unique items *no longer updated*

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Apolyon34 wrote:
anvil really sucks in my opinion. Aegis Aurora specs are already pretty much invincible (when played properly) against anything but one shot mechanics like vaal smash and maybe map kole with extra damage on an unlucky day. You don't need to cap block to be a god.

Not only that it has so many downsides. -10% attack speed should be enough without the insane 20% movement penalty. and most importantly any serious block build should have its neck slot reserved for this








Spell block isn't important tbf. Spells can easily be mitigated by resistances.
IGN: FlickerJam
I run two block builds, neither uses Lazhwar. Maybe I'm not 'serious' enough, but there are so many better options than spell block for any given character.

I'd absolutely consider the new amulet for one of the builds, though.
IGN: Grisloo
Spell block is awesome but to say that the new amulet is useless on block builds because it doesn't have spell block is silly.

I have two block builds and would love to run the new amulet on either.
Standard Forever
It's only useless if you rely on Tempest Shield a bunch. If you're just looking for damage mitigation, the Anvil should work really well all the same.

20% Movespeed reduction is a lot though. My Blocker is plenty slow already :P
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guvnor wrote:
Spell block isn't important tbf. Spells can easily be mitigated by resistances.

"Easily." Megaera and Temple Piety would love to have word with you. As well as any spellcaster (Voidbearers included) in a minus-max-resistance map.

Really, I don't know how you can say that with a straight face after the recent Elemental Adaptation nerf and the fact that you can block reflected spell damage now.

Besides, not all spells are purely elemental: Detonate Dead, EK, Bear Trap, Vaal smash, and possibly some other spells I forget are physical or half-physical—and they will crush your armor under certain circumstances (extra damage mods, Vulnerability mod, chaining mod). A 50% spell block is a huge boost to survivability and a must-have for an Aegis Aurora build.

The new amulet really isn't as good as Stone of Lazhwar for the endgame content where spells do idiotic amount of damage, whereas a 3% increased cap on attack block doesn't make a noticeable difference. I do, however, agree that it might work as a leveling amulet for a block build.
<Tyrfalger> Exactly, the next act is going outside Sarn and into those wheat fields (see the map) to become a farmer. Then we can spend our days endlessly farming. Wait a minute...
Last edited by moozooh on Jul 16, 2013, 1:54:52 PM
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Museifu wrote:
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If atleast it would be less and more. 15% increased is nothing.


This is equal to 15% increased physical damage and 15% increased elemental damage. Ele builds benefit greatly from 30% WED. This is actually not that bad.
IGN: ThrobbinRobin
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Sodomee wrote:
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Museifu wrote:
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If atleast it would be less and more. 15% increased is nothing.


This is equal to 15% increased physical damage and 15% increased elemental damage. Ele builds benefit greatly from 30% WED. This is actually not that bad.

The helmet, without anything else, is -15% physical/elemental/all types of damage.
The "30% reduced Damage" affix means you deal 30% reduced damage. It doesn't affect the damage you take.
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Sodomee wrote:
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Museifu wrote:
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If atleast it would be less and more. 15% increased is nothing.


This is equal to 15% increased physical damage and 15% increased elemental damage. Ele builds benefit greatly from 30% WED. This is actually not that bad.
That's not how increased damage moidifiers work.
IGN - PlutoChthon, Talvathir
I think Anvil could be great for cylone build, as -% move speed is actually benefiting cyclone.
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“
No mod action. Business as usual.
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Odoakar wrote:
I think Anvil could be great for cylone build, as -% move speed is actually benefiting cyclone.

No it's not actually. Cyclone is played best with Multistrike + as much AoE as you can stack. Multistrike auto-targets and prolongs your Cyclone by 200% or even more for the SAME mana costs and increased AoE gives more killspeed vs mob packs than for example Increased Melee Dmg.
So imagine you have huuuuge AoE and fast movespeed now. You cyclone wildly through mobs and hit everything because of your AoE, slow movespeed would drag you down, lessening your killspeed by a huge margin while with fast movespeed you can just 'run' through mobs while maintaining fast killspeed. Also fast moving enemies that run away are a pain with slow movespeed Cyclone.

Slow movespeed Cyclone is only good vs slow boss monsters.
Facebreaker for life!

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