Should've called the game Path TO Exile - MTG Fan anyone?
" Lol! I know this is an old thread, but I just noticed it. The creator of The Deck is on team PoE?! That's cool. I've been playing MTG on and off since Ice Age. I think it's a great game, it's just so strategically deep. And the better you get at it, the more fascinating it becomes. I have an issue with it though: It's just so expensive to play. You can get away with not spending too much money if you play it casually, but once you become competitive you start spending a lot of money. I can remember when Birds of Paradise was considered an expensive Type 2 card at $20. But now with Mythic Rares and Planeswalkers.....someone told me recently there's a card in standard that's worth $100!? That's insane to me. Last time I got into MTG, I played Magic the Gathering Online pretty hardcore for nine months straight. That's all I did, come home for work, play MTGO. The problem was, if I had a bad night and made a lot of play mistakes, I would just feel really bad. I tried to check my ego, and be emotionless about the whole thing and just try to have fun and learn from my mistakes. But that's easier said than done, for me anyway. I eventually realized I was spending a lot of money to feel like crap, so I had to give it up. I've vowed never to get into MTG again, but I've said that before... I am a poor freezingly cold soul
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Thanks for bumping this thread! After reading it, and checking GGG website, new dimension opened for me, so to say. "Know your enemies" as someone said haha.
I used to play MTG for year or so. I joined "the tribe" with Scourge, and gave up when Kamigawa came out. At first, I was really excited about MTG - so many combinations, so many nice looking cards. Just few months after I started playing, Wizards changed card design. I didn't liked new one. I mean, I REALLY didn't liked it. But much worse was the fact most players used to play just few "Pro / someone-else-made-it decks". At first I didn't noticed that, but after few months of tournaments, it became serious anjoyance. Most players were way too much into winning. In their opinion, 95% of cards are almost self-debuffs. Situation went a little better with MTGO. There were enough players willing to play for fun to make me enjoy playing. I even found ones sharing my ultimate MTG "deal" - totally random format! Check this out > http://deckondemand.com/ I don't play neither MTG nor MTGO at the moment. All I do is login to MTGO once per month and pick 64 free cards from MTGOTraders bot. "I am The Banisher, the ill will that snuffs the final candle." - Seal of Doom (MTG)
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played magic long ago , mana issues annoy me . magic is the only game capable of being rendered unplayable by its own rule mechanics *mana* game is not as tactical as it can be with all the 'random' factors . newer cards tend to be mere shells of their previous versians especially power-nine replacers. mana issues aside i had a really nasty wake/wish deck i played years back . my favorite deck was a recurring nighmare deck . altered it later once it was no longer type2 with ivory mask and jesters cap . once yer tired of 'competition' the game can be very fun with house rules or a chaos list . one of my fav rules is land fetch : search deck , find land , reveal land , then reveal and shuffle a card from your hand back into the deck , opp cuts . decide before match if special non mana lands can be fetched . --- .
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" The art of mulliganing is one of the most important (and hardest) skills to master in MTG. There are a lot of questions you have to ask yourself when you draw your opening hand, like: Do I have enough mana to play my spells? Is it the right color mana? What are the chances I'll draw the mana I need? Does my hand do anything? Do my opening spells cost too much? Am I on the play or the draw? Who's the beatdown? what did my opponent side in? Do I have to get lucky to beat my opponents deck? There are certainly a lot of random elements to MTG. But every year there are a handful of guys who continuously do so good on the pro tour, that it's unquestionably a game of great skill as well. I am a poor freezingly cold soul
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The mana screw / flood problem in magic is pretty interesting in game design. Its something that we have often discussed.
As Oasisbhrnw says, there are a lot of factors and you can avoid a lot of the problem. Deck construction is very important and Aggressive mulligans can be taken by advanced players. The problem is that in general any game where mana issues occur you will not have fun, and this is most harshly felt by new players. A lot of Modern TCGs try to "fix" this problem by allowing any card to be played to generate their resources. Its actually a very elegant design from a theoretical game design point of view. Just one problem, I just don't find that mechanic very fun. I'm not sure why but the land mechanic of magic with its five colours seems very inherently right but it somehow feels satisfying on a deep level. So there you go, even with the mana problems that you run into using MTG's system, I still think its the best resource system in a trading card game I've played. Path of Exile II - Game Director
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i would have to respectfully disagree that mtg's land is the best resource method .
i could name games with better methods but its a waste of time . and as for mulligans , ive played magic since revised , i know how to mulligan . --- .
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" +1 "I am The Banisher, the ill will that snuffs the final candle." - Seal of Doom (MTG)
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" Oh, I'm sure many people would say the same thing. As I said in my previous post, from a theoretical game design point of view most other resource mechanics are better than land. The thing is that I find the land mechanics very satisfying from a thematic point of view. It's also very simple and easy to understand. Path of Exile II - Game Director
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the spoils game is based off MTG by ex-professional players who wanted to fix problems in mtg
for resources... you start the game with 2 basic resources in play. at beginning of your turn, you either play a resource, or draw a card. At any time, you can pay 3 to draw, or pay 4 to play a resource. Anything can be played face down as a resource, but only Resource cards provide threshold when they are resources, and you need threshold to play most cards. However you can use any resource to play the card if you have the required threshold. So if you have 3 rage threshold, you can play a 1 cost character with 3 threshold, and a 2 cost character with 3 threshold in the same turn. | |
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ut oh he's bustin' thematics on us :) i am not an artistic soul , but do like mythology/legends . gaining power from the land is a very common legend and from a story standpoint it works . then the illusion is broken by rounds of sitting on your hands or land destruction . --- .
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