What would happen if currency became untradable?

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iamsamsara wrote:
Instances would be run on FFA and people would sell the currency in the instances before it was picked up


Because if you wanted to make something untradeable, as a designer, you'd totally leave a window where it was tradeable.

Seriously.
Casually casual.

I would seriously question if GGG had a working brain cell in their collective heads.
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Last edited by CliveHowlitzer#0568 on Oct 13, 2014, 6:23:46 PM
This would never happen

But if it did, I would probably end up using it more? Isn't that the only other option?
Maybe i am being too obvious but currency that can not be traded.... stops being currency by definition of the word :o
Maps would be used as a currency if orbs were untradeable.
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TheAnuhart wrote:

The OP said 'untradeable' so it's unfuckingtradeable in this scenario, lol. Why bother answering another question, or rather another scenario?

"Just because you stop currency being placed in a trade window wont stop trading currency."
That's why OP didn't just say 'can't put in a trade window', they said untradeable.

"We traded it before we had the trade screen."
Because it was tradeable.

"If you can put currency in a guild stash then guildies can still trade currency."
Well then quite obviously, in the OP scenario, you couldn't do that, or if you could, only you could take it out, because it's untradeable.

"if currency can be dropped in an instance without it getting destroyed, then party members can still trade currency"
Absolute nonsense, it's even coded in the game right now, that an account with no characters >25 can drop currency and NOBODY but them can pick it up. Regardless, does the OP say anything about being able to drop currency? No. It says orbs are untradeable. Therefore we can assume whether you can drop them, or not, you can't drop them for someone else to pick up, because they are untradeable.

"The initial supposistion that "currency cannot be traded" is therefore moot, even if it was practical (which it probably isnt, in any case)."
It's more than practical, it's already coded into the game.

"Making currency account bound on pickup still doesnt stop trading in currency. Im sure the smarter people can see why."
Then it would be account bound BEFORE pickup, wouldn't it?
And yes, loot allocation, loot exclusion and even instanced loot are all already coded into the game and are used to some degree.

Honestly, I'll repeat, the OP specifically said "orbs untradeable" that means, for the sake of the hypothetical scenario ITT, orbs are fucking untradeable, lol.





I did answer the initital question.

the answer was "players will find workarounds, here are some examples"

if the designers actually manage to pulg all the workarounds, then the game becomes umplayable.

next supposition?

B.
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"
Shagsbeard wrote:
Maps would be used as a currency if orbs were untradeable.


this ^

also, midnights and the like would become currency too
I need more purple titles
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Shagsbeard wrote:
Maps would be used as a currency if orbs were untradeable.

Anything that is consumable IS currency, including maps, fragments... Only things left would indeed be gems.

but a) I cant really imagine a "true" bartering system without a currency-equivalent to work here. have fun finding someone that needs what you own in exchange of what you need; very theoretical for rare-to-rare even as for gem-to-gem trades, even further more for "cross"-trades (aka rare-to-gem etc)...

so, what would happen?
technically:
-any consumable had to dissappear on drop from player
-any consumable had to be BOA even in FFA parties, had to either be 'private' (BOA) in guild stash, or declined from it
-dont expect better drop rates
by gameplay:
-some would 'never' see/own the currency to craft their own, perfect items - but also would never be able to buy them ingame (with all resulting consequences)
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