Witch - Fire, sucks.

The Searing Touch is 'required' for any fire build. Pretty much.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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anubite wrote:
The Searing Touch is 'required' for any fire build. Pretty much.

Its strong early on, but like most uniques, it doesnt hold up to top end rares come endgame unless your build really focuses on the burning aspect.
IGN: KoTao
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XCodes wrote:
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vorthex wrote:
Ah yes, Righteous Fire... I think I wanna burn for 100% of my life per second as fire damage as a Witch. Seems really viable.

Fire resist, CS, regen. You don't need to keep it up 24/7, but it's easy to mitigate the damage to something managable, especially if you're properly keeping everything at a distance as you blow them up with fire.

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vorthex wrote:
Flame Totem? I'm not specced into totems. And if you arent specced into totems, totems are garbage.

How do you spec into totems? There's like... one or two Totem clusters, and the keystone only gives you more totems, not better totems.

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vorthex wrote:
Molten Shield? So now you want me to go in and tank with my 0 armor? I'm sure that will go well dude. I'm pretty sure these spells were designed for 1) a Templar maybe, 2) someone who is actually specced into totems and 3) ????? no idea.

Molten Shield gives you armor, and that armor compliments your ES to make it last a bit longer. What's more, if it goes off it does a fuckton of damage. Seriously, LOOK at the damage numbers.


So basically you'd play a witch that burns her hp, goes into melee just for 2k dmg that doesn't even have a large radius, use 2 totems and completely ignore every other damage spell.
Also molten shell explodes after your ARMOR soaks up enough damage. That means your ES will be going down fast since the witch has no armor at all.
Please, stay out of an argument if you don't have any knowledge at all.

Fireball is a sort of ok spell, but when compared to something like freezing pulse or spork totems it's just not performing.

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concentrated effect?(50% more damage for free), what spells+ suports do you use? And maybe single target regenerating mobs, GMP applies 50% less damage penalty. I could kill regenerating mobs with fireball mines and bad spell weapon.


Why do you all have this illusion that conc effect works on the fireball? It's a TARGETED PROJECTILE. Even the tooltip doesn't show a rise in damage...
The only damage it should increase is the splash fireball does to adjacent targets, and with the decrease to the already small area effect of fireball it becomes almost useless.
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DeadlyNerd wrote:
Why do you all have this illusion that conc effect works on the fireball? It's a TARGETED PROJECTILE. Even the tooltip doesn't show a rise in damage...
The only damage it should increase is the splash fireball does to adjacent targets, and with the decrease to the already small area effect of fireball it becomes almost useless.


Fireball is a two stage spell like Ice Spear.
First stage : it's a projectile that can pierce, fork, chain
Second stage : when the fireball hits a enemy and doesn't pierce, fork, chain, it explodes and these damage are increased by AoE damage.
And that's basically what I'm already saying.
And no, the monster that gets hit directly by fireball will NEVER receive the damage that's been buffed by the conc effect. That monster only receives the direct damage, not the aoe.
That means the fireball is good for clearing groups of monsters but never as a single target spell.
Last edited by DeadlyNerd#2733 on Feb 11, 2013, 4:06:22 PM
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vorthex wrote:
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Josephoenix wrote:
I've been playing for 7 month sir. fire trap is insanely powerful and no you don't need to be a rogue / whatever... it's best suited for casters. i won't go through the list, but let me say that you need a little more than 2 weeks of playing the game to have tried everything and the ability to understand everything.

as the moderator said, more skills are on their way... but fire isn't "lacking" at all.. if the problem is a lack of spells it is lightning, which they recently added arc for and more will come for that too...

i'm a little tired today so forgive me...but the QQing from players who are "so" new and haven't taken the necessary time to L2P is starting to get to me (this isn't directed solely at you)....

i'm taking a break.

Allow me to apologize in advance, i'm not going to do it later


I dont care how many months you've been playing. Doesn't automatically justify anything. I am level 62 almost 63.

Nice claim "Fire isn't lacking." ends there. Ok? Thanks bro.

Fire Trap? Ok, so Path of Exiles idea of a Fire Witch is running around laying Fire traps all over the place? Give me a break.

I've grouped with plenty of Cold / Lightning / Totems builds, they're absolutely way more powerful than my fire build and almost all my points are in Fire/Elemental talents.


OMG you leveled almost to 63?!?! you must know everything.
fire spells in spell totems usually aren't that good for damage, except for detonate dead, because it will decrease the burning you're able to get. Totems are still useful in their own way though.
The game mechanics will prioritize the strongest burn available, so if you can get a fat stacked crit - you will burn things with intensity.

Going fire does not mean you can't shock stack. Witches especially, which are adressed in the title, can very easily shock stack and get amplified damage.

There are other advantages to fire spells. Firestorm drops from above, enabling you to kill enemies behind the front line, if necessary. Fireball has an AOE trigger which means you can pull off a lot of multiple hits. Like using fork and having trigger objects like walls or mobs behind your target.
A 3 page thread on making fire damage witches viable and no mentions of Minion Instability?

One of the most popular builds in the game right now is Fire Summoner.

As for Firestorm missing stuff... Have you SEEN its cast time? And it targets across the screen and begins dealing damage to the specific area you target pretty much instantly. Stack a little faster cast speed and that fire drizzle will look like a proper Firestorm.

edit: and as Vuguroth said, Fireball has great synergy with a lot of different support gems.
Last edited by solistus#0470 on Feb 12, 2013, 2:59:22 AM
Not sure how people can come up with these arguments with a straight face...
Not a single fire spell can hold a candle to Freezing Pulse, no matter how much you twist it

Yes, Im gonna talk about Kripp because the other day I was watching him play his Freezing Pulse Marauder, with 2 fire witches with Fireball + LMP/GMP... His Marauder had 4K+ hp tanking stuff just fine, the Witches were pretty much DPS built

Guess who killed faster?

And in fact its not just fire skills that need a buff, but about half of them in every element... GGG should look at every skill and think "How can we make this as awesome as Freezing Pulse?"

That would be a good start
You know what sucks even more than fire? Physical damage xD, it has no effects poor damage... Why i must go elemental damage when i want physical ;(

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