I sincerely apologize for saying desync will never be fixed

"
ImmaPokemon wrote:
"
DeviantLightning wrote:
"
Druga1757 wrote:
Yet here we are. If anyone hasn't realized by now, GGG has their reputation because they DO listen, and they DO something when it can be done. Rewriting the network code? No one thought it would be done, even Chris felt it was the wrong type of network model for an ARPG. But that is what complaining is for. To sway GGG's preconceived notions. To make them stop, go "wow, a LOT of people are complaining, our game has a reputation for having the worst desync, maybe we should do something drastic". And it worked.


No, there's a world of difference between meaningful criticism and complaining.
There were only a handful of people, near as I could tell, that knew what they were talking about and realized that desync was a fixable problem in context of what GGG was trying to achieve with POE.

Just because you happen to be right about your complaints doesn't mean you aren't throwing a hissy fit or contributing.


Exactly. Thats why those "fix desync" posts and threads should have gotten people on probation, they were non constructive, annoying and rude and completely out of line. It was brought up, it was talked about, people should have understood it would be fixed at some point.
Now it is fixed and only 1 apology thread exists, where countless people should be in here saying thx to GGG and saying sorry for the constant whining.

You mean that's why the "stop complaining" people were probated ;)

As to your underlined point, that's what this apology thread was for - people didn't think it would be fixed, they told people to stop complaining because they said it would NEVER be fixed. It's in the thread title.

To deviant Lightning, not everyone was throwing a hissyfit, either. There was a range of responses from positive to toxic. But they were about a very real issue. And the anti-complainers seemed more intent to silence the complaints, deny the issue, than acknowledge the very real problem of desync. From the first beta, I saw denial, that there was no deysnc, to it doesn't affect everyone, to you're doing it wrong, you're causing the desync, to learn to play around it. That, was far, far worse than the worst rant non-constructive complaint - denying, or even justifying an issue doesn't help improve the game, all it does is make the issue acceptable.

Chris even posted the infamous manifesto justifying why it was acceptable. This of course was paraded out by anti-complainers often. Which again, goes back to what I was saying before. Despite even GGG saying it was acceptable, complaints are what swayed GGG, complaints are what got them change their mind about desync being acceptable, complaints got them to program lockstep.

And now, everyone is touting Lockstep is so good. Ironic, after years of hearing reasons why Desync is acceptable.

༼ つ ◕_◕ ༽つ Give moar Power Creep Pls

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AgnosiousD wrote:
they promised to improve sync many months ago and kept pushing
back updates about it... we're still working on it they said...

they opened this whole can of worms, and developed lockstep before
they were prepared to announce what they had been up to.

I respect that a lot. we were lost for a while but ggg didnt want
to open their mouths until they were confident they were not fucking
up, and had something concrete to tell us about.

glad to see this promise being met and arguably above expectations.

I have growing confidence that trading systems will be improved
eventually. I doubt it will be soon tho, but it will probably be good.


Not a lotta folks seem to get that. GGG isn't gonna talk about what they're doing to correct something until they're ready to do something to correct it. =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
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