NeverSink's LOOTFILTER v6.5♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ multiversion

First of all, thanks for your dedication and work Neversink. Your filter and especially filterblade is pretty nice.

"
Completed 12 ChallengesNeverSink wrote:

We might add it and "The Wolf's Shadow" divination card (another exception) to the customizer tree in the next update.


This would be really appreciated. As I am someone, who customized his div card visuals and always forgets to edit the exception in the filter structure.
"
Completed 16 Challengeshedge37 wrote:
First of all, thanks for your dedication and work Neversink. Your filter and especially filterblade is pretty nice.

"
Completed 12 ChallengesNeverSink wrote:

We might add it and "The Wolf's Shadow" divination card (another exception) to the customizer tree in the next update.


This would be really appreciated. As I am someone, who customized his div card visuals and always forgets to edit the exception in the filter structure.


Yep, we put them into the "Misc Item" section in the Customizer on out local version right now. This should hit the live servers within a few hours if everything goes as planned.
- Tobnac, FilterBlade developer
"
Completed 11 ChallengesTobnac wrote:
"
Completed 16 Challengeshedge37 wrote:
First of all, thanks for your dedication and work Neversink. Your filter and especially filterblade is pretty nice.

"
Completed 12 ChallengesNeverSink wrote:

We might add it and "The Wolf's Shadow" divination card (another exception) to the customizer tree in the next update.


This would be really appreciated. As I am someone, who customized his div card visuals and always forgets to edit the exception in the filter structure.


Yep, we put them into the "Misc Item" section in the Customizer on out local version right now. This should hit the live servers within a few hours if everything goes as planned.


Great to hear. Thank you very much!
Im looking at your "Tier 1 rares" section and im confused as to why imbued wands are listed as tier 1 rares. Prophecy and Opal wands have the highest spell damage bonus of all rares. You are also missing void sceptres which has the same implicit as opal sceptres.

For armor, you also have goliath greaves listed as tier 1for some reason, even though they are definately not a high end base...

You have titanium spirit shields listed, but not harmonic or fossilised even though those have implicits and titaniums dont.

For tier 2 bases, you have engraved wands listed even though it is a low level base.

You have skeans listed for tier 2, but they only have a 30% crit chance...while kris are listed as tier 2 even though they have 50%. Shouldnt kris be tier 1 and demon daggers be tier 2 as they have 40% crit?

"
Question2 wrote:
Im looking at your "Tier 1 rares" section and im confused as to why imbued wands are listed as tier 1 rares. Prophecy and Opal wands have the highest spell damage bonus of all rares. You are also missing void sceptres which has the same implicit as opal sceptres.

For armor, you also have goliath greaves listed as tier 1for some reason, even though they are definately not a high end base...

You have titanium spirit shields listed, but not harmonic or fossilised even though those have implicits and titaniums dont.

For tier 2 bases, you have engraved wands listed even though it is a low level base.

You have skeans listed for tier 2, but they only have a 30% crit chance...while kris are listed as tier 2 even though they have 50%. Shouldnt kris be tier 1 and demon daggers be tier 2 as they have 40% crit?



Wands are mostly used for attack builds. Imbued wands and engraved wands have the highest IAS.

Goliath greaves are there due to the high demand for life/armor bases right now, depending on the meta, I'll change it up.

It's 2 AM and I'M a bit too tired to tell the stories/reasons behind the other ones. Rest assured, I'll be retiering all rares in the upcoming patch again though. Thanks for the feebdack, I'll consider it.
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
Just updated the filter. Based off the strict filter, i have all the chromatic orb options set to show but R-G-B items are being hidden for some reason...is anyone else having this problem?

The crusader boots are being highlighted, but they do not appear at all unless i turn the filter off.

https://i.imgur.com/fzTAV6Y.jpg

The settings im using : http://www.filterblade.xyz/#rElQvGSxCEOu

Edit : Nevermind I think I found the problem...the chromatic orb recipe was set to OFF for some reason.
Last edited by Question2 on May 2, 2018, 9:33:53 PM
Maybe I'm missing something obvious but I still get sounds/effects playing for some items I've hidden. For example I've hidden all uniques other than T1-T2 in filterblade, but I still get sounds and an ingame effect for lower tier uniques.

Is there some way to disable these or are they built into the game? I know there are built in currency sounds but I didn't think there was anything for uniques. It looks pretty silly having the orange drop effect go off on an invisible item.
Last edited by archzilllla on May 6, 2018, 6:46:53 PM
"
archzilllla wrote:
Maybe I'm missing something obvious but I still get sounds/effects playing for some items I've hidden. For example I've hidden all uniques other than T1-T2 in filterblade, but I still get sounds and an ingame effect for lower tier uniques.

Is there some way to disable these or are they built into the game? I know there are built in currency sounds but I didn't think there was anything for uniques. It looks pretty silly having the orange drop effect go off on an invisible item.


You can disable all default inGame drop sound effects on the Advanced screen in the Quick Functions section of FilterBlade.
- Tobnac, FilterBlade developer
"
Completed 11 ChallengesTobnac wrote:
"
archzilllla wrote:
Maybe I'm missing something obvious but I still get sounds/effects playing for some items I've hidden. For example I've hidden all uniques other than T1-T2 in filterblade, but I still get sounds and an ingame effect for lower tier uniques.

Is there some way to disable these or are they built into the game? I know there are built in currency sounds but I didn't think there was anything for uniques. It looks pretty silly having the orange drop effect go off on an invisible item.


You can disable all default inGame drop sound effects on the Advanced screen in the Quick Functions section of FilterBlade.


That disables the currency sounds but I still get sounds for junk low tier uniques. I didn't see a separate way to disable those.
Last edited by archzilllla on May 7, 2018, 8:16:41 AM
"
archzilllla wrote:


That disables the currency sounds but I still get sounds for junk low tier uniques. I didn't see a separate way to disable those.


Well there can only be two sounds:

1.) If you hide the item using FilterBlade it should automatically remove the loot-filter-alert-sound. If you're still hearing this sound, try to manually remove the sound from the rule and set it on hide again, maybe there was a glitch while doing it the first time.

2.) The only other sound can be removed with the DisableDropSound command.

So I'm not sure what else you are still hearing :/
- Tobnac, FilterBlade developer

Report Forum Post

Report Account:

Report Type

Additional Info