jewels discussion: bringing RNG and Economy to the Passive Tree

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miljan wrote:

The thing is your positive example is not about balance on trade. That shit you can do in any game, the one that has balance around trading, and the one that doesnt have it, but still has trade. I am not against trading, but I am against BALANCE around it. You did not post anything good what does a game get from BALANCE around trading and trying to make a game around a economy.


If you make a game where every item is tradeable, you absolutely have to balance the game around that fact, else you get a game where everyone literally finishes their character in a week or so. Where's the fun in that?

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miljan wrote:
Now, do you want a list of all problems that bring balance around trading?

First we have core mechanic with sockets and gems. They are made for currency sink or trade. The character customization is heavily limited by items (and additional layer of RNG for currency sink), there are no skill tree, everything except passive tree are items(now we are getting gems even in passive tree, and guess what it is also limited because of trading).

Or lets talk about map system. The reason you dont get easily high level maps is also because of trading. So you have currency sink to lower the inflation.

Or the fact that balance around trading bring all the scum from booters, RMTs, hackers, cheaters, account stealing and similar.

Than you have lowered drop rates so people would need to go to trade and so the inflation is not as fast.

Or do you want to talk about lack of time invested reword? Or the fact doing some hard content like some map bosses and similar doesnt bring anything good (difficulty/reward is unbalanced) so people skip them.

Or the fact that the game has the worst drop rates for unique item from all arpg ever made. Hack they can make some of unqiues items that change your build (not talking about top end items)even a quest reword, but guess what, they cant because of trading and economy.

Or the fact you will not see some currency items that you could theoretically use for crafting ever drop (not talking about mirrors), or some that are so rare that you will have only few.

You listed only one good point, that has nothing to do with a game balanced around trading, but just with a game that has trading.

I can go on, but i guess you get the idea why balance around economy in loot based games doesnt bring anything good. Getting upgrades from monster kills is something that can not compare to trading. It just feels so good and 10 times better than trading.

In fact, I dont know one positive thing where trying to balance the game around trading brings to the game (not counting RMT for people that use it). Maybe you will have more player interactions compared if you only had optional trading, where you would get most upgrades from your drops (for people that like that).


These are only problems if you refuse to trade, or they were problems, GGG made PoE much more viable for self-found play over the past year or so. If you are willing to trade you won't have a problem with anything you mentioned.

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miljan wrote:
So, can you say anything good that balance around trading/economy brings to the game?


Well, the BALANCE makes sure the game isn't too easy to finish. If everyone would steamroll through the game and acquire near-BiS in a week PoE wouldn't be fun and GGG would be dead. What the trade/economy itself brings to the game is in my last post. I'd also like to add that there are certain worst case scenarios with no trade (as in current D3), where for example say you want some high end unique but it literally never drops, ever. What do you do? You can't do shit. With trade you can at least, well, trade for it. You can work towards that item and after a couple of days of farming you get it. Feels quite rewarding to me.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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BerMalBerIst1 wrote:

He wants to have all the best gear without having to trade for it but without having it dropped easily, by having to kill specific targeted content that is very difficult to justify earning that reward.

You know, like fucking raid bosses in an MMO. It's just not going to happen here, PoE is too fundamentally different than the game HE desires, and it isn't going to change just based on HIS whim.


The concept of raiding only works because of the fact that a) raid instances are time locked. Back when I played WoW you could do the big raids only once a week. This means you get a very small amount of items every week and it takes a long time to somewhat equip the whole raid. And b) raiding means you have 20+ people who have to work together and who need to get equipped. This means there is a lot of potential for fuck ups and you literally can't progress if say your tanks have shitty equip. So finally killing the boss after weeks of farming weaker bosses for gear and praying to god that guild leader's gf who is a healer doesn't fuck up feels quite rewarding. But essentially you are killing a dumb ass boss with simple ass mechanics where 90% of the difficulty is in the time gating mentioned under a). Everyone with a tiny bit of common sense realizes that this can't work in a game like PoE where you can farm bosses endlessly and can do it solo. There is no such thing as a solo PvE pure skill challenge that warrants you to get high ticket uniques. Maybe let us play a Touhou passage on Lunatic for a Shav's or something.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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johnKeys wrote:
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BerMalBerIst1 wrote:

Yeah but because you disagree with him you are "trolling" lol


no. because you troll me, you are trolling.

there are enough people here who disagree with me.
read their posts. the way they phrase genuine counter-arguments. you might learn something, Mr. GrammarPoliseChief.

you are backing someone who came in here with a "lel y u no" attitude so stronk, it makes your own posts seem at least half serious by comparison.
so I sent him to actually read the thread. which he claims he did - adding a lie to an already bad attitude.

so yes, you both clearly disagree. but unless you learn to express your disagreement in an actual human manner - and you clearly have no intention to do that - you both aren't welcome here, as far as I'm concerned.


