Burn needs to stack.
And by that I mean it needs to do al the damage for all the burns. Currently it ticks for the damage of one burn at a time but counts down all burns IIRC
That's dumb. The whole point of burn builds is to ramp up massive DoT. Fix it.
IGN - PlutoChthon, Talvathir
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Posted byAutocthon#5515on Feb 20, 2013, 12:53:06 PM
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And I'll repeat what I said: it's the only status that will procure on bosses.
If you get enough stun reduction, Maces can stun some bosses. That's about it for that niche.
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Torin wrote:
I would not connect Concentrated effect to fireball, apparently it does not work on damage done to the target it hits but only its AoE effect afterwards which is then really small with concentrated (and it has really small base AoE).
Incorrect. The initial hit of Fireball is an AoE, then if it pierces it drops the AoE tag from it's properties. The tooltip of your dps is not going to show the added damage from Concentrated Effect, but a blind wombat can see the +50% more damage.
The default radius of the blast is so tiny, it's silly to not use CE with it.
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And by that I mean it needs to do al the damage for all the burns. Currently it ticks for the damage of one burn at a time but counts down all burns IIRC
Using the current numbers, if it were allowed to just stack, the burning component would make up ~80% of the entirety of your damage. In other words, increasing your DPS five times over. Somewhere in the neighborhood of 30,000 dps, with absolute crap gear.
Maybe one DoT from different sources - Burning Arrow is never going to do any burn damage with a Fireball wizard around. Maybe make each burn "wait its turn" before ticking down.
Frankly, the modesty of the impact this status is allowed to have is a strange and welcome mercy imo. Running around while I'm on fire is soothing enough as it is.
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Having the burns "wait their turn" might actually be effective or perhaps....
Each time you burn a target the remaining damage and duration of a previous burn are added to the new burn. Eventually you would be able to have VERY long duration burns for modest (read steady) damage.
Then a new skill (Conflagration) could be added consuming a burn on targets in an area to deal damage based on the remaining damage for the burn.
This would solidly place fire mages as burst mages, who work to attain that powerful execute.
This is in contrast to Ice mages being CC masters and Lightning Mages being DPS monsters.
IGN - PlutoChthon, Talvathir Last edited by Autocthon#5515 on Feb 20, 2013, 4:49:29 PM
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Posted byAutocthon#5515on Feb 20, 2013, 4:48:50 PM
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vorthex wrote:
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Josephoenix wrote:
fire trap /molten shell / flame totem / fireball / firestorm / righteous fire
k...
now to NOT include the bow / melee fire skills...
k...
now 3 shots of whiskey
k...
now 3 more
k...
looks at screen
k...
yep! I see only 2
need some more fire skills/spells that use spell damage/fire damage/elemental damage and burning damage!
Get on it... lol
Ah yes, Righteous Fire... I think I wanna burn for 100% of my life per second as fire damage as a Witch. Seems really viable.
Flame Totem? I'm not specced into totems. And if you arent specced into totems, totems are garbage.
Fire Trap? What am I a rogue? Am I going to constantly trap people in order to be able to kill things? Stupid.
Molten Shield? So now you want me to go in and tank with my 0 armor? I'm sure that will go well dude. I'm pretty sure these spells were designed for 1) a Templar maybe, 2) someone who is actually specced into totems and 3) ????? no idea.
Theyre trash spells. Not even interesting if you ask me. I'd restart completely with fire if I were the designers, those are not cool spells.
Lol really killed the guys post
IGN gubert
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Posted byGubert#1144on Feb 20, 2013, 5:12:39 PM
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There are 3 Intelligence Fire Spells.
One of which is only acceptably functional in a ZO build, heavily favoring templars.
That means witches have 2 Fire Spells to use.
IGN - PlutoChthon, Talvathir
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Posted byAutocthon#5515on Feb 20, 2013, 5:26:13 PM
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Courageous wrote:
Fire needs to decide what it's going to be when it grows up. At the risk of being a boring self repeater ;-p I'll, err, self-repeat:
1. Cold is clearly the best element for doing damage and defending oneself.
2. Lightning wants to be the best DPS element.
3. I argue that fire should be the best kiting element.
Regarding #3, I think that means that burn should be reworked a bit. Burn has some excellent potential properties for kiting, and those should be enhanced. I put my own angle on this over in the "About Burn" thread, but you might have other ideas. Post something.
