[3.10] Sovyn's Lazy Pally - Tanky Templar with Max Block

Hi,

Do Wild Strike and Varunastra work fine with your build? I'm thinking of using Wild Strike then Varunastra and change some sword nodes to the double dipping nodes. Will that build have the same damage as blade flurry? If not, can you guide me on what to node to take?

Lastly, how to deal with accuracy? All of my past characters used Resolute Technique to counter this.

I forgot to mention, how does this fare with the Wild Strike Gladiator? Are they similar in terms of damage or this is slightly better due to crit.
Last edited by xDeicidium on Apr 25, 2017, 6:45:02 AM
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xDeicidium wrote:
Hi,

Do Wild Strike and Varunastra work fine with your build? I'm thinking of using Wild Strike then Varunastra and change some sword nodes to the double dipping nodes. Will that build have the same damage as blade flurry? If not, can you guide me on what to node to take?

Lastly, how to deal with accuracy? All of my past characters used Resolute Technique to counter this.

I forgot to mention, how does this fare with the Wild Strike Gladiator? Are they similar in terms of damage or this is slightly better due to crit.



I think i can answer this aswell :).

Wild strike is decent, but its a namelock skill, so your clearspeed overall will be slower.
You will have a LOT lower clearing speed vs something like Blade Flurry.
I have tryed it and i just did not like it compared to all the other skills available.
Varunastra is fine aswell, but its not sovyn's choice (I kinda like it, but your sacrificing the bonus from the sockets on the Scaeva)

Accuracy you can get from your gear, i almost always have between 88-92% at lvl 90~.

It doesn't come close to the Wild Strike Gladiator, that build is focussed on DPS, while this build is aimed at surviving.
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Sorry for all these questions, i just like discussing this build :).
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amulet is block and spell block, both, or INT which is also useful. life and flat phys is good but expensive typically

jewel dps is minimal, even the best rare dps jewels are a couple hundred damage, so pretty much moot

I posted a guardian tree a few pages back. It's very, very similar, just with RT, no crit nodes. I wouldn't make a new character for that, it would be like trading two apples for two pears, about the same amount of food just a slightly different taste.

Also the block on guardian ascendancy leaves you more vulnerable to the first hit, unless you ignore that perk which seems wrong...

I haven't done anything difficult lately to test or otherwise, but others have with the build and reported success. The build is better than ever!

Winter Spirit is fine but perhaps mostly for ice crash specialist, I try to keep the build skill agnostic. The more elemental you convert the more vulnerable to reflect, especially in parties.
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xDeicidium wrote:
Do Wild Strike and Varunastra work fine with your build?

....

Lastly, how to deal with accuracy? All of my past characters used Resolute Technique to counter this.


Sure, you might do a little better than scaeva at a higher cost. I think it's marginal as you get better crit with scaeva.

If you go with this, get deadly dilettante and By the Blade for 7 points total.

Accuracy is overrated, you'd have enough. Get a


Swords have a wack of accuracy now too.
Not having gone through the 640+ pages I may be asking a question that was already answered. Why are you not using Iron Reflexes and high Armor & Evasion gear? I've noticed that 600+ Armor and evasion gear available around the same levels as 900+ Armor, 1200 seems better to me than 900.
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ragnov wrote:
Not having gone through the 640+ pages I may be asking a question that was already answered. Why are you not using Iron Reflexes and high Armor & Evasion gear? I've noticed that 600+ Armor and evasion gear available around the same levels as 900+ Armor, 1200 seems better to me than 900.


Iron Reflexes would only give me another thousand armour on top of the ten thousand I already have so it is a waste of points. Did you know that armour only works on small physical hits at least at these levels? Small physical hits are not any threat in the endgame, it's elemental you'll need to worry about.

Just IMO

Hi,

I really don't understand where you get all that DPS from the budget gear build I have almost the same items but don't even get half the tooltip damage of what you've posted in the OP

Now I'm only level 75 and I'm having to use the resistance nodes to get the resistances needed
But would the crit nodes and sword nodes really give me 9k more avg DPS?

Image of my blade flurry damage
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protoluz wrote:
I really don't understand where you get all that DPS from the budget gear build I have almost the same items but don't even get half the tooltip damage of what you've posted in the OP


Yes, all of the extra damage nodes, uber lab, the slightly better gear and mostly the flasks, power charges and blood rage all add up to the difference.
Hey Soyven,

Didn't have a chance to read all 641 pages of comments so sorry if this is a repeat question.

But is there a reason to leave CWDT only at lvl 1? Why don't you level it?

Thanks!
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SanguineSleet wrote:
Hey Soyven,

Didn't have a chance to read all 641 pages of comments so sorry if this is a repeat question.

But is there a reason to leave CWDT only at lvl 1? Why don't you level it?

Thanks!


I wondered the same thing once, and after doing some searches, read that as you level this gem, the amount of damage needed to trigger it rises. So by keeping it at a low level, it triggers at a lower amount of damage taken.

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