (staff) Spell Damage (84)
  • Lich's - 35 to 39% (one handed), 51 to 55% (staff) Spell Damage % and 26 to 28 Mana (80)

Those 2 lines irritate me a little bit:
Rare Staffs have never been popular for casters, and this is another small change for making staffs definitely worse compared to one-hand for spell-dmg.

  • Runic - 75 to 79% (one handed), 111 to 119% (staff) Spell Damage (84)
  • Lich's - 35 to 39% (one handed), 51 to 59% (staff) Spell Damage % and 26 to 28 Mana (80)

Staffs are 2h weapons, so their values should be increased by a higher amount than those of one-hand-mods. If the one-hand mod is being increased by a certain flat amount, then the flat value for the 2h-mod should be higher than that.

Sure 2h-weapons offer you the possibility of another 6-link, but giving them 50% higher spell dmg mods should be the least for them, so they are somewhat able to compete with one-hands.
79*1.5 = 118.5 -> rounded to 119
39*1.5 = 58.5 -> rounded to 59

tl;dr: buff spell dmg on staffs, so they have 50% more spelldmg than a one-hand!
Last edited by Apokalyxio on Jun 12, 2015, 12:39:29 AM
wait its not 1of april... this cant be speechless!!

Never had or will own a mirror but i craft since about 2year on my chest wich now will ofc still be good, but they make my t1 stats i worked for so hard to t2 wich i dont understand why they would do something like this.

This is one change to much imo. I couldnt understand alot of changes in the past.

This one makes me realy sad and angry.

big - for this !!
Ign: The_Horus

My profile & builds @:
Cool, we were expecting this.

One little question though, getting Tyrannical was really hard in 1.3, how hard it is to get Merciless now?

There is only 10% difference but I assume it's gonna much harder to get? Doesn't really seem to change anything for the average Joe, seems like it's gonna kill the current Mirror market though.
Nothing is more common than unsuccessful men with talent.
Will master mods stay the same or also be increased to match the current "% from t1"? That is, before Vagan could craft up to 79% increased physical damage, which is 47% of top tyrannical, but only 44% of top Merciless, where 84% would be 47% of the new t1. I know this example shows that it's no huge, but I'm just curious as to whether or not we'll see a change.
My builds:
My 6link collection:
Qarl, can you confirm if this will be added in with the next patch on tuesday?
"Success is not the absence of failure. Success is persistence through failure."
Currently Playing: Contagion/Essence Drain IGN: JddoggAscended

robmafia wrote:
ok, this confirms it: i quit.

Finally :P

Immo_scion - Lv 100 solo - Playing in partys is too easy - solo for life :)

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