The -15% exp penalty is obnoxiously bad outdated design.

"
SL4Y3R wrote:
So why should you lose the same amount in a harder difficulty. Seriously, figure out what is wrong with your build and fix.it.


Your one liner generic remarks aren't really helping.....
i like xp penalty for dying
Design a Passive Keystone that give %lesser penalty on death but lower XP gain per mob, and the way to it should have some negativ Dmg stats
"
ljubisa24 wrote:

All in all game will lose a big fraction of the playerbase if they dont change the death penalty in some way. I think even you fanatics can agree on that.

You need to remember that those who quit are the free-to-play casuals who aren't paying for the game and aren't offering feedback in line with the developers' philosophy. Devs are catering to the people who pay (first and foremost, anyway), and the people who pay are hardcores with disposable income who agree with the devs' design philosophy. Could they make more money if they changed the game mechanics to be more casual-friendly? Maybe, but that wouldn't be a game that GGG could be proud of. I don't think there's anything wrong with trying to make a game that has a higher standard.
Last edited by teacherpeter#1699 on Feb 13, 2013, 5:12:24 AM
"
dashgalaxy86 wrote:
"
ljubisa24 wrote:

All in all game will lose a big fraction of the playerbase if they dont change the death penalty in some way. I think even you fanatics can agree on that.

You need to remember that those who quit are the free-to-play casuals who aren't paying for the game and aren't offering feedback in line with the developers' philosophy.


What kind of bullshit is this

What evidence do you have for your theory that casuals pay less and contribute less in general?
"
deteego wrote:
"
dashgalaxy86 wrote:
"
ljubisa24 wrote:

All in all game will lose a big fraction of the playerbase if they dont change the death penalty in some way. I think even you fanatics can agree on that.

You need to remember that those who quit are the free-to-play casuals who aren't paying for the game and aren't offering feedback in line with the developers' philosophy.


What kind of bullshit is this

What evidence do you have for your theory that casuals pay less and contribute less in general?

Evidence? No evidence, but let me ask you a question: Do you think casuals starting threads about free respecs and death penalties are buying gold and diamond packs and $70 pets?

My point is that there ARE casual players who are willing to pay, but that's because they're on board with the devs' game philosophy despite being casual. The money earned by this game isn't coming from people who are unhappy with its design, most likely, and those tend to be, from what I can tell, casuals and young gamers who aren't likely to have credit cards in the first place.

Those who like the lack of free respecs, the death penalties, the FFA loot, etc., tend to be hardcore players, older, with credit cards, many of us sharing a similar gaming background to the devs of Path of Exile. They're the largest supporters, of course, and many of them, though not all, are so-called hardcore gamers.

In most gaming communities, the casual gamers are the lifeblood that keep development going strong because they spend their money on pay2win stuff. But in a game with very difficult gameplay, a complex loot system with loads of theorycrafting, character customization, and itemization options available, the audience is shifted and those who are willing to pay are hardcore gamers who have been looking for a game like this for more than a decade.
Last edited by teacherpeter#1699 on Feb 13, 2013, 5:27:07 AM
"
dashgalaxy86 wrote:

You need to remember that those who quit are the free-to-play casuals who aren't paying for the game and aren't offering feedback in line with the developers' philosophy.


What kind of bullshit is this

What evidence do you have for your theory that casuals pay less and contribute less in general?

"
dashgalaxy86 wrote:

Evidence? No evidence, but let me ask you a question: Do you think casuals starting threads about free respecs and death penalties are buying gold and diamond packs and $70 pets?


Casuals wouldn't even get dimond packs because PoE wasn't even released. Only hardcore arpg fans/D3 despots would have gotten Diamond packs because they were the only ones that new about PoE

"
dashgalaxy86 wrote:

My point is that there ARE casual players who are willing to pay, but that's because they're on board with the devs' game philosophy despite being casual. The money earned by this game isn't coming from people who are unhappy with its design, most likely, and those tend to be, from what I can tell, casuals and young gamers who aren't likely to have credit cards in the first place.


More bullcrap

The majority of the games income will come from casuals, because the number of casuals far outnumber the number of "hardcore players", and casuals are much more likely to have the money, and to spend it, on things like cosmetic items

Have a look at LoL, it completely disproves your point

"
dashgalaxy86 wrote:

Those who like the lack of free respecs, the death penalties, the FFA loot, etc., tend to be hardcore players, older, with credit cards, many of us sharing a similar gaming background to the devs of Path of Exile. They're the largest supporters, of course, and many of them, though not all, are so-called hardcore gamers.


Actually odds are, hardcore players are going to have less money to spend on the game, not more. The people that don't play 12+ hours are the are often the people with very good jobs which also nets them very good money for them to spend stuff on

"
dashgalaxy86 wrote:

In most gaming communities, the casual gamers are the lifeblood that keep development going strong because they spend their money on pay2win stuff. But in a game with very difficult gameplay, a complex loot system with loads of theorycrafting, character customization, and itemization options available, the audience is shifted and those who are willing to pay are hardcore gamers who have been looking for a game like this for more than a decade.


