If anyone who has played it knows.... Star Wars The Old Republic has companions down to a tee.
You have a certain amount of control over them. However you can adjust which skills they auto-use.
It does make some content too easy though.
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Posted byMissDerry#3540on Dec 27, 2014, 11:42:50 AM
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DirkAustin wrote:
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Shogen wrote:
In the past I suggested companions and some were pretty opposed to it, much to my surprise, saying it's dumb idea etc. Glad to see more people looking for similar features as I am. It's always good to see receptiveness. D2 mercs can be pretty op but I'm pretty confident GGG can handle the balances.
People are not against them per se, its more like they wouldnt fit POE. Besides, all it does adding mercs to games is make people alienate others and become more of a loner type person as it is.
No offence but I don't feel convinced that the introduction of mercs would alienate others to party up, if any it's usually that being in a party has the need for high end performance spec and lag where players are based from different countries that turns off people more. Solo players prefer to play at their own pace.
On a side note, I thought rogue exiles look like they have the potential to be hired as mercenaries of wraeclast, maybe for wealth or culling monsters lol. Weaker mercs work for me too. To me, they are pretty fun since they could soak some dmg, add extra firepower, slow down or divert attention and save your life occasionally etc. Like I said, it can be op, but it will be very interesting to see GGG adding a twist to the concept of mercs and pulling up some tricks in POE. :D
Last edited by Shogen#5809 on Dec 27, 2014, 11:46:08 AM
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Posted byShogen#5809on Dec 27, 2014, 11:44:18 AM
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There is only one reason I dont party.
I play hardcore. Why would I add risk to my characters life by bad players, bad lag, bad fps? Reward? Naah... I would rather play 50% longer and be safe than risk it all.
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Posted byMissDerry#3540on Dec 27, 2014, 11:54:04 AM
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MissDerry wrote:
There is only one reason I dont party.
I play hardcore. Why would I add risk to my characters life by bad players, bad lag, bad fps? Reward? Naah... I would rather play 50% longer and be safe than risk it all.
Other players can be cannon fodder. :)
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Posted byDeletedon Dec 27, 2014, 11:56:39 AM
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BearCares wrote:
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Holocaustus wrote:
Are you really comparing party-based tactical RPGs to a multiplayer hack & slash ARPG? (Not that Bioware's latest games are tactical, or even RPGs, or anything but fantasy dating sims - but that's a point for a different discussion.)
In the latter, other players replace the party members. Play with them or play solo. Henchmen that add nothing but annoying, unfunny comments like in D3 have no place in these games.
Yes. Yes I am. They are similar enough to make comparisons between the two. Also, Persona 4 is widely recognized as one of the greatest rpg experiences of all time and literally half of it's game play is inspired by japanese dating sims!
Believe it or not but romance and fantasy and swords and magic all go hand in hand. Ever since the beginning. Ancient myths a thousand years before Tolkien's day. I think you've got your blinders on if you can't see that it is chemistry and characters that have always driven the wizards and warriors.
Persona 4 Metacritic: http://www.metacritic.com/game/playstation-vita/persona-4-golden
no they are not "similar enough". An arpg has more similarities with an online mmo fps nowadays than with turn based crpgs. Lumping baldurs gate or planescape:torment with diabloids is not only intellectually silly, its downright insulting.
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Posted bygrepman#2451on Dec 27, 2014, 3:15:04 PM
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jiegame wrote:
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kussekurt wrote:
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Legatus1982 wrote:
"I want a companion while playing solo"
This is not in any way made up or taken out of context, it is in fact a direct quote.
I lol'd - You nailed it!
Heh~~
All poe solo builds require you contribute portion of passive points in surviving and the other portion in dps whether a summoner, a spell or attack or you wont' be able to play high level maps.
I attempted most of popular solo builds and it all dive into 3 types
trapper/miner(which is greatly nerfed atm),
summoner(SRS is the most popular atm but it's more like a spell dps)
Attack/spell
A companion can probably enable some party builds while solo? that's the main reason I want a companion.
why would a companion enable builds? A companion certainly doesn't enable shit in most arpgs out there, it's just a sack of buffs. If a companion is powerful enough to enable builds then it's not really a useless pet anymore. Ie, it shouldn't even be called companion but more of a skill thing
Last edited by grepman#2451 on Dec 27, 2014, 3:35:17 PM
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Posted bygrepman#2451on Dec 27, 2014, 3:19:26 PM
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HOw about think creatively?
