Kickstarter Campaign for PoE's Optional Self Found League!

SFL = no RMT. Yes please.
http://i.imgur.com/8fqgfAh.png
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iamstryker wrote:
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tackle70 wrote:
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iamstryker wrote:

So why aren't you separating the two very different ideas of A) Just buffing drop rates vs. B) Buffing drop rates AND removing trading?

All you keep saying is QQ you all want more drops but your ignoring that those people also want trading removed. They aren't at all the same thing. One just makes the game a lot easier while the other most likely makes the game harder in many ways.


Newsflash: you can already play with the same droprates and no trading. No self-found league required. Why is this so hard for some people to understand?


The post you replied to there said nothing at all about "same drop rates with no trading". Are you even replying to me or just spitting out any response you feel like making?



I don't think you know how to read. Here, I've bolded the relevant part of your post.

If you want a more difficult game that doesn't have any trading but has the same drop rates, you don't need SFL to get that.

The only thing I've ever seen brought up that is even half legitimate in SFL threads is the need for a self-found ladder, and I am in agreement with this. But it doesn't take a whole league to do that.
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
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rinleezwins wrote:
SFL = no RMT. Yes please.


No RMT? Really? You think RMTers wouldnt sell accounts for ladder spots and such?
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tackle70 wrote:


If you want a more difficult game that doesn't have any trading but has the same drop rates, you don't need SFL to get that.


It's ironic you accuse me of having a reading problem. Again, your redundant hurr durr you can do that now statement has nothing at all to do with the post that you bolded. I'll try to spell it out for you even clearer this time. In the bolded part I was talking about how Removing trading WITH increased drop rates is different than simply wanting increased drop rates. I was saying that because I feel your ignoring that point just to badger people about wanting a change to the drop rates. Your response was the same "you can do that now" line which has nothing at all to do with what I said.

I obviously know that I can play self found right now if I wanted to and I'm not the least bit interested in doing so. Thanks for repeating it over and over for nothing.

Standard Forever
Last edited by iamstryker#5952 on Jan 15, 2015, 10:13:06 AM
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iamstryker wrote:
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tackle70 wrote:


If you want a more difficult game that doesn't have any trading but has the same drop rates, you don't need SFL to get that.


It's ironic you accuse me of having a reading problem. Again, your redundant hurr durr you can do that now statement has nothing at all to do with the post that you bolded. I'll try to spell it out for you even clearer this time. In the bolded part I was talking about how Removing trading WITH increased drop rates is different than simply wanting increased drop rates. I was saying that because I feel your ignoring that point just to badger people about wanting a change to the drop rates. Your response was the same "you can do that now" line which has nothing at all to do with what I said.

I obviously know that I can play self found right now if I wanted to and I'm not the least bit interested in doing so. Thanks for repeating it over and over for nothing.



If you had read the thread, you'd know that I've already pointed out that the only reason most people want a SFL is for increased droprates. And the only way that's different from wanting a droprate increase now is that some people recognize that would kill the economy. Doeesn't matter, it's just droprate QQ. It's "I played 1000 hours but I haz no shavs waaaaaaaaaaahhhhhhhhhhhhhhhhhhhhh GGG buff droprates in new SFL plz so I can haz shavs".

The people who want SFL due to RMT/ladder issues are barking up the wrong tree. I see no reason why you'd need a whole new league to do a SFL ladder.
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
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tackle70 wrote:


The people who want SFL due to RMT/ladder issues are barking up the wrong tree. I see no reason why you'd need a whole new league to do a SFL ladder.


Of course you don't. That's apparently why you continue to ignore the point I was trying to make above.

It's funny you say anyone who wants it just wants a shavs. I will be getting a 6L shavs soon to just mess around with. The wealth I get from trading doesn't stop me from being interested in a SFL. Everyone is different and is interested in different things.
Standard Forever
Conceptually a league or ladder, self-found with current drop rates would not work unless GGG created a 1.5 year league/ladder.

That's the point. They aren't mutually exclusive.

