unique items *no longer updated*

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Okanitu wrote:
I do not understand this obsession with making uniques such a double-bladed sword.

I mean sure, if it's THAT OP, I can understand. The Soul chest would probably be sickly OP if it was supported by level 20 Spell totem rather than 14. I get that.


But there is no way this ring is worth 2 ring slots, in any situation. Either make them extremely OP + a good negative drawback, or just....Make them....and not fuck the character over at the same time.

Btw, if the LGoH on this ring is affected by damage effectiveness as well, then it's even more "meh".


The drawbacks have two functions.

Firstly, they add personality to an item. Like people, these items are double-edged swords. You have to think before just equipping them. I'd rather create a more interesting item than one that every Tom, Dick and Harry would want to wear thoughtlessly. That sort of cheapness and superficiality is not worth $1000 in my eyes.

Secondly, they allow for more easy balancing/overpowering. Thief's Torment, for example, is a trap of sorts. You read all those bonuses and only at the end do you get the sucker punch. I can definitely see uses for that ring, but obviously you'd have to build for it. I'm not entirely sure it pulls the weight of two rings, but it definitely has some interesting offerings.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
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ghaleon686 wrote:
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s1053915 wrote:


found this on 72lv map


Question about that map after seeing it on Kripp's stream. Anyone know if the magic/rare/unique monsters the boss raises can give xp/loot? the map seemed pretty uneventful from the stream so I'd like to at least think there's some hidden factor unseen.


NO
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RabidMonk wrote:
Agreed - Excellent leveling ring. Attach some sadimas touch, a quill rain with split arrow/chain, and off you go to merciless :)


Add in a Goldwyrm and a Wake of Destruction, and off you go to maps.
Wow, awesome ring. I always knew Mana Gained on Hit would eventually be added to something, but never that high per hit. I guess its drawbacks make up for it, though. Really cool unique davros!
same name in-game
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Iao wrote:
Wow, awesome ring. I always knew Mana Gained on Hit would eventually be added to something, but never that high per hit. I guess its drawbacks make up for it, though. Really cool unique davros!


Cheers :)
Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring
----------------------------------------------------------------------------------
The Guide to Loot Filters - Here
Does the curse reduction work on maps with curse mods? If so, it makes the ring pretty strong for certain things.
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mathiasmmh wrote:
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Charan wrote:
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mathiasmmh wrote:

Yay, another low level map.


The level wasn't really the issue -- she just picked it based on most appropriate tile-set I think. Neither IronCageSkirt nor I play anywhere near enough to get to see it first-hand. We'll be relying on a video...


Ok.

It's just kind of annoying that every single new unique map is aimed at low levels, but i guess it's gonna be that way for now.


You realize we have one 66, one 67, one 68 and now one 69 unique map? I'll make a wild guess that the next unique map is gonna be lvl70-77.
IGN Hardcore: Muppman
IGN Beyond: TheTrueAuraBitch or BlixtarOchDunder
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FknWizard wrote:
Does the curse reduction work on maps with curse mods? If so, it makes the ring pretty strong for certain things.


Yes
Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring
----------------------------------------------------------------------------------
The Guide to Loot Filters - Here
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davros70 wrote:
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FknWizard wrote:
Does the curse reduction work on maps with curse mods? If so, it makes the ring pretty strong for certain things.


Yes


this ring... wow... its so cool!

my only question i have... that will decide if i will use this or not...

is the Mana per hit effected by Damage effectiveness the same way as life is??
IGN: Nivius
Ty for scam <3
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Nivius wrote:
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davros70 wrote:
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FknWizard wrote:
Does the curse reduction work on maps with curse mods? If so, it makes the ring pretty strong for certain things.


Yes


this ring... wow... its so cool!

my only question i have... that will decide if i will use this or not...

is the Mana per hit effected by Damage effectiveness the same way as life is??

It's life and mana ON HIT, meaning, if you hit a monster, you get a SET amount of mana and life back. Combine that with an AOE though, you'll get back anything you use and more.
Last edited by ErrorCode#4499 on Apr 19, 2013, 2:35:25 AM

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