Conversion (and Damage Based On) occurs before all multipliers.
Also, you halved your Cold Damage twice :)
100 Fire Damage
100 Cold Damage
50% Cold to Fire -> 100 Fire, 50 Fire/Cold, 50 Cold Damage
100% inc Cold/Fire/Ele Damage:
100 Fire benefits from Fire/Ele:
100 * (1 + 1 + 1) = 300 Fire Damage
50 Fire/Cold benefits from Fire/Ele/Cold:
50 * (1 + 1 + 1 + 1) = 200 Fire
50 Cold benefits from Cold/Ele:
50 * (1 + 1 + 1) = 150 Cold
You'll deal 500 Fire Damage and 150 Cold Damage.
So to answer your question: it's neither 525 nor 450.
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Posted byVipermagion Feb 20, 2015, 10:33:17 AMValued Poster
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Infinite loops are bad. Once the game allows conversion of A to B, it cannot allow B to A because of how it calculates things.
You will never see:
Anything to Physical
Chaos to anything
Fire to anything, except Fire to Chaos
Scrotie is correct. The order is:
Physical > Lightning > Cold > Fire > Chaos
Damage of any type can be converted to any type further up the chain, but never further back, because that would allow infinite loops of damage being converted.
It's interesting to see the technical limitations of the current solution, but notice that while this might suggest we'd see lots of everything to chaos, there are also intentional design limitations of what you can do, restricted more so than the actual technical limitations. And also, the order of what is allowed in this technical limitation is itself a design decision.
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Posted byDragonsProphecyon Feb 20, 2015, 2:10:35 PM
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Conversion (and Damage Based On) occurs before all multipliers.
Also, you halved your Cold Damage twice :)
100 Fire Damage
100 Cold Damage
50% Cold to Fire -> 100 Fire, 50 Fire/Cold, 50 Cold Damage
100% inc Cold/Fire/Ele Damage:
100 Fire benefits from Fire/Ele:
100 * (1 + 1 + 1) = 300 Fire Damage
50 Fire/Cold benefits from Fire/Ele/Cold:
50 * (1 + 1 + 1 + 1) = 200 Fire
50 Cold benefits from Cold/Ele:
50 * (1 + 1 + 1) = 150 Cold
You'll deal 500 Fire Damage and 150 Cold Damage.
So to answer your question: it's neither 525 nor 450.
This is correct - note that in my example I always listed the base damage from conversion, then one list of all the modifiers to all types - e.g:
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50 base lightning converted to cold - 50% lost to conversion = 25 cold from lightning, affected by 100% increased lightning + 100% increased cold = 200% incraese = 75 cold damage from lightning
An increased elemental damage bonus, if present would also be in that line. It would not and could not be in there twice.
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Posted byMark_GGGon Feb 22, 2015, 5:25:07 PMGrinding Gear Games
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