[2.1] Nalaa's Phys Lightning arrow | 5L 30k dps

does the last update change the build?

Didnt connected for a moment and my tree is reset .... dont wanna do a misstake redoing it
Ingame : Mercury_
I am waiting for an update as well. I spec'd my character as physical again but I think I will create another character to try going down the elemental path.
I'm still debating between Frenzy and Elemental Hit. I've got 5L to make it work. Frenzy seems to show me a higher tooltip DPS, but then again I hear that Ele Hit doesn't add flat damage modifiers yet? I dono, any insight would be great :D
IGN : Ericaa
My Store! /108685
My Rain of Arrows Evasion build guide! https://www.pathofexile.com/forum/view-thread/791798
Twitch! http://www.twitch.tv/samfishersam
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arthurpower wrote:
You also gain +0.5% life regen by taking Golem's Blood instead of the life regen node in the Templar tree.
Have they moved Berserking (15% IAS) 3 nodes further away from Unwavering stance? I guess it's still worth getting?

Maybe it's better to go around the bottom from Iron Reflexes, grab diamond skin (15% all resist) and then berserking and unwavering stance?

Something like this

Last edited by Dobbelmoral#7348 on Mar 8, 2013, 5:40:36 AM
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Dobbelmoral wrote:
Have they moved Berserking (15% IAS) 3 nodes further away from Unwavering stance? I guess it's still worth getting?

Maybe it's better to go around the bottom from Iron Reflexes, grab diamond skin (15% all resist) and then berserking and unwavering stance?

Something like this




I have almost similar, little more health and 1.5 healthrege and taking unwavering stance next level (1 map run) i didnt take those 6% all res because maxed out to 75% already
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgIBAdEEswguDq0UTRR1GNsZjho4HRQhYCftKLUppTIJMn4yiTWSNug26TpSOuE8LUCgQ5xGaUp9TeNOyFXGVgRW-lfiWK9Z81-qYIhhUmaeZ6BnvWz2bqpyqXPhdEF08XfleA16uHzZguSGYId2iPGPRpARkFWbjZuhnrmiAKJAplenhKlurFmsqq6Tr-u18rc-wBrB2MQVxKLE9sauz2XQ0NN-3Ubfv-Nq52PsOO2D7g7ub-9O8kX0-PeI-tL8xf4K_o8=
Ign HalpingHansu/Jevnigeff
I build the old one with the POE-Skill-Tree Planner some days ago. I've updated it and rebuild yours.


Your build is more like the old "MartinCreek" build from exilepro.com. Both Builds are moving to a good end-setup but iam not sure, if there are some more improvements to do.

Old-Build-Stats
Spoiler

+304 to Strength
+190 to Dexterity
+164 to Intelligence
+122 to maximum Mana
+232 to maximum Life
Evasion Rating: 53
+3 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+3 Maximum Power Charge
5% Additional Elemental Resistance per Endurance Charge
5% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
86% increased Evasion Rating
25% increased Attack Speed
12% increased Accuracy Rating
31% increased Projectile Damage
240% increased maximum Life
90% increased Elemental Damage with Weapons
8% increased Movement Speed
+18% to all Elemental Resistances
Converts all Evasion Rating to Armour
The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks
+18% to Fire Resistance
+18% to Cold Resistance
+18% to Lightning Resistance
Removes all mana. Spend Life instead of Mana for Skills
Cannot Evade enemy Attacks
Cannot be Stunned
+5% to maximum Fire Resistance
+5% to maximum Cold Resistance
+5% to maximum Lightning Resistance
Your hits can't be Evaded
Never deal Critical Strikes
1% of Life Regenerated per Second
45% increased Shock Duration on enemies
10% Chance to Shock the enemy on hit with Lightning Damage
+32.8% Energy Shield
+60.8% increased Melee Physical Damage
+380 Accuracy Rating


New-Build-Stats (Your One):
Spoiler

+334 to Strength
+190 to Dexterity
+134 to Intelligence
+107 to maximum Mana
+247 to maximum Life
Evasion Rating: 53
+3 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+3 Maximum Power Charge
5% Additional Elemental Resistance per Endurance Charge
5% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
86% increased Evasion Rating
27% increased Attack Speed
232% increased maximum Life
90% increased Elemental Damage with Weapons
Projectile Attacks deal up to 50% more Damage to very close targets, but deal less Damage to farther away targets
8% increased Movement Speed
+15% to all Elemental Resistances
Cannot Evade enemy Attacks
Cannot be Stunned
Removes all mana. Spend Life instead of Mana for Skills
The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks
+18% to Fire Resistance
+18% to Cold Resistance
Your hits can't be Evaded
Never deal Critical Strikes
45% increased Shock Duration on enemies
20% Chance to Shock the enemy on hit with Lightning Damage
12% increased Accuracy Rating
31% increased Projectile Damage
Converts all Evasion Rating to Armour
+26.8% Energy Shield
+66.8% increased Melee Physical Damage
+380 Accuracy Rating

ign: SheIsUntouchable
ign: NichtLieb
Last edited by Deutonium#2387 on Mar 8, 2013, 9:58:51 AM
Yeah, i was hurry to own some monsters so i was clicking points to get almost similar build :D i have that int in helm to keep auras and curses to max. But this patch didnt affected me anyhow, all res 75%, chaos -20%, frenzy 5300dps, health around 3.6k with auras, armour 5k and i think my gear is crap =/

If u was talking for my passivetree
Ign HalpingHansu/Jevnigeff
Last edited by Jevnigeff#3931 on Mar 8, 2013, 10:17:22 AM
show someone gear ?

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