What uniques ideas would truly be unique?
Maybe something that makes you permanently silenced but boosts your attacks by a fair amount. Would it be OP with facebreakers?
Or a helm that makes you permanently blind but boosts spells. Annoying to play with that thing on probably? Ad of course unique helmet that grants pants, for all the Templars out there! Last edited by Muoteck#7193 on Sep 11, 2014, 7:16:16 AM
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![]() Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Sep 11, 2014, 7:16:34 AM
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" Well, that is actually bunch of stats. Rares - stats, unique - stats. However it does seem unique to not use uniques... wat. But would you be able to build around that? That could be interesting. Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. | |
Herm. A unique that is VERY VERY OP when released that will make people cry for nerf and make the elitist players farm them first and subsequently get it to become legacy and they can sell it for profit would truly be unique or gated very badly so no lifers can sell it for profit.
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![]() I still want other ways of going Low-Life without NEEDING a Shavs (or the infamous fake Shavs) However item is OP as fuck nonetheless. Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505 |
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I'd like to see a unique that has increased stats based on your current level.
I.E. lvl 1 req physical damage increased by 3%*level etcetc. I'm sure there'd be some balancing but it'd be neat to have an item from levels 1 - 100. Last edited by kektup#1817 on Sep 11, 2014, 2:51:39 PM
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Master of One
Leather belt 2% More attack damage, 2% increased life and 2% increased armor per unused red socket 2% More attack speed, 2% increased evasion, 1% dodge, and .5% spell dodge per unused green socket 2% More spell damage, 25 ES, 12 mana, and 2% increased crit chance per unused blue socket 5% All resists, .5% increased life, ES, and Mana per unused white socket 5% LESS damage, 2% LESS Life and ES per Link Probably ridiculously OP. Last edited by bullsonparade#7258 on Sep 11, 2014, 3:10:45 PM
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I got this.
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" Might as well add cannot be chilled, burned, and shocked to call it a day. Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016 |
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Just an initial concept for an item:
![]() Basically offering you a risk/reward to damage (like abyssus). Lightning damage tends to be very spiky, which is why that clause needs to be there. It's possible that a further damage modification might need to happen. Would need a few more features probably, but I like the concept overall. I also like that for somebody dedicated they could figure out some good estimates (minus damage reductions) for monster HP. @Moylin (Beyond)
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