From Rory at Reddit : Crit mechanics will change
The only thing wrong that I saw with crit was the ability for one handed daggers to have more damage output than two handed weapons. That made no sense to me.
GGG listens to its fans!!! Thank you!
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Omg.. whats this now?
crit is the only thing that keeps me playing this game u touch it and i go away Last edited by Nighus#7877 on Dec 7, 2014, 11:45:32 AM
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" Well thats one of the reasons people want RT buffed, they want to do more damage, it's not as much that they want crit to do less. But people being people there's no way they will be happy if someone can do something they can't and if they have the means to argue its unfair they will. I don't know if non crit really needs buffs, I think a lot of it is genuinely fine. Tt's like tapping the shower control, right now I think non crit is like "alright, this temperature is alright, but I think I could get it a little warmer." I don't think ggg should do anything drastic or they will end up burning themselves, just needs a tap to make it good. Forgetting nerfs to crit, what could they do to tap the controls to non crit? I don't really know, I can think of ways that would boost it, but it wouldn't be the tap that it needs that wouldn't put it overboard. I still have the idea of having a whole new set of nodes that don't work with crit for whatever reason and did work with resolute. But that's not really a tap, or fixing the problem at all. If this was a thing that happened, we would have 3 paths of choice more or less, non crit without investing into the new fancy system, giving more space to invest into defenses. Then there would be non crit with the new fancy system, it wouldn't be as much investment or damage as crit, would be more consistent, but since it has the higher investment than non crit without it, so you would have less defenses. And the third path that we all know and love, crit. There are plenty of ways to tone it down from what it is now. I also mentioned in another post that crit could still be split up into 2 choices. Higher chance versus higher multiplier. This makes sense to me thematically because you could either have superior precision strikes going for easy hits that had a high chance of critically hitting at a deficit to multiplier because you're going for safe strikes. On the flip side you could be going for harder to hit, more vital targets that ultimately do more damage if you manage to hit that spot. The way accuracy is now it would make sense to have that second path of crits reduce accuracy, it would be effective at stopping critical strikes just as much as lowering the chance, thematic logic there would be going for harder to hit places that are easily defended against, so instead of a greater chance to "miss the vital spot", a greater chance to "miss the vital spot" or miss all together. Not that that's the only two ways, for instance "the aggressive stance" makes it harder to dodge and easier for enemies to crit you? I had another idea but I forget. :P In terms of damage if all my ideas were added, it would go non crit, fancy new nodes, safe crit, risky crit. Obviously the damage between safe and risky crit shouldn't be far apart, I imagined them as mostly a preference decision, but I think less consistent crit should have the upside of doing more damage. But ultimately risky crit would need the benefit of taking less reflect damage, or taking reflect damage over time, or you would just one shot yourself when you did manage to crit. this is a long post so... tl;dr non crit maybe needs to be buffed, only a tap. I have a maybe overcomplex idea of having new nodes for damage and splitting crit up into 2 things. Edit: In reply to Catchafire2000 There are plenty of instances a little dagger could do more than a big sword, quicker, more precise, we could also get into effectiveness versus different types of armor, but thats a complexity poe doesn't need. Last edited by Waffl3x#7380 on Dec 7, 2014, 12:16:23 PM
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I am crit user, and I think it is OP. But I am a bit worried how they will solve that problem, I don't like the term they've used (sweep).
I was thinking about some interesting build I can play now in new leagues, but I will just do crit as it is most efficient for early gear grinding. On the off side, I found a bit weird that some external forum is offering more information than official (this) one. And this is not the first time. Alt Art items as League MTX - When?
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" I'm too scared to ask "what forum" |
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Why are you scared friend?
Alt Art items as League MTX - When?
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" Ghosts of nerfs past I question where they got the information if GGG wont share with us. |
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could someone please remind me why we have to goto third party sites to see what the developers of the game are saying about the game?
For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
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" Probably because ggg hates the feedback they get from this community here. ;o) German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung! torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" Last edited by 666lol666#3140 on Dec 7, 2014, 1:18:01 PM
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" It's a widely accepted social website where it's easy to directly reply to people. They shouldn't have to document everything they say so someone who doesn't want to do 2 minutes of digging, or worse, is paranoid of external websites, gets to read what they say. I question what you would contribute by having this information if you're too lazy to look for it, or too ignorant to be afraid of well known websites. Unless you aren't referring to reddit and actually referring to the sketchforum IgorBGD talked about, I would rather not go there either. |
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