I don't understand why this is so hard to comprehend.

1) Do drop rates need to be increased in a SFL league/ladder - probably YES. BUT...ONLY because of the time-table that is usually set forth for leagues and ladders. If GGG wanted to created SFL-Standard where no time limits were imposed, than a drop rate increase wouldn't be needed. Uniques bring builds together. A league/ladder with SFL in a short period of time would have a bunch of people that would be competing in rares. That's not the goal either.

2) Statement: People asking for self-found are simply a masking "moardrops QQ". This is simply not the case. In the childish world some of you live in, this may be the case that people have to cry to get what they want. Obviously the goal of the league is not just "no trading". Having a competitive league with unique-based builds is still the end goal. Competition would be stale without an increased drop rate and RNG would fully dictate rankings, etc.

I think if people were going to ask for drop rate increases...they would just create a forum post for it.

This is for creating a league (or ladder) where EVERYONE is OPTIONALLY on the same footing (i.e. no trading) so you can see how creative people can get with navigating the skill tree, and building around uniques that drop for them.

It also allows players to more FREELY use high-end currency for their "intended" purpose. Using exalts to actually craft, instead of trade, would be the norm...not something only rich folks do.

I think the people that get it...get it. The others will always belittle those that want something different because they either don't understand, or they are so embedded in the fact that the game must be "played one way and one way alone".

There is no point in arguing with people who are clearly steadfast and fixed in the thought that "people who ask for SFL all are QQers asking for more drops". Players like this have already made their bias and stereotyping clear. No argument here will ever make sense to these guys.

My guess is a lot of people are afraid of an SFL league because they are afraid it will hurt their own business. "What if people ACTUALLY ENJOY SELF FOUND??" ...Oh noes...my millions in Exalts...what shall I do!?? Nobody will buy anything from me anymore...waaah!

Whatever...the idea of a self-found temporary void league sounds like a fun side league and is simply just something fun to talk about at this point. I love the game with or without trading..makes no difference to me. :]

Last edited by Prizy#1622 on Jan 15, 2015, 11:33:36 AM
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Prisus wrote:
Conceptually a league or ladder, self-found with current drop rates would not work unless GGG created a 1.5 year league/ladder.

That's the point. They aren't mutually exclusive.

I don't understand why this is so hard to comprehend.

1) Do drop rates need to be increased in a SFL league/ladder - probably YES. BUT...ONLY because of the time-table that is usually set forth for leagues and ladders. If GGG wanted to created SFL-Standard where no time limits were imposed, than a drop rate increase wouldn't be needed. Uniques bring builds together. A league/ladder with SFL in a short period of time would have a bunch of people that would be competing in rares. That's not the goal either.

2) Statement: People asking for self-found are simply a masking "moardrops QQ". This is simply not the case. In the childish world some of you live in, this may be the case that people have to cry to get what they want. Obviously the goal of the league is not just "no trading". Having a competitive league with unique-based builds is still the end goal. Competition would be stale without an increased drop rate and RNG would fully dictate rankings, etc.

I think if people were going to ask for drop rate increases...they would just create a forum post for it.

This is for creating a league (or ladder) where EVERYONE is OPTIONALLY on the same footing (i.e. no trading) so you can see how creative people can get with navigating the skill tree, and building around uniques that drop for them.

It also allows players to more FREELY use high-end currency for their "intended" purpose. Using exalts to actually craft, instead of trade, would be the norm...not something only rich folks do.

I think the people that get it...get it. The others will always belittle those that want something different because they either don't understand, or they are so embedded in the fact that the game must be "played one way and one way alone".

There is no point in arguing with people who are clearly steadfast and fixed in the thought that "people who ask for SFL all are QQers asking for more drops". Players like this have already made their bias and stereotyping clear. No argument here will ever make sense to these guys.

My guess is a lot of people are afraid of an SFL league because they are afraid it will hurt their own business. "What if people ACTUALLY ENJOY SELF FOUND??" ...Oh noes...my millions in Exalts...what shall I do!?? Nobody will buy anything from me anymore...waaah!