Id argue fire should be the DPS element. Lightning should have other effects like stunning and reducing resistances/movement.
Fire should be all about high damage as it has no other effects that work for it thematically.
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Posted byRodHull#2035on Feb 20, 2013, 6:12:37 PM
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RodHull wrote:
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Wittgenstein wrote:
welcome to beta! game is still being balanced, dev's have specially mentioned that more fire skills need to be implemented - and they will be - and also that fire damage is not on par with other types.
I was thinking of having my unique be a "converts all cold to fire" item as a stop-gap method until more skills are put in, but I am not sure.
Yes cause they haven't had nearly a year of being able to sort out fire magic users have they... oh wait a minute
Plenty of subpar and unpderpowered skills/builds/game mechanics have remained almost identical to when I played this over a year ago. Evasion is still awful and unreliable as a pure form, fire still sucks compared to ice and lightning for witches, melee is still horribroken and unbalanced compared to ranged, stacking all ranged attacks with multi projectiles is still the only thing worth bothering with... etc
What they seem to have done is focus on adding things which paper over those cracks, like totems (And also traps) which are the most retarded and cheap spec in the game, they are so OP its not even funny. Yes I could focus on high single target DPS or even AOEs as a caster OR I could socket everything bar 1 decent spell into totems and just faceroll whole areas of the game... hmm let me think
OP raises valid points, whats the UP side of fire. It doesn't do much more damage, it has no beneficial side effect (except a DOT) like lightning or ice... why bother with it? Adding more fire skills wont fix the awful ones which already exist either.
theres a lot of truth in this, mainly stemming from freezing pulse twisting every other skill's perception.
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Posted bybingobill#6483on Feb 20, 2013, 6:19:14 PM
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I actually run a firecrit build. I use 3 curses (Critical weakness, elemental weakness, flamability, or temporal chain if i need to kite more).
I two shoted merciless vaal with a fireball - Critical damage - elemental proliferation- concentrated effect (it apply on main target for information...). Only a 4L, i was lvl 58.
Actually, i swaped to Fireball-GMP-Elemental proliferation-Fire pen-Critical damage (5L so), and i still do insane damage, even with GMP and without concentrated effect.
Burning + maximized fire pen + maximized critical damage is just retarded a hell.
Just do the maths, you will see how retardly powerfull it is.
Last edited by Keyen#4575 on Feb 20, 2013, 6:37:16 PM
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Posted byKeyen#4575on Feb 20, 2013, 6:33:31 PM
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Keyen wrote:
I actually run a firecrit build. I use 3 curses (Critical weakness, elemental weakness, flamability, or temporal chain if i need to kite more).
I two shoted merciless vaal with a fireball - Critical damage - elemental proliferation- concentrated effect (it apply on main target for information...). Only a 4L, i was lvl 58.
Actually, i swaped to Fireball-GMP-Elemental proliferation-Fire pen-Critical damage (5L so), and i still do insane damage, even with GMP and without concentrated effect.
Burning + maximized fire pen + maximized critical damage is just retarded a hell.
Just do the maths, you will see how retardly powerfull it is.
make a video of this, i have never seen vaal merci 2shotted by anything.
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Posted bybingobill#6483on Feb 20, 2013, 8:12:18 PM
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Courageous wrote:
Fire needs to decide what it's going to be when it grows up. At the risk of being a boring self repeater ;-p I'll, err, self-repeat:
1. Cold is clearly the best element for doing damage and defending oneself.
2. Lightning wants to be the best DPS element.
3. I argue that fire should be the best kiting element.
Regarding #3, I think that means that burn should be reworked a bit. Burn has some excellent potential properties for kiting, and those should be enhanced. I put my own angle on this over in the "About Burn" thread, but you might have other ideas. Post something.
That assessment makes no sense whatsoever. Cold is the element with the freeze+slow effects, thus cold is the element for "kiting", and as a by product of said effects combined with kiting, a sort of self defense. It also has(or should) have the lowest damage of all elements due to these effects. Lightning is the AoE king while fire should be the single target king. Right now Lightning is the most powerful DPS element, fire just lacks skills so it can't really fulfill its role, which in turn cold steals from fire along with its own role. So basically cold is fine as it is, lightning is pretty fine too, it's just that fire needs more skills to be able to fulfill its role and surpass cold in the single target DPS deparment.
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Posted byOwlRaider#7210on Feb 20, 2013, 8:44:12 PM
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