More unevidenced bullshit, keep it going mate.
Last edited by deteego#6606 on Feb 13, 2013, 5:39:39 AM
"
dashgalaxy86 wrote:
"
ljubisa24 wrote:

All in all game will lose a big fraction of the playerbase if they dont change the death penalty in some way. I think even you fanatics can agree on that.

You need to remember that those who quit are the free-to-play casuals who aren't paying for the game and aren't offering feedback in line with the developers' philosophy. Devs are catering to the people who pay (first and foremost, anyway), and the people who pay are hardcores with disposable income who agree with the devs' design philosophy. Could they make more money if they changed the game mechanics to be more casual-friendly? Maybe, but that wouldn't be a game that GGG could be proud of. I don't think there's anything wrong with trying to make a game that has a higher standard.


Playerbase follows the majority.

You want donations? Well have a look at WarGaming did. They are making shitloads of money yet they always find a suitable sollution for both the donating base and the f2p playerbase.

You wont get donations by catering to only donators. There wont be no donaters if there aint not F2P players they can wtfpwn to grow their ePeen's. Proven as a fact and ye thats why they made the game F2P anyway.

Also if you prove to me that the game is worth it and i will donate!
Last edited by ljubisa24#5309 on Feb 13, 2013, 5:46:02 AM
"
dashgalaxy86 wrote:
"
ljubisa24 wrote:

All in all game will lose a big fraction of the playerbase if they dont change the death penalty in some way. I think even you fanatics can agree on that.

You need to remember that those who quit are the free-to-play casuals who aren't paying for the game and aren't offering feedback in line with the developers' philosophy. Devs are catering to the people who pay (first and foremost, anyway), and the people who pay are hardcores with disposable income who agree with the devs' design philosophy. Could they make more money if they changed the game mechanics to be more casual-friendly? Maybe, but that wouldn't be a game that GGG could be proud of. I don't think there's anything wrong with trying to make a game that has a higher standard.


I contributed financially twice, because I thought this game has potential, and I'm pretty diasappointed with this uber-leetz-fanbois mentality. This is a feedback thread and I see nothing productive in attempting to dismiss others' suggestions by pretending to speak for GGG. We are all capable of seeing their vision in their own words.

Once the game goes live so-called "casual" players (ie mainstream) will increase in number and I predict the calls for change will increase. There is no reason why the devs can't implement a more casual-friendly league to please both camps. If PoE is to remain a niche Dark Souls-esque ARPG that's fine by me but expect niche numbers. I for one hope that GGG can accommodate a larger player base.

Last edited by Rediron#1411 on Feb 13, 2013, 5:49:44 AM
People asking for evidence for common sense claims? I think it's quite convenient to ask for proof for one's claims on an online forum. It's not like I have the statistics on-hand, and neither do you. I'm simply stating common sense in regard to the reality of what PoE is and who it is far. Those people will respond (financially) best to the game. (Please don't make a joke out of yourself any further by asking for evidence for this statement too)

I am not going to sink to the level of people throwing around "bullshit" this and "bullshit" that and asking for evidence when they themselves offer nothing except inflammatory statements and opinions stated as facts declaring why it should be their way and not the developers'. I am not going to pretend to speak for GGG, but I think I have a better command of their positions than yo do, and I can challenge you to seek out their views on this and other issues for yourself if you're not willing to listen to me. Have you seen the common suggestions sticky in the suggestions forum? That's my thread, man. I am not clueless around here.
I am not going to say that casual gamers are unimportant to this game, because I too play casually, but I will say this:

This game is not designed for those who want an easy mode.

http://www.gameplanet.co.nz/pc/podcast/1021471.20130201.The-Gameplanet-Show-01-02-2013-with-Path-of-Exile-developer-Chris-Wilson/

In this interview, Chris Wilson, the lead developer and a founder of GGG, says that he would rather produce a niche hardcore title than cater to the lowest common denominator.

From the game overview here on the website:
"
Path of Exile is an online Action RPG set in the dark fantasy world of Wraeclast. We're a small independent team of hardcore gamers based in New Zealand and have created Path of Exile as the game that we'd want to play ourselves.


Summary:
Whether or not YOU agree with GGG's business model is irrelevant. They are confident that they are making a game that someone is going to pay for and play, and if you're not their target audience, that's your call. I'm sure they would certainly love to have you enjoy their game as much as I do, but we're all different. Some of us are hardcore, some of us are truly casual, and some of us, like me, are hardcore in their mindset but casual in their time available to play. Everyone is free to play the game, literally free. You are not entitled to anything from the devs, even if you buy a 70 dollar pet.
Last edited by teacherpeter#1699 on Feb 13, 2013, 6:21:56 AM

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