What would happen if currency became untradable?
" Because if you wanted to make something untradeable, as a designer, you'd totally leave a window where it was tradeable. Seriously. Casually casual.
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I would seriously question if GGG had a working brain cell in their collective heads.
"Danger is like jello, there's always room for more." http://www.twitch.tv/vejita00 Last edited by CliveHowlitzer#0568 on Oct 13, 2014, 6:23:46 PM
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This would never happen
But if it did, I would probably end up using it more? Isn't that the only other option? |
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Maybe i am being too obvious but currency that can not be traded.... stops being currency by definition of the word :o
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Maps would be used as a currency if orbs were untradeable.
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" I did answer the initital question. the answer was "players will find workarounds, here are some examples" if the designers actually manage to pulg all the workarounds, then the game becomes umplayable. next supposition? B. The Preceding message contains discretion.
Viewer nudity is advised. |
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" this ^ also, midnights and the like would become currency too I need more purple titles
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" Anything that is consumable IS currency, including maps, fragments... Only things left would indeed be gems. but a) I cant really imagine a "true" bartering system without a currency-equivalent to work here. have fun finding someone that needs what you own in exchange of what you need; very theoretical for rare-to-rare even as for gem-to-gem trades, even further more for "cross"-trades (aka rare-to-gem etc)... so, what would happen? technically: -any consumable had to dissappear on drop from player -any consumable had to be BOA even in FFA parties, had to either be 'private' (BOA) in guild stash, or declined from it -dont expect better drop rates by gameplay: -some would 'never' see/own the currency to craft their own, perfect items - but also would never be able to buy them ingame (with all resulting consequences) invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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