From Rory at Reddit : Crit mechanics will change
" It is literally nothing like that, Dirk. No one gets the idea. Off-topic is that way --> It's important to note that this isn't happening any time soon. A comprehensive, easy on the eyes loot filter: http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 Last edited by Kieren_GGG#0000 on Dec 7, 2014, 10:14:53 AM
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" Yea sure, we just have 2 threads that prove the contrary. Theres a reason why you were on my ignore list, i wish we had that on the forum as well. Also, Off Topic is this way <----, that way is suggestions ----> |
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" This maybe your way to have fun , for me personally is making new builds that doesnt have to be end game viable BUT fun . Making every skill in the game(except incinerate maybe) benefit HUGELY from crit/crit multi limits the VARIETY of builds. I remember when it was closed beta more then 3 years ago every build had RT because acuracy was so bad then. THen they buffed accuracy and noone complained . Lets just wait how they wanna rework critical then post our opinion if its bad or not. I have 783 builds in my poe.planner
I played 3 of those in the last 2 years Please more 1 shot mechanics so i reduce it to 1 . Thank you. |
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i think this thread is kinda useless but oh well , anyway what i think they should do with crit is
1) make status ailments have a chance to apply on crit instead of the way it works now 2) Lower crit chance cap to like 80% and increase critical multiplier( i dont know how in the world you can consider *lucky* something you do 95% of the times... |
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" They should cap crit chance at 50% and cap crit multipliers at 400%. That way people could look for other mods on their items other than crit and its a bit more balanced out with non crit builds while still being well off. |
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someone suggested nerfing accuracy, I liked that idea.
Doesn't fuck spells, lets be honest here spells aren't the problem. Like we could fix weapon damage so non crit is more viable. But I feel like crit should be definitively better and non crit should sit somewhere just over playable. Maybe some crit noteables that reduce non crit damage etc. maybe some choices like 100 multiplier, exaggerated, and reduce chance to crit by w/e for those who want to go for the lucky approach. Something else I suggested was make a new way of scaling damage that doesn't stack with crit, works with resolute, you have to invest into. I have no idea what it would be. |
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" also an indirect buff to RT |
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" More power to it. In my mind there should be more opportunities to get accuracy, you would just have to invest a lot more heavily into it. Spells dont need to care about accuracy and can do their own thing, but attacks would have to stress about what they really need, more points invested into accuracy means less into crit, more gear to accuracy, you guess it, less into crit. Problems I forsee, this being an indirect buff to acuity's, it would be so much more important to save points with this sort of thing. |
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I don't realy see why people whine about crit.
I could understand it in pvp, but they could just make crit less efficent in pvp and leave pve as it is. Let those who enjoy crit be crit. It's mostly a pve game, we're supposed to wreck havoc and nuke stuff. This game is all about killing & farming. Most non crit builds are viable but they will suffer abit in partyplay. (Depending on their spec ofc) |
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"people dont whine about Crit they just ask for a balanced game POE is about theoricrafting many different build to achieve the best thing for one skill actually its, "How to have the best setup for this skill" A: " Crit" ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
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