Whatever...the idea of a self-found temporary void league sounds is just something to talk about at this point. I love the game with or without trading..makes no difference to me. :]



Just ignore the haters, lets do this kickstarter now, im waiting for my SFL and if you guys dont give me one i QQ!
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Prisus wrote:
Conceptually a league or ladder, self-found with current drop rates would not work unless GGG created a 1.5 year league/ladder.

That's the point. They aren't mutually exclusive.

I don't understand why this is so hard to comprehend.

1) Do drop rates need to be increased in a SFL league/ladder - probably YES. BUT...ONLY because of the time-table that is usually set forth for leagues and ladders. If GGG wanted to created SFL-Standard where no time limits were imposed, than a drop rate increase wouldn't be needed. Uniques bring builds together. A league/ladder with SFL in a short period of time would have a bunch of people that would be competing in rares. That's not the goal either.

2) Statement: People asking for self-found are simply a masking "moardrops QQ". This is simply not the case. In the childish world some of you live in, this may be the case that people have to cry to get what they want. Obviously the goal of the league is not just "no trading". Having a competitive league with unique-based builds is still the end goal. Competition would be stale without an increased drop rate and RNG would fully dictate rankings, etc.

I think if people were going to ask for drop rate increases...they would just create a forum post for it.

This is for creating a league (or ladder) where EVERYONE is OPTIONALLY on the same footing (i.e. no trading) so you can see how creative people can get with navigating the skill tree, and building around uniques that drop for them.

It also allows players to more FREELY use high-end currency for their "intended" purpose. Using exalts to actually craft, instead of trade, would be the norm...not something only rich folks do.

I think the people that get it...get it. The others will always belittle those that want something different because they either don't understand, or they are so embedded in the fact that the game must be "played one way and one way alone".

There is no point in arguing with people who are clearly steadfast and fixed in the thought that "people who ask for SFL all are QQers asking for more drops". Players like this have already made their bias and stereotyping clear. No argument here will ever make sense to these guys.

My guess is a lot of people are afraid of an SFL league because they are afraid it will hurt their own business. "What if people ACTUALLY ENJOY SELF FOUND??" ...Oh noes...my millions in Exalts...what shall I do!?? Nobody will buy anything from me anymore...waaah!

Whatever...the idea of a self-found temporary void league sounds is just something to talk about at this point. I love the game with or without trading..makes no difference to me. :]



+1 upvote

You seem to understand how the current meta forcing impacts an SFL and why this is a legitimate basis to ask for drop increases OR instead a longer league duration with a stable passive tree and gear.

Also i laugh pretty hard at the argument some people make here.

Increased drop rates so we can all run around in a shavs?

Are you delusional? I have played the game for two years and more, probably around 4000 hours played or so, don't know, would have to check but it would not amaze me. My highest drop was a bino's i think.

They could quadruple the drop-rate and people would still be running around in shit gear.
(lmao + subjective obviously)

I don't even want that increase in drop-rates, i enjoy the scarcity that exist's currently but anybody with a lot of play-time will laugh at this argument.

Like i mentioned before, i would much rather have the scarcity coupled with an increased duration of league time and a stable passive tree and items to compensate for the time required to get a character to completion in a self-found scenario.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
I am a casual player and I hate trading the way it is. Too much work, too much chance to get scammed, because I do not know the prices of items.
That is why I play SF in standard. Just for the fun of the game. I seldom read the forums, because they are ruled by all those uber-players talking about a game that I do not know throwing around exalts I never have seen in my 2,5 years of play......oooh sorry, I had one in closed beta before the wipe. Perhaps I have some exalts worth of stuff, but I do not care, because I play my own game and love it that way. Trying to beat the system, not by trading and partying, but by doing it all by myself.

I also think that a SFL would justify itself purely for the reason that it will bring players together that are now drowned in leagues where they can only close their eyes for the community and do their own thing.

I fully support the campaign for a separate SFL.

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