Do you guys ever get tired of spamming one or two skills?

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Emil_kof wrote:
This is what I consider to be the weakness of this game...while there are many viable builds, each one generally relies on the use of 1-2 skills. I don't know how people get bored holding down rightclick to spam cyclone to lvl90+.

I think trap builds in poe are the most interesting...they require the most dynamic gameplay compared to others.


Yeah multi ele trapper is pretty exciting game play.
Git R Dun!
I actually do not mind spamming one or two skills. At the same time, it does not bother too much for me to use more than three skills, but that gameplay style reminds me a bit too much of mmorpg games like WoW which you have to keyboard mash a lot. >_<



That is why I try to make builds have more than one skill (even utility skills) be available to enrich my gaming experience, but at the same time, having too much skills at the hand can really disorient me at times, and in a game like this, hinder me more because specializing your skills makes them much better.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Jan 2, 2015, 1:47:12 PM
Do I get tired of it? No, not really. The game really doesn't offer much in terms of making a spec more 'complex' by pushing more buttons because the gains from it aren't worth it, and the combat doesn't call for it. At the most I might use a manual casting of Enduring Cry/Immortal Call, but even then on my rainbownuke style discharger with Mjolner I have Endurance Charges pretty much whenever I want. So with that I end up really only needing to use Molten Strike and manually cast IC when I need to (helps negate Corrupting Blood and removes my build's major lack of physical damage mitigation)...I find more interaction and awareness is needed for what flasks I need to pop when the situation arises far more than skills.
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Tanakeah wrote:
Do I get tired of it? No, not really. The game really doesn't offer much in terms of making a spec more 'complex' by pushing more buttons because the gains from it aren't worth it, and the combat doesn't call for it. At the most I might use a manual casting of Enduring Cry/Immortal Call, but even then on my rainbownuke style discharger with Mjolner I have Endurance Charges pretty much whenever I want. So with that I end up really only needing to use Molten Strike and manually cast IC when I need to (helps negate Corrupting Blood and removes my build's major lack of physical damage mitigation)...I find more interaction and awareness is needed for what flasks I need to pop when the situation arises far more than skills.


Surgeons flask is a cool mechanic but only critters get to have that spam fun.
Git R Dun!
OP don't you ever get tired of uniques\set pieces being used in every slot and that nothing else that drops matters? Don't you get tired of items not being tradeable? Don't you get tired of being able to freely change into whatever skill combinations you want without penalty?

I don't think just smashing your face against the keyboard or setting up macro to hit all the button (i know people do this in d3) then you only have to hit 1 button while using multiple skills.

I could continue.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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Emil_kof wrote:
I think trap builds in poe are the most interesting...they require the most dynamic gameplay compared to others.


I remember when traps were actually (endgame) viable to use alongside your "main skill(s)", without requiring tree specialisation. In OB I was using traps on my every char, be it melee or ranged, just because I could.
When night falls
She cloaks the world
In impenetrable darkness
We had a varied gameplay with summoner prior to snapthot fix; because we could bring many utility skills once the minions were summoned. I enjoyed that gameplay a lot, and miss it. I understand the snapshot fix though.
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
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Aim_Deep wrote:
Surgeons flask is a cool mechanic but only critters get to have that spam fun.


Build I use is RT based so I don't use Surgeon flasks at all, but still find I have plenty of charges available when I need 'em. :)
To answer the thread title directly--yes. I do. This is why I reroll. A lot. Often mid-building process, even when the build is proving extremely successful.

To answer the original post.. well.. I wouldn't enjoy an ounce of my rerolling if I didn't have to do some work for it. And I am not the least bit amused by some faux-diversity that pursues the same rotation of skills, over.. and over.. Actually, that becomes tedious to the extreme. It's no different than clicking one mouse button, except you're clicking a few different buttons.. but that's all it is, clicking buttons. The same ones. What's the difference? A modicum more manual dexterity? More power to you, if that's what you enjoy ^-^ It's not my cup of tea.

I prefer PoE's button-mashing distillation, because it offers something more.. a meta game that can be played without ever launching the executable or contacting the patching/instance servers (100% of the reason I am still here, even while I cannot physically play the game atm, because I'm still "playing" the part that engages me the most). Actual gameplay can be emulated by a mindless automoton, in any aRPG; there's not much that actually complicates things during the action portion of the engagement. It's all knowledge and planning before hand, and the actual execution is pretty shallow. I rather appreciate the simplicity of this in PoE. It is a satisfying break from reality, to be mindless for an hour or two, and then when I'm in the mood to puzzle together another crazy concept, PoE has all of the tools to engage my mind outside of the game in the planning of my next wonky ass build.

And then, when I do decide to pursue another wonky ass build, there's actual reason for me to replay the "mindless" game. No free respecs, unforgiving itemization.. I have reason to want to log in (and I really want to >.>) and play out my latest "theory".

This, for me, trumps pressing 2-4 extra buttons any day ^-^

Edit: But I'm always open to the possibility that I'm an oddity.
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
Last edited by CanHasPants#3515 on Jan 2, 2015, 6:05:19 PM
Well I havnt studied game long enough to notice faux diversity Mr. Pants.

Diversity is one huge reason I love this game compared to D3. Like I forgot to mention everyone played those two builds of thier respective classes back in the day.

Today every wiz plays double fire hyrda of all things.

By comparison I can think of at least 30 solid builds in Witch forums.

So I'm not on board with that sentiment.

I do wish we had more spamming synergies though. I like the twichy gaming aspect of that.
Git R Dun!
Last edited by Aim_Deep#3474 on Jan 2, 2015, 7:17:47 PM

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