Do you guys ever get tired of spamming one or two skills?
Go crit double or triple traps with EE, you'll get those synergies :p (there was a build back in 1.1 or 1.0 based on this, in shadow section).
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch? If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch. Watching witches watch watches is not for the faint of heart... |
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It's a good criticism, I do get tired of spamming the same skill all the time. It's why I made a bunch of characters that all use different skills so when I get tired of one I can switch to another.
It is caused by both the gem system and the passives. I level more complaint against the role of passives in this problem, though. There should be skills that don't have passive investment so they can be used as secondary skills, and indeed, there used to be skills like that in PoE. Now that Chaos Damage, Auras, and everything else have passive supports there is no room for uninvested support skills. GGG killed them. At least with gem sockets support skills were never a feature that we had and then lost, from a mechanical min-max perspective. GGG has actually found some creative solutions with trigger gems to create new options; they're not taking our options away like they did with passives. |
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" I make my own builds or did you miss my sig? Granted when I first came here i didnt so I could learn basic mechanics/skills etc of game without failing. Its too risky to fail due to no respecing forcing players not to experiment and they play cookie cuttters your complain about.:) Cant have it both ways. Your elitism about locking people into choices and not expect them to copy. Git R Dun! Last edited by Aim_Deep#3474 on Jan 3, 2015, 2:48:58 AM
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" It would be cool if they had some gems that coulnt be supported maybe. So like you put six of those in chest and can be unlinked who care. But for build to function well, all six u had to spam maybe. I dont know how this could work exactly. But current scheme is all about one skill with max supports which are invisible to you but pushing the same one button. Another problem is skills all use a cast/attack turn. So even if you had 3 linked attack setups you are gonna go with most DPS one. No incentive to rotate though them. Beyond something like a multi elementalist trapper. Git R Dun! Last edited by Aim_Deep#3474 on Jan 3, 2015, 3:05:15 AM
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" Ahhaha XD I meant to write faux-complexity. Not diversity... But at any rate, there's nothing particularly wrong with having more buttons to press, but that's all I really think of it. They're just buttons. I certainly would enjoy a more twitch-tactical game, but tactics aren't really an aRPG thing, at least not mid action.. It's more cRPG. Anything that can cause split second decision making can be distilled down to preplanning, ergo my comparison to a mindless automaton. It's kind of difficult to explain what I'm thinking, because I guarantee you, people will read into the wrong sentiment. That said, aRPG don't really have a lot going for them gameplay-wise, relating to split second decision making. The very nature of action means that the player won't be overwhelmed with too much game-changing variety, because it all goes back towards preplanning. The actual aRPG game execution is, by large, rather pointless... Yet at the same time, it's everything, because it is the metric towards which all that distilled preplanning is competed by. But still pointless, because action's nature is still always trumped by preplanning and subsequent mindless execution. And that's where diversity does come into play. PoE provides leagues more diversity than any other game I've played, specifically because its resources are so scarce. Because there are so few sockets to put to use, and every decision has a cost which means work, and active skill gems define a build almost more than its tree does, we have a meta-meta where you'll only be spamming 1-2 skills. It'd be nice to have a reason to put, e.g., cleave and leap slam in the same 5L with three supports, but that's just not the game that PoE is... and the reason is diversity.
Spoiler
really, great thread imo ^-^
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That openness to accept the possibility that I'm an oddity comment.. Even in D2, when that was the best we had, I was making wonky ass builds. Notably, because you mentioned it in re: D3, I made a hydra sorc (post hydra nerf; simply because it was a D1 classic) when everybody was LF>forb). That and a pure war chant barb (who was 100% war chant, and even dealt damage with chants). Both of which received high praises from multiple farming parties for their uniqueness and effectiveness. The latter was actually a barb that put many points into +mana, because chant spamming is much more expensive than WW XD
Devolving Wilds Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” Last edited by CanHasPants#3515 on Jan 3, 2015, 9:13:08 AM
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I think a lot of good builds have a mix of auras, movement skills, a primary attack, and a secondary attack. Playing minion master can be quite engaging, believe it or not. You have to be managing your bone or flesh offering skills at all times, vaal haste and SRS as well as desecrate and convocation can keep you quite busy.
There are builds out there that require the use of more than one skill. I think the reason why so many people gravitate towards the one skill build is because it seems appealing in a min/max sort of way. It seems simple to just put all of your stats specced into one kind of skill, but then you suffer for that late game with fatigue. I guess, TLDR is "you're doing it wrong. BUT so are a lot of other people. Just try out new, creative builds." Best of luck! |
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^ While I have yet to really play a summoner due to lack of IM (Punishment falls short by a mile), I laud PoE For what its done for summoners. Ignoring the SRS nonsense, GGG singlehandedly expanded the would-be passive play style into a resource rich active gig, and set the bar higher for the whole genre. Lacking IM, I'm still waiting for Summon Nature Ally before I roll a "summoner" but in the interim what they've done for summoners is incredible.
Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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Yes, I do get tired of spamming one skill over and over. The main problem to the core gameplay of POE in my opinion
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Considering you can only get 1 6-link (or 2 for some builds), I can see why people mostly stick to maining 1-2 skills.
Either make all items have 4-link or 6-link max, that should open more variety. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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Nope, i don't.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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