I personally meh on the pvp of POE, it's more a match of builds and stats won't be much of skills involved, especially on 1v1, I mean if you are a fire dps and meet a rightous fire guy with 90 fire max and 200 resis what the fuck can you do. They attempted to avoid such event with major dump on block and critical mechanic but I feel its heading the wrong direction.
A secondary companion might enable something more versatile, now of course this will require a lot of creativity and balance but aren't we just poking the idea of a companion here?
stop letting your previous perception of "companion" limit you
but I think one should extend your usable equipment, extend your build options extend "fun" for soloers not just a mere buff pole and voice robot.
With one properly implemented they can twist the game harder and provide more challenges, so far party groups can adjust to varies difficulties it's the solo crew that find it hard.
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Posted byjiegame#7040on Dec 27, 2014, 6:20:21 PM
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MissDerry wrote:
There is only one reason I dont party.
I play hardcore. Why would I add risk to my characters life by bad players, bad lag, bad fps? Reward? Naah... I would rather play 50% longer and be safe than risk it all.
This is why I don't have any high level hardcore characters anymore. I'll always take the risk rather than play it safe. After all, you can't really claim to be hardcore if you are alive purely because you avoid all the risk, can you? That is like the adventurer that stays home!
I agree about the particle effects clusterfuck in parties though. I know it can kill some computers. I think hardcore parties are definitely better with reliable friends instead of PUGs.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00
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grepman wrote:
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BearCares wrote:
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Holocaustus wrote:
Are you really comparing party-based tactical RPGs to a multiplayer hack & slash ARPG? (Not that Bioware's latest games are tactical, or even RPGs, or anything but fantasy dating sims - but that's a point for a different discussion.)
In the latter, other players replace the party members. Play with them or play solo. Henchmen that add nothing but annoying, unfunny comments like in D3 have no place in these games.
Yes. Yes I am. They are similar enough to make comparisons between the two. Also, Persona 4 is widely recognized as one of the greatest rpg experiences of all time and literally half of it's game play is inspired by japanese dating sims!
Believe it or not but romance and fantasy and swords and magic all go hand in hand. Ever since the beginning. Ancient myths a thousand years before Tolkien's day. I think you've got your blinders on if you can't see that it is chemistry and characters that have always driven the wizards and warriors.
Persona 4 Metacritic: http://www.metacritic.com/game/playstation-vita/persona-4-golden
no they are not "similar enough". An arpg has more similarities with an online mmo fps nowadays than with turn based crpgs. Lumping baldurs gate or planescape:torment with diabloids is not only intellectually silly, its downright insulting.
It doesn't matter how the action takes place. What matters is the strategy element. Does raising more than one Pokemon hinder the strategy of the series or enhance it? I'm arguing that having a companion in PoE would enhance the strategic components in the game. It has nothing to do with how the action plays out in the field. Whether you are hurling pokeballs or power syphons, the player will have more things to think about when you add more characters for them to manage.
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Posted byBearCares#6660on Dec 27, 2014, 7:35:58 PM
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jiegame wrote:
HOw about think creatively?
I personally meh on the pvp of POE, it's more a match of builds and stats won't be much of skills involved, especially on 1v1, I mean if you are a fire dps and meet a rightous fire guy with 90 fire max and 200 resis what the fuck can you do. They attempted to avoid such event with major dump on block and critical mechanic but I feel its heading the wrong direction.
A secondary companion might enable something more versatile, now of course this will require a lot of creativity and balance but aren't we just poking the idea of a companion here?
stop letting your previous perception of "companion" limit you
but I think one should extend your usable equipment, extend your build options extend "fun" for soloers not just a mere buff pole and voice robot.
With one properly implemented they can twist the game harder and provide more challenges, so far party groups can adjust to varies difficulties it's the solo crew that find it hard.
I play pretty much 100% solo and I've never felt the need of companion. Whatever you mean by 'companion', since you want it to be some kinda strategic element (why summoned skills like ag or spectre aren't satisfying your notion I do not quite understand. Seems like you want the extra strategic element without having to micromanage Guardian or spectres)
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Posted bygrepman#2451on Dec 27, 2014, 8:02:55 PM
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