jewels discussion: bringing RNG and Economy to the Passive Tree

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Xavderion wrote:


And drop rates were similar or even worse than those in PoE. So it doesn't matter what Blizzard intended to do, fact is D2 was a horrendous grind fest if you wanted top tier items. That's why everyone and his mum botted duped and d2jsp'd.


I do now know the exact numbers and decimals, I just know my experience of the two games are completely different based on drops. I never traded in D2. I never duped. I played. As I do in PoE. I never trade, I never cheat. I play.

But don't mistake me for someone that's against trading; I'm not. I believe trading should yield an advantage, both gear wise and currency wise. I just feel - in a game that promotes CHOICES - that the choice of not trading, trusting the in game drops - is so forgotten or neglected.
Bring me some coffee and I'll bring you a smile.
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miljan wrote:
The thing you dont understand or dont want to understand is, PoE is from ground up build around economy.
And I am trying to get through to you that it does not matter.

PoE designed for an economy and got it.

Blizzard supposedly (id say its bullshit blizz did account for trading but thats a whole new argument) did not but in the end there was a huge economy.

Same fucking result in the end.
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Splift wrote:


BotD, enigma, elite uniques etc were all perfectly viable self found.


Of course it was. With a "100% rune drop" boss, it was just a matter of time, not a matter "if".
Bring me some coffee and I'll bring you a smile.
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phrazz wrote:
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Splift wrote:


BotD, enigma, elite uniques etc were all perfectly viable self found.


Of course it was. With a "100% rune drop" boss, it was just a matter of time, not a matter "if".
Yes, just farm literally hundreds of millions of lowish runes into zod.
"GGG heard we liked RNG and then they doubled it?"

Although it does push the trade to win agenda more, a solid build will still be solid without the need to trade for "op" jewels. Keep in mind the unique jewels are being rebalanced. (their radius etc.)

As far as rare jewels are concerned, i am sure we won't see strong keystone passives in them but regular numerical values of nodes, which will be balanced most definitely with some more RNG. 'Cause that's the way we roll.

All in all, just another way to further strengthen and progress your char. What? Did anyone say power creep? NANANANANANANANANANNA I AM NOT LISTENING (You'd like it if i said BATMAN after the NANANA woudn't you?)

R TO THE N TO THE G BABEH!
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Pyrokar#6587 on Apr 18, 2015, 11:09:15 AM
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phrazz wrote:
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Splift wrote:


BotD, enigma, elite uniques etc were all perfectly viable self found.


Of course it was. With a "100% rune drop" boss, it was just a matter of time, not a matter "if".


What? It's the same in PoE. Everything can drop everywhere, so it's just a matter of time.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Splift wrote:
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miljan wrote:
The thing you dont understand or dont want to understand is, PoE is from ground up build around economy.
And I am trying to get through to you that it does not matter.

PoE designed for an economy and got it.

Blizzard supposedly (id say its bullshit blizz did account for trading but thats a whole new argument) did not but in the end there was a huge economy.

Same fucking result in the end.


Actual, people posting here shows that end result is not the same. And it never will be the same, as if the balance from beginning in POE is different to balance in d2, it can never be the same.

And there was no huge economy in d2, there was just a dupe economy for high rune items.
We'll just have to see how often charms drop and how hard it is to get something useful for your build. If they're like charms in d2 and you're all but guaranteed to find several nice ones just playing through the game, I don't see a problem. Conversely, if they're useless without trading because your summoner keeps finding jewels with axe damage and fire penetration because the affix pool is so large, that's where the potential problems come in.
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phrazz wrote:
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Splift wrote:


BotD, enigma, elite uniques etc were all perfectly viable self found.


Of course it was. With a "100% rune drop" boss, it was just a matter of time, not a matter "if".


Countess's special rune drop only went up to Ist. Although crafters would buy bulk low level runes for crafting on the popular trade sites for 1 Ist per 40 (oh wait that is trading!). Self-found a BotD and enigma were totally out of reach.
Keep PoE2 Difficult.
Last edited by Fluffy_Puppies#3904 on Apr 18, 2015, 11:12:52 AM
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miljan wrote:


Actual, people posting here shows that end result is not the same. And it never will be the same, as if the balance from beginning in POE is different to balance in d2, it can never be the same.

And there was no huge economy in d2, there was just a dupe economy for high rune items.
This is the internet, even the most common sense obvious opinion/fact will have some clowns on forums or youtube to argue against it.

High runes and desirable uniques had stable prices that translated into stable real money value. Some of said sites that started on d2 are still huge to this day, so to say the economy was not huge is just plain 100% wrong.

Once again in poe you literally do not have to trade. Half of the characters I make are slef found or close to. Racers are self found, people pushing the top of ladders in new leagues are 95% self found, you are just plain wrong in this thinking.

trading stuff you dont need into stuff you do need is a big help, obviously. In both d2 and poe.

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