I am sorry, are you actually that deluded that you think that is all I did? You hold an indefensible position. That is why you won't attempt to defend it against me or BMBI. You are the one who could really learn how to express an argument.

I did read the thread Johnny boy, and now I'm reading from page 7 on. I doubt you have managed a successful defense of your position from page 7 to page 11. I'll edit this when I confirm it one way or another.

Edit: you tried.
Keep PoE2 Difficult.
Last edited by Fluffy_Puppies#3904 on Apr 16, 2015, 10:37:49 PM
Ol johnny string the pot a little

good times lol
I dont see any any key!
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johnKeys wrote:
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BerMalBerIst1 wrote:

There is nothing that says you won't be able to strengthen the tree and your builds with jewels that you find on your own. Since you are already used to playing with far less than optimal gear, this shouldn't bother you in the least.

You're acting like it is going to make your builds weaker somehow unless you don't trade for the best jewels, when really, it will provide a net strengthening and allow for more niche options when creating your own builds.


thank you, for an actual *partially* serious reply.

but I already addressed this claim in both OP and everywhere else:

my chances of grabbing a tree node I'd like to grab and have enough points to travel to, are 100% currently.
even if my chances of finding a Jewel for the slot I intend to travel to in 2.0, are 99.9% (and we both know reality will prove my placement of the dot off by a light-year) - that's making a good situation worse for me. from utter control, to "RNG".
consequently, there will be someone willing to grant me the missing Jewel. for a price. or an "offar".
someone, who wasn't there previously.
I hope that finally proves my "bring Economy to the Passive Tree" point, to you.
it is so obvious, I don't believe I actually needed to "prove" it, but here you go.

so yeah, "Wall Street" is going to come storming into my quiet fishing village, catch all the fish in the lake I could previously catch myself - and sell them to me for Chaos and Exalts.
and I have a problem with that not because I "refuse using the tools at my disposal".
I have a problem with that, because for two and a half years no one stormed into my village.

two and a half years spent standing on this small piece of dry land called the superfuknawesome skill tree, in the middle of the RNG flood, calling out and begging to GGG to stop the tide.
and now they respond by slowly trickling RNG onto my piece of land too...


So shocked you "attempted" your very first defense in the thread.

You are choosing to not trade and you still have that choice. You are happy playing with sub optimal gear to date, why are you so angry that you will have sub optimal gear now? I bet having any jewels will be stronger than no jewels. Your whole argument falls flat. "Wall Street" may be moving to town, but they aren't tearing down your fishing hut, they are simply building their mansions next to it. If you are unhappy living in your hut maybe it it time to change your bad attitude about a core aspect of PoE.
Keep PoE2 Difficult.
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miljan wrote:


Who the fuck cares about inflation in hack and slash game? First one is better because you are playing a arpg game not a trading game. You dont need to waste time on trading as it is done automatically, so you dont need to stop killing monsters. Thats why its better, as it offers better game play and flow without artificial breaks.


"Who cares about inflation in a hack and slash game?" The answer is everyone who values what they have... I took a 5/6 month break from the game and my wealth was still intact, my hard work was all intact. The only thing I missed out on was divining my 9 spare CoD and LC chest armours to be worth more once they turned legacy.

If I stopped playing Diablo 3 for 5/6 months before the removal of trade I would come back to find all my possessions are worthless and that I couldn't buy anything new.
Keep PoE2 Difficult.
Last edited by Fluffy_Puppies#3904 on Apr 16, 2015, 10:33:36 PM
>trading in PoE

GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Xavderion wrote:
>trading in PoE



Haha, that isn't a trade fail though, it is an English fail, so the guy selling the item decided to troll the ESL dude.
Keep PoE2 Difficult.
I love almost every single thing about the new content. It is just something OP brought up that helped me realize with magic/rare/unique items soon to be applicable to the passive tree and subject to all kinds of conventional stuff (like looking for max rolls and crafting), RNG/luck/RMT will soon become decisive factors in how the community manages to construct future builds.

I generally don't mind trading, do it for most everything I haven't self-found for my char at the time. But having the passive tree become enslaved to the whims of RNG/trading/etc, isn't something I find appealing. It used to seem like the most stable aspect of building a character, as opposed to stuff like gear that you knew might be an issue to find exactly the right mods with; maybe not so anymore.

Is this good or bad for PoE? (saying stuff like it was inevitable is simply a reflection of changing reality, not the expression of an opinion regarding said changes)
For POE Devs: https://www.youtube.com/watch?v=ea6UuRTjkKs
Died like this in HC before: https://www.youtube.com/watch?v=nVsgFUiD-Y8

u_u
Most jewels will be common as heck, 1c prices. Oh, you don't want to trade? Too bad. GGG can't stop their every idea, because some players don't want to play the way GGG designs the game. You need to find gear anyways, and even with the best passive skill tree in the world, you won't do anything without gear. AND jewels are OPTIONAL to the build.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.

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