unique items *no longer updated*
" The drawbacks have two functions. Firstly, they add personality to an item. Like people, these items are double-edged swords. You have to think before just equipping them. I'd rather create a more interesting item than one that every Tom, Dick and Harry would want to wear thoughtlessly. That sort of cheapness and superficiality is not worth $1000 in my eyes. Secondly, they allow for more easy balancing/overpowering. Thief's Torment, for example, is a trap of sorts. You read all those bonuses and only at the end do you get the sucker punch. I can definitely see uses for that ring, but obviously you'd have to build for it. I'm not entirely sure it pulls the weight of two rings, but it definitely has some interesting offerings. If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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" NO |
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" Add in a Goldwyrm and a Wake of Destruction, and off you go to maps. |
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Wow, awesome ring. I always knew Mana Gained on Hit would eventually be added to something, but never that high per hit. I guess its drawbacks make up for it, though. Really cool unique davros!
same name in-game
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" Cheers :) Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring ---------------------------------------------------------------------------------- The Guide to Loot Filters - Here |
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Does the curse reduction work on maps with curse mods? If so, it makes the ring pretty strong for certain things.
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" You realize we have one 66, one 67, one 68 and now one 69 unique map? I'll make a wild guess that the next unique map is gonna be lvl70-77. IGN Hardcore: Muppman
IGN Beyond: TheTrueAuraBitch or BlixtarOchDunder |
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" Yes Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring ---------------------------------------------------------------------------------- The Guide to Loot Filters - Here |
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" this ring... wow... its so cool! my only question i have... that will decide if i will use this or not... is the Mana per hit effected by Damage effectiveness the same way as life is?? IGN: Nivius
Ty for scam <3 |
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" It's life and mana ON HIT, meaning, if you hit a monster, you get a SET amount of mana and life back. Combine that with an AOE though, you'll get back anything you use and more. Last edited by ErrorCode#4499 on Apr 19, 2013, 2:35:25 AM
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