Item Filters

"
Khisanth wrote:
"
Hixxie wrote:
"
SetBackgroundColor 0 128 0

Judging by the screenshot image, it looks like the background color is not transparent.
I'm guessing there will be an option discusses or planned, also requested by the community, to add transparency?

Something like this?
SetOpacity 50
SetOpacity 85

Where zero is completely transparent, and 100 being completely solid.


That is actually very odd. None of the labels in the screenshot has transparency but the labels currently in game are partially transparent.

Look closer. All of the labels have transparency except for the green one.
"The absence of evidence is not the evidence of absence."
Ta-da!. I foresaw it back in July 2014:

http://www.pathofexile.com/forum/view-thread/974443/

Last edited by DarkAvenger2279 on Apr 3, 2015, 3:13:39 PM
I waited that news so much.

TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY TY
I LOVE YOU GGG
IGN: Munkehboi
"
Ta-da!. I foresaw it back in July 2014:

http://www.pathofexile.com/forum/view-thread/974443/


@DarkAvenger2279

February 2014 here: http://www.pathofexile.com/forum/view-thread/785494

Can't wait for it to go live.

Last edited by SaintCabal on Apr 3, 2015, 3:49:20 PM
To include any items that can be vendored for a Chromatic would you need to show anything with 3+ linked sockets and pick through by eye, or is there another way?
I feel like I'm repeating myself with these QoL improvements, but:

FUCK YEAH!
"Imagining GGG as a cranky hormonal pregnant woman suddenly explains a lot." - CliveHowlitzer
"
diversis wrote:
will that work?
Spoiler

Show
BaseType "Scroll of Wisdom"
SetTextColor 255 0 0
SetBorderColor 0 0 255
SetBackgroundColor 255 255 255

Show
Class Map
SetTextColor 0 200 150
SetBackgroundColor 215 145 0
SetBorderColor 0 0 0
PlayAlertSound 4

Show
BaseType "Occultist's Vestment "
LinkedSockets = 6
Rarity >= Unique
SetTextColor 0 0 0
SetBackgroundColor 255 0 0
SetBorderColor 255 0 0
PlayAlertSound 9
PlayAlertSound 8
PlayAlertSound 7
PlayAlertSound 6
PlayAlertSound 5
PlayAlertSound 4
PlayAlertSound 3
PlayAlertSound 2
PlayAlertSound 1
PlayAlertSound 2
PlayAlertSound 3
PlayAlertSound 4
PlayAlertSound 5
PlayAlertSound 6
PlayAlertSound 7
PlayAlertSound 8
PlayAlertSound 9

Show
BaseType "Occultist's Vestment "
Rarity >= Unique
SetTextColor 0 0 0
SetBackgroundColor 255 0 0
SetBorderColor 255 0 0
PlayAlertSound 9

Show
BaseType "Mortal Hope"
SetTextColor 0 0 0
SetBackgroundColor 255 0 0
SetBorderColor 255 0 0
PlayAlertSound 9

Show
BaseType "Gavel"
Rarity >= Unique
SetTextColor 0 0 0
SetBackgroundColor 255 0 0
SetBorderColor 255 0 0
PlayAlertSound 9

Show
BaseType "Glorious Plate "
Rarity >= Unique
SetTextColor 0 0 0
SetBackgroundColor 255 0 0
SetBorderColor 255 0 0
PlayAlertSound 9

Show
Class Gem
Quality > 15
SetBorderColor 128 128 255
SetBackgroundColor 215 145 0
PlayAlertSound 5

Show
Class Gem
Quality > 0
SetBorderColor 128 128 255

Show
LinkedSockets = 6
SetTextColor 0 0 255
SetBackgroundColor 255 255 0
SetBorderColor 255 255 255
PlayAlertSound 5

Show
LinkedSockets = 5
SetTextColor 215 160 50
SetBackgroundColor 255 255 255
SetBorderColor 255 255 255
PlayAlertSound 5

Show
Sockets 6
SetTextColor 100 200 100
SetBorderColor 0 0 0
SetBackgroundColor 255 255 255
PlayAlertSound 5

Show
BaseType "Exalted Orb"
SetTextColor 0 0 0
SetBackgroundColor 255 255 255
SetBorderColor 255 0 0
PlayAlertSound 5

Show
BaseType "Eternal Orb"
SetTextColor 0 0 0
SetBackgroundColor 255 0 0
SetBorderColor 255 0 0
PlayAlertSound 9

Show
BaseType "Chromatic Orb"
SetTextColor 0 0 255
SetBorderColor 0 255 0
PlayAlertSound 6

Show
BaseType "Divine Orb"
SetTextColor 255 236 108
SetBorderColor 200 175 0
PlayAlertSound 8

Show
BaseType "Regal Orb"
SetTextColor 0 160 160
SetBackgroundColor 255 255 255
SetBorderColor 0 175 175
PlayAlertSound 8

Show
BaseType "Chaos Orb"
SetTextColor 255 236 108
SetBackgroundColor 0 30 160
SetBorderColor 200 175 0
PlayAlertSound 8

Show
BaseType "Orb"
SetTextColor 255 155 40
SetBorderColor 255 255 0
PlayAlertSound 6

Show
Rarity = Unique
SetTextColor 255 85 0
PlayAlertSound 7

Show
Rarity < Rare
ItemLevel >=77
SetTextColor 238 232 179
SetBackgroundColor 0 0 0
SetBorderColor 255 255 255

Show
Rarity >= Rare
ItemLevel >=77
SetTextColor 0 232 179
SetBackgroundColor 0 0 0
SetBorderColor 255 255 255

Show
DropLevel >= 70
Rarity >= Rare
SetTextColor 255 255 0
SetBorderColor 0 10 155

Show
Rarity >= Rare
DropLevel < 70
SetTextColor 230 215 60

Show
DropLevel >= 70
Rarity < Rare
SetTextColor 238 232 179

Show
Quality 20
SetTextColor 0 0 0
SetBackgroundColor 255 255 255
SetBorderColor 255 255 255
PlayAlertSound 5

Show
Class Currency
SetTextColor 0 200 150
SetBackgroundColor 215 145 0
SetBorderColor 0 0 0
PlayAlertSound 4

Hide



Show
Rarity = Unique
SetTextColor 255 85 0
PlayAlertSound 7

Show
Rarity >= Rare
ItemLevel >=77
SetTextColor 0 232 179
SetBackgroundColor 0 0 0
SetBorderColor 255 255 255

A lvl 77 Unique will overwrite the first SetTextColor.
beautifull
ign: UpForJava
Last edited by Upforsale on Apr 3, 2015, 4:36:12 PM
I don't even know what to say... I love this damn company and have huge respect for them. Even more so now.

A company who actually cares about its playerbase and cares about improving the game constantly for everyone. What world am I in?

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